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  1. #11
    Originally Posted by JamaasK Go to original post
    Kensei side dash attacks are always free parries unless they're dodging my attack and I'm in recovery, and even if they spam it, I can feint to bait the light dash for a free parry. I don't think the unsafe on block is necessary.
    Tell it to Roman. I'm a Kensei main and should have probably put that /sarcasm there. And just did it.
    TBH to hear all that Swift Strike BS was like 100 times more disheartening and frustrating than being rect for a whole evening. A HUGE disappointment.
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  2. #12
    Originally Posted by Dizzy4213 Go to original post
    No doesn't seem like it. I don't even play Kensei, but even I couldn't help but facepalm when they said a free GB by blocking Kensei's dash attack is fine. Damien even admitted that it's probabaly not the best choice to main Kensei. Yet they think the Warlord is perfectly acceptable in his current state when he has no downsides at all.

    I don't think this game will ever be balanced properly. Especially when they keep going on about this stupid win/loss matrix. You cannot judge a character's effectiveness purely based off of that, and doing so is simply idiotic to say the least. There are many more factors that come in to play. The biggest one being the skill of the player that uses that hero.
    It is ridiculous how he said Warlord is fine, I wouldn't care he has more tools than other characters if he didn't has that throw distance. Currently, you can be outplaying the Warlord and if for whatever reason he guarbreaks you, you go directly to an environmental hazard and it's an insta-kill.
    I say this because I was playing brawls this afternoon and in one of them against a Warlord in the Sanctuary Bridge map with holes, spikes and fire, almost every time I was winning it only took one gb from him to throw me off, then for the rematch I picked a map without holes or spikes and I killed him every time. So if he makes a mistake I get a normal punish, but I have to play like a damn robot and not make any mistake or I get insta-killed. That's not balanced.
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  3. #13
    Originally Posted by MasterChiefPON Go to original post
    It is ridiculous how he said Warlord is fine, I wouldn't care he has more tools than other characters if he didn't has that throw distance. Currently, you can be outplaying the Warlord and if for whatever reason he guarbreaks you, you go directly to an environmental hazard and it's an insta-kill.
    I say this because I was playing brawls this afternoon and in one of them against a Warlord in the Sanctuary Bridge map with holes, spikes and fire, almost every time I was winning it only took one gb from him to throw me off, then for the rematch I picked a map without holes or spikes and I killed him every time. So if he makes a mistake I get a normal punish, but I have to play like a damn robot and not make any mistake or I get insta-killed. That's not balanced.

    Don't position yourself near these traps. In battle, watching your footing is a real thing.
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  4. #14
    That's the point, there are maps where I position myself as long as I can from the hazards but Warlord carries you that far, if the Warlord is somewhat fair he won't throw you off but if he only wants you dead you can't make a mistake or your're dead. I wouldn't care if I was in next to the hazard and well it was bad positioning, but I care if I know I'm avoiding the hazards but with one gb he took me that far anyways.
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  5. #15
    Originally Posted by MasterChiefPON Go to original post
    That's the point, there are maps where I position myself as long as I can from the hazards but Warlord carries you that far, if the Warlord is somewhat fair he won't throw you off but if he only wants you dead you can't make a mistake or your're dead. I wouldn't care if I was in next to the hazard and well it was bad positioning, but I care if I know I'm avoiding the hazards but with one gb he took me that far anyways.
    I'll concede that the throw range is a bit too far. I feel the same way about Raider though.

    Warlords get too much hate.
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  6. #16
    Here is a clip where a youtuber playing as kensei, dodges a warlords headbut and does a dash attack. The Warlord manages to recover no problem before the dash attack gets to him. Blocks it. Gets a free GB and there goes the kensei off the ledge. If someone is seriously saying that this is OK then he is mentally challenged. There is no way arround it.

    https://youtu.be/Kw9-YZW9zoU
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  7. #17
    Originally Posted by ZonalsEnd Go to original post
    I'll concede that the throw range is a bit too far. I feel the same way about Raider though.

    Warlords get too much hate.
    Raider isn't an issue, same with Lawbringer. Yes, they can carry you quite far, but it's not much of an issue as they can only do it in one direction. This gives the player some breathing room as they only need to watch their back. Warlord does not, he has a stupidly huge throw distance in any direction.

    Warlord gets a lot of hate yes, but it's completely deserved. He is straight up broken, and so overpowered compared to the other heroes it's not even funny. He has no downsides. You'll see Warlord mains trying to defend him by saying he has poor range or whatever, when that's not even an issue. Range in this game hardly makes a difference. The devs for whatever reason, seem to think he's 'fine'. They also think it's acceptable to get a free GB when blocking Kensei's Swift Strike which is ridiculous. They didn't want Kensei to 'spam it' lol, but a Warden spamming their 50/50 Shoulder Bash is totally okay with them. The balancing in this game is a ****ing joke!
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  8. #18
    My main is kensei and I have a 80% winning %
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  9. #19
    Kensei is OP for gods sake, no need for buff.
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  10. #20
    Originally Posted by zide- Go to original post
    Kensei is OP for gods sake, no need for buff.
    This comment deserves to be copy pasted and framed in some top tier museum
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