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  1. #1

    How to calm ganking in for honor

    theres a lot of 3v1 and 4v1 in this game going on. since the devs nerfed revenge (really bad idea) why not make friendly fire take the same amount of damage as it would for the enemy that would make them more cosuious before throwing out random hits and taking you down in 2 secs DEVS PLEASE RESPOND
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  2. #2
    FledgeSRondo's Avatar Member
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    This is why we need to keep catapults as a feat, in lieu of Revenge they're the perfect anti-gank. Catapults: apply directly to the forehead!

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  3. #3
    By God man.....I've been ganked many times.....Sometimes I come out on top, most others not so much....but that.....*sniff*.....that was F&#king beautiful....
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  4. #4
    Originally Posted by A4einboy Go to original post
    theres a lot of 3v1 and 4v1 in this game going on. since the devs nerfed revenge (really bad idea) why not make friendly fire take the same amount of damage as it would for the enemy that would make them more cosuious before throwing out random hits and taking you down in 2 secs DEVS PLEASE RESPOND
    It's part of the game and I always get a chuckle out of it myself when I'm on the receiving end of it. Even the bots gank on you playing ai, so best you just stop crying over it or head over to duel mode...
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  5. #5
    What they need to do is make separate ques for premade teams. A team of randoms are immediately at a disadvantage when playing against a premade team and way more susceptible to ganking. There are a lot of things that should be addressed to make a more balanced game. There's only roughly 140 ppl who have a higher overall reputation then I do but I refuse to go back to pvp for numerous reasons. I haven't pvped in 6 weeks probably.
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  6. #6
    UbiJurassic's Avatar Community Manager
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    We're aware that some members of the community are concerned with the apparent rise in ganking following the nerfs to revenge in patch 1.05. There aren't any direct changes coming to address it currently, but we are monitoring the state of the game carefully. If we see that ganking is an outrageous problem, we'll look to address it in a future patch.
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  7. #7
    XxHunterHxX's Avatar Senior Member
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    Originally Posted by xRocketfishx Go to original post
    What they need to do is make separate ques for premade teams. A team of randoms are immediately at a disadvantage when playing against a premade team and way more susceptible to ganking. There are a lot of things that should be addressed to make a more balanced game. There's only roughly 140 ppl who have a higher overall reputation then I do but I refuse to go back to pvp for numerous reasons. I haven't pvped in 6 weeks probably.
    If they do that the people in a team they will w8 in que for 2.6 years since as it is the player base is 3000-4000 people at its best...and lets say 2000 people play as a team and 2000 play solo now split that 4000 people that play just pve or 1 v 1 or 2 v 2 and you end up with lets say 1500 at its best of people that play as a team now split that even more betwin diferent game modes....like most people do a team of 4 and play vs bots or only dominion or only skirmish or elimination so you will have what ? 250-300 people now splt that in to people at work or offline or people in a game so you will have a team of 4 people that looks for a game for ever and not finding one...as it is the que right now its just a mash up for find a guy and some bots or find guys and start the game and that takes 2-3 minutes or even more.....
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  8. #8
    AkenoKobayashi's Avatar Senior Member
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    How exactly would someone fix the concept of teaming up on someone? Like...what could be implemented that wouldn't further hinder the gameplay as a whole? Honestly, the best way to fix it is to stop whining about it like it's a legitimate problem with the freaking game. Ganking isn't a bug or an exploit. It's a gameplay behavior of individual players and their team. People CHOOSE to gank or not. In an actual combat situation, would you just let your friend get chopped by a higher skilled opponent? No.

    And to say it's "dishonorable", you have to realize that honor is a personal concept. What honor means to one is different to another. Maybe simply winning without using exploits is honorable enough for someone whereas people who think like you feel that every encounter should be a 1v1. (Even though you'd still whine because your opponent beat you in that honorable 1v1.) Don't want to be ganked? Stick with your team. Stop crying about your bad luck and terrible coordination.
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  9. #9
    FledgeSRondo's Avatar Member
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    Originally Posted by Flyin Japman4 Go to original post
    How exactly would someone fix the concept of teaming up on someone? Like...what could be implemented that wouldn't further hinder the gameplay as a whole?
    Previously ganking was discouraged when the Revenge system was more powerful, since ganging up on an opponent triggered Revenge faster and it was far more deadly. This in turn encouraged more skilled 1v1 play, but at the expense of rewarding coordinated team play. It's a delicate balance for a game that's both an intense 1v1 fighting game and an online multiplayer.
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  10. #10
    Alustar.exe's Avatar Banned
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    Originally Posted by FledgeSRondo Go to original post
    Previously ganking was discouraged when the Revenge system was more powerful, since ganging up on an opponent triggered Revenge faster and it was far more deadly. This in turn encouraged more skilled 1v1 play, but at the expense of rewarding coordinated team play. It's a delicate balance for a game that's both an intense 1v1 fighting game and an online multiplayer.
    While that's what was intended, it's not what happened. What did happen, however, was myself and several other 108 geared players would run the map waiting for anyone stupid enough to engage us and hope to god we for a 3v1 because then all we had to do was block 3 times and revenge nuke an entire group.

    Also this whole "ganking" topic needs to end, this isn't even ganking. Like none of what's happened is considered ganking as it originally developed.
    Ganking was a means of describing a higher level, higher geared player lurking critical quest points and farming kills.

    So technically what I was doing f with the revenge build? THAT was ganking.

    Like how hard is it to comprehend, skirmish, 4v4. There are four players on both sides. You people make it sound like you regularly get rolled over by some huge Zerg of 12-16 players in one long chain of unblockable attacks.

    And point of order, some one point out the game that doesn't take increased amounts of skill needed to take on more enemy at once?
    Even in Mario on the NES, you've got one gumba, no probs. ****s cash, one good bounce.
    But last I checked, I don't remember a bunch of people lighting the developers on fire because world 8 map whatever not only had 6-10 enemies per frame but you also couldn't see more than 1/8th the frame.

    And complaining about premade groups is the dumbest thing ever. You could always just plug in mic or send an invite to your team, maybe? I don't know, learn and adapt instead of complaining: "how dare those players talk to each other and coordinate combos"

    But then two seconds later in some other thread that same whiner is going to throw a fit at team mates not working together enough and causing him to lose his kill or worse gets him thrown off a ledge.
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