The shield bash from dash is not easy to dodge on reaction. Of course a good player can avoid it most of the time. That said, almost everything in this game is pretty easy to counter or avoid by itself. Mixups, and being unpredictable, is what counts.And the bolded part is the biggest ******** I've ever heard. I dont know how bad console low frames+input lag makes things, but on PC is your opponent fails to punish a shieldbash, it means you dont even need any tricks to beat them since you are vsing an inexperienced player who is completely clueless. Even a panicking player who mistakenly spams a light comes out beating it, let alone the punish they can do after dodge
And of course every class has mixups. The benefit of Conq is that most Conqs don't actually incorporate feints into their mixups, and so actually utilizing them is a playstyle most people aren't as familiar with.
Still completely disagree with that and I am not even a good player, just average and unless I screw up I would never get caught in it, neither does any half decent player I encounter. Shieldbash from neutral is a tool that can only be used during 2v1s and when you corner your opponent so there is nowhere to dodge.Originally Posted by Sanctus_9 Go to original post
Maybe you are on console, and things may be drastically different with low fps and input lags; but on PC like I said it is as viable a tactic as throwing out a heavy from neutral simply asking for a good punishment.
Conqueror literally relies on enemy making a mistake. There is simply no other way around it, unless you are already mechanically better at the game; in which case it is a win regardless of character. But in equal skill all he can do is wait for enemy to make a mistake to punish, that ot making the mistake himself.
I play on PC at 60 frames, I have 330 hours invested in the game, I'm rep 10 with Conq and my winrate hovers between 70-75% on all game modes. My point is we're on the same playing field and I know Conq, as well as the overall gameplay mechanics, like the back of my hand. Maybe you just haven't played against enough high level conqs.Still completely disagree with that and I am not even a good player, just average and unless I screw up I would never get caught in it, neither does any half decent player I encounter. Shieldbash from neutral is a tool that can only be used during 2v1s and when you corner your opponent so there is nowhere to dodge.
Maybe you are on console, and things may be drastically different with low fps and input lags; but on PC like I said it is as viable a tactic as throwing out a heavy from neutral simply asking for a good punishment.
Conqueror literally relies on enemy making a mistake. There is simply no other way around it, unless you are already mechanically better at the game; in which case it is a win regardless of character. But in equal skill all he can do is wait for enemy to make a mistake to punish, that ot making the mistake himself.
And I can tell you for one, the dash is very hard to dodge. FYI, I'm not talking about a shield-riposte that comes after a heavy or from full guard stance, I'm talking about the quicker directional-dash followed by shoulder bash. If you're fighting a noob conq, who doesn't mix guardbreaks into his dash routine, then you can just predict when hes going to bash based on when he dashes, which is easy indeed. But against a competent conq, you have to wait until the dash animation is almost over to see if he's going to guardbreak or bash, same concept applies to Warlord's headbutt, and within that window of time (time between a finished dash animation and the subsequent bash OR guardbreak) is incredibly small, akin to Warden's 50/50 mixup which is almost equally as unpredictable. Every high level/tourny player that I've played with/against all agree the bash is extremely hard to react to, and it works consistently against them. Why do you think the devs made it so that it only opens the opponent up to a light attack instead of a heavy? Because it's harder to avoid.
It's also widely agreed upon that Conq's ability to feint is broken. He can feint so quickly in succession that he can appear to be flickering in literally all directions at once before he attacks, this is a known "bug" at high level play. His feint into shield bash is also instantaneous and there is no "puff of smoke" ala every other hero's feint. There is no indication, making it harder to avoid.
The cherry on the cake is the ability to heavy feint directly into a guardbreak. He can heavy-feint-guardbreak so quickly that his heavy attack literally just morphs into a guardbreak, I know because I do it all the time and I always get complaints about how broken it is.
To say that Conqueror's feinting kit (whether its a bug or intentional) is just like every other hero's mixups is a sure sign that you have no idea what you're talking about.
What is the input sequence for this one? It is one thing I was not aware of that I need to see in action to be able to judge.Originally Posted by Sanctus_9 Go to original post
Heavy > fullguard > ???? > GB
For everything else you said, I still just disagree and I admit I am not a good player at all. His side dodge + bash is same as LB. Maybe I spent way too much playing assassins that I just got too good at dodging, but I doubt this is the case.
here, take a look it's a guide for Conqueror.
http://forums.ubi.com/showthread.php...nquer-them-all