free heavy (even rider) if you parry, just a little dmg if you failed, and turtle meta can win thanks to this, i think light attacks should not be parryable just blocked...or maybe parry a light attack just give free light attack , heavy and GB can be stopped.
Something so dumb i havent heard for a while...
Its not the parry that makes turtle meta, its the block thats the problem as the chip damage is non existant...
Light parries are the best thing ever, cos its a risk reward. You feint, and punish guy who tried to parry with a free guard break...
Actually parry is what makes the turtle meta and you just explained why. A successful parry gives you a free guard break or heavy. If you screw up 1 light parry but get the second light then you've made a far better trade. Thats a much lower risk than throwing out light attacks. Even if I miss two light parries but parry the third light we are either even or I'm still on top.Originally Posted by DeLatv Go to original post
how do you feint the light? XDonly berseker can XDOriginally Posted by DeLatv Go to original post
Not even berserker can. I don't think that's what he was saying. He's saying the way to punish someone who is only parrying is to feint a heavy and gbOriginally Posted by matt89connor Go to original post
Okay so were in agreement then, I think I might have misunderstood you meant at first.Originally Posted by kweassa1917 Go to original post
You are wrong. If enemy just block damage, no one gets hurt! But enemy just wait for attack to parry it and punish. So Heroes which have no charges can only attack which is allways risk! Lots of times I move in a circle against enemy while noone want attack first and be parryed.... si I agree ... remove light parry will help in my point of view.Originally Posted by DeLatv Go to original post
Light parries are fine. If you try to parry light attacks you actually take a risk. If it's a heavy and you parry too early, you take damage. If someone feints and you take the bait there's a high chance you'll get GB'd / parried / deflected etc.
People who go for light parries can actually be outplayed with feints and such.
But why should you go for light parries if you can just block all light attacks and only go for heavy parries/deflects? Going for heavy parries is almost risk-free and you get rewarded with a GB that leads to lots of damage in most cases.
That's what's wrong with the current parry system IMO. Heavy parries are easy to do and relatively safe and thus should only guarantee a light attack.
If you want to finish off the last bit of HP you can't just go for heavy parries and turtle. You'll actually have to do an attack yourself and/or go for light parries. (Unless you're Warden, I guess.)