Yet its easily dodged..Originally Posted by kweassa1917 Go to original post
Unless the Warden cancels a Shoulder Charge into a GB, that is. There are two ways to avoid it. Roll away (which is in no way a counter; it just resets positioning and the Warden can suck you into the 50/50 shenanigans once again), or initiate a sidestep attack. But, not all characters have sidestep attacks. So, some are unfortunately SoL when getting hammered by the Warden's 50/50.Originally Posted by Father_Giliam Go to original post
Any caracter you play has cheese crap....play warden spamm sholder bash play conqurer spamm shield bash play warlord spamm head but play pk spam light atacks and so on and so on...the game is just broken...for the main reason of having gear score...and stats....1 v1 and 2 v 2 works soo good for the main reason of no stats....remove the stats and problem solved....no more instant regen of stamina no more running around the map at mach 4 speed no more 2-3 shot BOOM dead no more problems and the spamm will be GONE coz the small pool of stamina you have show me a topic on this forum about people crying about the 2 v 2 or 1 v 1 modes please....
While the SB is still extremely useful, I feel it's in a fairly good place. If I come up against a SB happy Warden, I just employ hit and run tactics; get a strike or two in, back up to distance myself (which gives me plenty of time to react to dodge/CGB as needed), rinse and repeat. Keep in mind Warden has no real gap closers, and SB outside of close range is easily readable.
While I agree to the fact an anti turtle class is needed, is pretty unfair the fact he is the only one who can literally insta cancel a bash with a GB. But he is still top tier nonetheless, not as much as pk's and warlords, but, you know, one is op, the other is completely broken.Originally Posted by Moondyne_MC Go to original post
I can't recall, do any other characters with bash attacks have chargeups attached? I can't think of any, but I believe this is the reason Warden is allowed to cancel it, because the chargeup time gives you more time to react and dodge compared to way, the Warlords headbutt for example.Originally Posted by Lord-Micidial Go to original post
Still, it does seem that the Warden got the better end of that deal for sure.