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  1. #21
    Ubisoft please read this thread. Don't make Shugoki mains sad anymore. #makeshugokigreatagain
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  2. #22
    DrExtrem's Avatar Senior Member
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    You are demanding more moves for a hero, that is not weak. In addition, the current meta and bots at level three crap on combos because they can be parried.

    At the moment, your request is useless.
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  3. #23
    Originally Posted by S0Mi_xD Go to original post
    Ah sorry, explained it abit bad.
    It would be similar to Conquerer, after you shieldbash someone and those hit the wall, thy are staggered abit and Conqu can give a heavy.

    And with shugoki if you push him and the enemy hits the wall because of this push, he gets a stagger, in this time a light + headbutt is safe.

    And yes it is worth it, there needs to be drawback. You can counter the GB, and an attack... maybe a light or fast zone hits, but a heavy will not land on a train-goki, except you time it really bad.
    It would give ppl a reason to pay attention to Oni-Charge.

    It isn't hard to manage something like this.
    And ppl always underestimate stamina dmg, as well as 15 dmg.



    I do never turtel, most of the time i play passive-aggressive, depending on the situation.

    Wow, you have no idea about shugoki don't you ?

    Shugoki was never built around the Charge, he is build around his hyperarmor. He is pretty good designed, and works quite good, just needs some adjustments.

    Turtles are a hard task, but this problem most chars have, this is nothing specific to Shugoki, so don't mix up such different things together.
    Trade blows ? In a game where nobody attacks ? Yeah, as I said, built around a broken mechanic.Oni charge were usefull to open turtles, now its completely useless,and that just because ubisoft don't want cooldowns implemented in this ****ing game. That would fix 70% odf the spammable unblockable.

    That is the very same with warden, if one day, they will remove the cancel with shoulder bash, the class will be completely useless, at least in the current meta because he will lack options to open up turtles.

    Every class without safe stuff to force a reaction, are trash tier. Warlord, Pk and warden are the top 3 at the moment, and even conqueror if played as turtle is insane good.
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  4. #24
    Originally Posted by DrExtrem Go to original post
    You are demanding more moves for a hero, that is not weak. In addition, the current meta and bots at level three crap on combos because they can be parried.

    At the moment, your request is useless.
    In a 1v1 environment he is weak, unless you are a parry god. Abusing parries to self grant free damage or hugs, don't make the class strong or weak.

    As long as turtling up is the only viable option to NOT die, every class change request is useless.
     1 people found this helpful
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  5. #25
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by Lord-Micidial Go to original post
    In a 1v1 environment he is weak, unless you are a parry god. Abusing parries to self grant free damage or hugs, don't make the class strong or weak.

    As long as turtling up is the only viable option to NOT die, every class change request is useless.
    This is quite exaggerated...

    I don't need parries to win with a shugoki in a 1v1. Abusing parries for dmg does count for every char, it's nothing Shugoki specific.

    Shugoki is quite dangerous, if played well.

    Cracking up turtles is a hard task with the current defensive advantage, but it's not impossible.

    Turtling up is not the only viable option to not die, the best way to survive is a good mix between, using your brain, gut instinct and experience.
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  6. #26
    Antonioj26's Avatar Senior Member
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    Originally Posted by S0Mi_xD Go to original post
    This is quite exaggerated...

    I don't need parries to win with a shugoki in a 1v1. Abusing parries for dmg does count for every char, it's nothing Shugoki specific.

    Shugoki is quite dangerous, if played well.

    Cracking up turtles is a hard task with the current defensive advantage, but it's not impossible.

    Turtling up is not the only viable option to not die, the best way to survive is a good mix between, using your brain, gut instinct and experience.
    He plays on PC so there's a bit of difference to be honest but I agree with you about skugoki. I think our matches prove he's more viable than at least half of the cast
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  7. #27
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by Antonioj26 Go to original post
    He plays on PC so there's a bit of difference to be honest but I agree with you about skugoki. I think our matches prove he's more viable than at least half of the cast
    Yeah you are right.

    Maybe i'll buy it for the PC. I am really curious about the difference.
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  8. #28
    People think Shugoki is weak and needs a buff? I've seen it all.

    t. Rep 6 Shugoki
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  9. #29
    Originally Posted by S0Mi_xD Go to original post
    This is quite exaggerated...

    I don't need parries to win with a shugoki in a 1v1. Abusing parries for dmg does count for every char, it's nothing Shugoki specific.

    Shugoki is quite dangerous, if played well.

    Cracking up turtles is a hard task with the current defensive advantage, but it's not impossible.

    Turtling up is not the only viable option to not die, the best way to survive is a good mix between, using your brain, gut instinct and experience.
    How is dangerous exactly ? Without passive parry > wall > hugs ? Because hyper armor ? Already told you, HA is usefull when you find someone who attacks. When you meet up turtles your HA is as usefull as used toilet paper.

    He is not as useless as kensei, but beeing more usefull than a kensei doesn't means ****. He lacks options, he is predictable, and slow. Before the nerf was used only to abuse the oni cheese 50/50 ( tournaments), now they have disapperaed completely. The ones you find, stau there, waiting and hoping for their precious parry > wall > hug
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  10. #30
    If you, as Shugoki, fight amateur who wants to fight, than you have a chance to win. But if you fight someone who know how use parry, than every shugoki attack is easy to punish. I remember I fight another Shugoki. All his light attacks I parryed without problem. So when I see enemy who get 5 times in a row hits from my light attack, than I know i win. But if enemy is skilled enought to parry it, than it is sure loose...

    At this moment I not use Demons Embrace (hug) so often because wall throws sometimes not work. It is 50:50 risk. Lots of time I throw enemy against wall, but he is stuned only for short time so he just simply dodge this. I know it, lots of time when Iam throwed against wall, I simply block another attack.
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