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  1. #11
    Antonioj26's Avatar Senior Member
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    Originally Posted by S0Mi_xD Go to original post
    The only thing Shugoki needs is a small buff, better say adjustment for his Oni-charge.
    They nerfed this move into the uselessnes (if this is a word).

    So i think the best to do so is, enemies shoud be thrown against walls with Oni-charge for a guaranteed Light and headbutt.
    This would be enough.

    Shugoki is a very strong Hero, but fast and agile Heros are his bane.

    Shugoki has advantages and disadvantages, both are well balanced.
    Yeah its complete crap now, do you mean having it work like warlords? That would be great.
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  2. #12
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by Antonioj26 Go to original post
    Yeah its complete crap now, do you mean having it work like warlords? That would be great.
    It would work just like Oni-charge befor the nerf, with the only difference that you need a wall and "only" get a light(15 dmg) and a headbutt (great stamina dmg). Or you can mix up and if you maybe getting a GB you could throw him again against the wall for a free Oni-Hug.

    Run your opponent, smack him against the wall, stop in time and give him a smack

    Because currently you don't even need to dodge oni-charge, it does nothing (except throw you down the cliff if something like that is nearby - but thats the only thing)
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  3. #13
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by kweassa1917 Go to original post
    But anyone whose tried a Shug knows that's basically the only tactical advantage he has. Trading blows with light-HB a few times to push your opponent into being passive and repressed.

    It's not like he's got ANY of the fancy or useful basic attacks some classes are blessed with. Heh,
    Mhh, i play him for fun and I like it ^^.
    Sure his stamina is abit limited but still i you can feint heavies, shugoki has actually more chains than light> headbutt

    Sure i beginn with throwing 2 or 3 times Light> Headbutt, but the moment i see that the enemy is waiting for it, i do his Light > Heavy if the light is blocked.
    First time i feint it, to see of he reacts with a parry or not and sometimes i let them fly, if it is blocked, there will be still 4 chip dmg.

    Originally Posted by Enjolras_ABC Go to original post
    Here are some combos that you can do with Shugoki:


    1- Light>Feint Heavy>GB>Heavy
    2- Light>Feint Heavy>Light
    2- Light>Feint Heavy>Light>Feint Heavy>Light>Headbutt (Beyblade combo)
    3- Light>Feint Heavy>Hug
    4- Light>Feint Heavy>WAGASHİCHUNİNAREEEE!!!
    5- Feint Zone>GB>Heavy

    Feinting heavy to GB or Light is Shugoki's 50/50

    Thats pretty much it...
    here, he posted some good mix ups, but there are actually more things.
    You can whiff attacks, to lure enemies and so on
    You just need experiment abit with the char.
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  4. #14
    Antonioj26's Avatar Senior Member
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    Originally Posted by S0Mi_xD Go to original post
    It would work just like Oni-charge befor the nerf, with the only difference that you need a wall and "only" get a light(15 dmg) and a headbutt (great stamina dmg). Or you can mix up and if you maybe getting a GB you could throw him again against the wall for a free Oni-Hug.

    Run your opponent, smack him against the wall, stop in time and give him a smack

    Because currently you don't even need to dodge oni-charge, it does nothing (except throw you down the cliff if something like that is nearby - but thats the only thing)
    Not sure how that would work if it was like before but needed a wall. If it worked like before then they would be knocked down and even if by a wall they would still be knocked down. I also feel like it would be too hard to aim it so the enemy would hit the wall and not really worth just a light into headbutt. The risk of getting gb or attacked isn't worth an almost maybe light attack if you time and aim it perfectly.
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  5. #15
    Shugoki right now is OP in 4v4 and almost useless in 1v1. Unless you turtle up and parry god.

    But well, every character is viable as long as you turtle up.


    Before the nerf to oni charge, shugoki used the run to open up turtles because they lack options. Now they cannot do it anymore, infact if someone turtles against a shugoki, its a free win. His lights are slow the heavies...LOL, the only valid tactic is trade blows, but as I said, if you are against a turtle, you won't trade nothing because they won't attack you even once with a non unblockable bash. Shugoki is one of the few classes BAD DESIGNED at all, he is built around a specific mechanic, that is nerfed.

    Once again the main problem is theturtling meta, and ubisoft should focus on this with the highest priority, instead they are wasting time buffing raiders and putting new characters, when half of the vanilla roaster are still broken.
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  6. #16
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by Antonioj26 Go to original post
    Not sure how that would work if it was like before but needed a wall. If it worked like before then they would be knocked down and even if by a wall they would still be knocked down. I also feel like it would be too hard to aim it so the enemy would hit the wall and not really worth just a light into headbutt. The risk of getting gb or attacked isn't worth an almost maybe light attack if you time and aim it perfectly.
    Ah sorry, explained it abit bad.
    It would be similar to Conquerer, after you shieldbash someone and those hit the wall, thy are staggered abit and Conqu can give a heavy.

    And with shugoki if you push him and the enemy hits the wall because of this push, he gets a stagger, in this time a light + headbutt is safe.

    And yes it is worth it, there needs to be drawback. You can counter the GB, and an attack... maybe a light or fast zone hits, but a heavy will not land on a train-goki, except you time it really bad.
    It would give ppl a reason to pay attention to Oni-Charge.

    It isn't hard to manage something like this.
    And ppl always underestimate stamina dmg, as well as 15 dmg.

    Originally Posted by Lord-Micidial Go to original post
    Shugoki right now is OP in 4v4 and almost useless in 1v1. Unless you turtle up and parry god.

    But well, every character is viable as long as you turtle up.


    Before the nerf to oni charge, shugoki used the run to open up turtles because they lack options. Now they cannot do it anymore, infact if someone turtles against a shugoki, its a free win. His lights are slow the heavies...LOL, the only valid tactic is trade blows, but as I said, if you are against a turtle, you won't trade nothing because they won't attack you even once with a non unblockable bash. Shugoki is one of the few classes BAD DESIGNED at all, he is built around a specific mechanic, that is nerfed.

    Once again the main problem is theturtling meta, and ubisoft should focus on this with the highest priority, instead they are wasting time buffing raiders and putting new characters, when half of the vanilla roaster are still broken.
    I do never turtel, most of the time i play passive-aggressive, depending on the situation.

    Wow, you have no idea about shugoki don't you ?

    Shugoki was never built around the Charge, he is build around his hyperarmor. He is pretty good designed, and works quite good, just needs some adjustments.

    Turtles are a hard task, but this problem most chars have, this is nothing specific to Shugoki, so don't mix up such different things together.
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  7. #17
    Antonioj26's Avatar Senior Member
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    Originally Posted by S0Mi_xD Go to original post
    Ah sorry, explained it abit bad.
    It would be similar to Conquerer, after you shieldbash someone and those hit the wall, thy are staggered abit and Conqu can give a heavy.

    And with shugoki if you push him and the enemy hits the wall because of this push, he gets a stagger, in this time a light + headbutt is safe.

    And yes it is worth it, there needs to be drawback. You can counter the GB, and an attack... maybe a light or fast zone hits, but a heavy will not land on a train-goki, except you time it really bad.
    It would give ppl a reason to pay attention to Oni-Charge.

    It isn't hard to manage something like this.
    And ppl always underestimate stamina dmg, as well as 15 dmg.



    I do never turtel, most of the time i play passive-aggressive, depending on the situation.

    Wow, you have no idea about shugoki don't you ?

    Shugoki was never built around the Charge, he is build around his hyperarmor. He is pretty good designed, and works quite good, just needs some adjustments.

    Turtles are a hard task, but this problem most chars have, this is nothing specific to Shugoki, so don't mix up such different things together.
    If I'm understand the way you describe it absolutely would be useless and not worth it. Playing the neutral game is a much safer way to get a light/headbutt. Honestly just pick up shug and try knocking someone into a wall using the charge. Obviously there won't be wall stun but you'll see that it barely moves the enemy and you don't jet forward with his light so you'll have to be right next to him. It'll be way too difficult to get this off with a very tiny reward.
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  8. #18
    S0Mi_xD's Avatar Senior Member
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    Originally Posted by Antonioj26 Go to original post
    If I'm understand the way you describe it absolutely would be useless and not worth it. Playing the neutral game is a much safer way to get a light/headbutt. Honestly just pick up shug and try knocking someone into a wall using the charge. Obviously there won't be wall stun but you'll see that it barely moves the enemy and you don't jet forward with his light so you'll have to be right next to him. It'll be way too difficult to get this off with a very tiny reward.
    I do play him since release.(he is prestige 1 lvl 13) but that is because i do no orders with him, and i don't need him in a higher prestige, most exp i give to my berserker.

    There where many opportunities, the nerfed would have successfully hit against a wall or an object.
    Not only me would appreciate a stagger against a wall/object for a free light and a headbutt.

    Btw. are you playing on PS4? If you want we can do some matches .
    my account: S0Mi_xD
    (the 0 is a zero)
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  9. #19
    Antonioj26's Avatar Senior Member
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    Originally Posted by S0Mi_xD Go to original post
    I do play him since release.(he is prestige 1 lvl 13) but that is because i do no orders with him, and i don't need him in a higher prestige, most exp i give to my berserker.

    There where many opportunities, the nerfed would have successfully hit against a wall or an object.
    Not only me would appreciate a stagger against a wall/object for a free light and a headbutt.

    Btw. are you playing on PS4? If you want we can do some matches .
    my account: S0Mi_xD
    (the 0 is a zero)
    Sounds good. Even if there are opportunities it's far more trouble than it's worth. Invite sent
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  10. #20
    At this moment Shugoki can not win against skillen enemy. Even light attack is slow and very risky. Heavy, charged and other moves are slower ...so even more risky. Shugoki not have any side dodge attack, distance leaps etc... Charge of Oni is useless because push into wall not work and because of long recovery time, you can not continue with attacks.

    And for these who think about Heavy feints. If you insert all armor / weapon bonuses into stamina, than you can try some combos. But in 1v1 / 2v2 scenarions where you have no stamina bonuses, alll feint combos will end with zero stamina!

    At this moment all decent fight are too long and deathmatch games ends by Shugoki death because enemy will gank you.

    Shugoki need rebuild. But i think that devs not have people smart enought do make it well balanced.
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