Right now it is the opposite, if you face a laggy berserker, valkyrie,oroichi or PK you have no chance of blocking even on PC. Animations will simply skip to where you are hit.Originally Posted by Weird_Eagle Go to original post
So as much as servers would give advantage to people with good internet, it is not any better now that people with ****ty internet having same advantage.
This isn't a FPS with incredible reliance on lightning fast reaction like CSGOOriginally Posted by Weird_Eagle Go to original post
The discrepancy between 10ms and 100ms will be negligible in a slower paced fighting game such as this and dedicated servers will most likely remedy the connection errors that this game has been plagued with ever since launch.
P2P is fine for Duels (unless the opponent is 10k miles away and has god-awful connection). If they could do some sort of hybrid netcode, that would be amazing. It would be perfect for competitive play as well. If they fix the connection errors with dedicated servers, then they can have a stable game, then they can put the game on a sale/free weekend to bring the players back for a more polished experience.
Just my 2 cents.
None of those have or will have dedicated servers. Not a single one of them. Not SFV, not Tekken 7, not MvC Infinite, not Blazblue central fiction, not Guilty Gear Xrd rev.2 not Injustice 2... Not a single fighting game in history has had dedicated servers. Hell in Europe even the biggest Mobas such as League of Legend don't have dedicated servers and they are considered highly competitive.since there are already big expected releases in the fighting genre this year (season 2 of SF5, Tekken 7, MvC Infinite, Blazblue central fiction, Guilty Gear Xrd Rev 2, Injustice 2 ...) no professional fighting game player will ever invest in FH
You might be right that SFV has a much brighter future in esport than FH, but it has nothing to do with SFV not having dedicated servers and For Honor not having dedicated servers as well... since... well obviously. It will have to do with the former being much harder to master than the later.
Plus any big fighting game tournaments are not disputed online. Even if, for the first time ever, a fighting game had dedicated servers, its presence or absence at the next Evo would be the greatest testimony to the importance of its esport scene.
There's a big difference that you forgetOriginally Posted by SvKriegor Go to original post
Enormous.
All these fighting games only propose and are focused on 1v1. There, p2p works since there are only 2 parties involved. As soon as there is more, **** begins.
In FH, duel is only a game mode among others.
And LoL doesn't have servers ? Really ?
Then, what's that ?
http://leagueoflegends.wikia.com/wiki/Servers
And you make well to mention EvO because FH .... won't be at EvO, and hasn't been on the player's choice list neither.
Arms on swich was on this list .... Windjammers also ...
That tells you how much of an actual Vs game and how much interesting to watch tournament organisers think FH is.
Oh my god, are you not even reading your own links?! "Riot Games provides servers to host various aspects in League of Legends. This includes: logins, games, chat, the RP Store, the ingame shop, etc."And LoL doesn't have servers ? Really ?
Then, what's that ?
http://leagueoflegends.wikia.com/wiki/Servers
Know what? For Honor have these as well, otherwise it wouldn't require a permanent online connexion.
Riot has opened its very first dedicated servers in 2015 in North America and they became operational in 2016. I know it very well because I've played this game since 2013. I have had discussions about it like 50 times on the official forums. LOL is played peer to peer, has been played peer to peer in the whole world until very recently and is still played this way by most of the community. And yet you can play up to 6 Vs 6.
So For Honor can feature more than 2 players but the competitivity aspect of this game has been focused so far on duels. More than that, there are fighting games who involve more than 2 characters at the same time such as the Smash Bros and Brawlhalla, But let's not stop us to these. Which have been historically the most practiced games at esport? The Real Time Strategy genre. NO RTS has dedicated servers. Not even Starcraft 2. And don't come back with a link saying Blizzard "provides many servers to host various aspects" of this game. Just make a real search and inform yourself. Despite this, most RTS focus on the online experience and almost all of them have 2 Vs 2, 3 Vs 3 and often 4 Vs 4. MOBAs are even 5 Vs 5 and/or 6 Vs 6 and they run peer to peer for the most part.
In fact, even some big online FPS franchises don't have dedicated servers. Now I'm much more critical when it comes to TPS and FPS and sometimes racing games. In fighting games and RTS, even with 200 ms delay, the simulations run by each player are pretty close. You only need as short a delay as the fastest moves. This is because a move can start on one screen then start later on the other screen, it will still have the same number of frame. Now at the highest level, that is still not satisfying as you need the quickest confirms, but then even the best dedicated servers are not good enough. That's why important tournaments will always be disputed offline. In FPS/TPS, there are shot trajectory and relative positions of the shooter and the target. This is updated every fkn frame. It's frustrating to die behind a wall or to see that your crosshair is clearly on your opponent's head yet your shot has missed.
For Honor does have stability issues. And this has been VERY annoying. But considering how it's played, it's absolutely not surprising it doesn't provide dedicated servers. The contrary would have been surprising. Running dedicated servers costs a lot so it really needs to be justified. For Honor is not this particular game with no dedicated servers. It's this game like every other game of its genre and every other game featuring a comparable experience with no dedicated servers. When I was young, we used to buy our own servers ourselves (yep, really). But back there, we were gamers. Passionates and thrilling for new experiences, even if a bit rough on the edges.