Wired vs wireless controller can be up to a 10ms difference depending on brand, not really a big difference but every bit helps.Originally Posted by Antonioj26 Go to original post
Tv/monitor can be up to 150ms difference though! People need to realise gaming on a non gaming tv is like playing with dial up.
I also found a fresh new controller helped as well
I'm not a bad PK by any means, I've played PK since Closed Beta when she was first introduced, I've got ages of practice.Originally Posted by cragar212 Go to original post
But honestly speaking, on console. Kinda yeah. We're 6 or 7 nerfs deep on PK, Valk was buffed 5 times in one patch, and again in later patches I think, unless I miscounted.
If I'm hyped up on caffeine and all my circuits are buzzing, I can dodge through most of her attacks with I-frames, but mostly, she's a pain in the *** to deal with using a PK (or a Warden), or anyone really. Between her all-block + knockdown, a decent grapple *****, and spin knockdown abilities. She's just too much. Even if her damage isn't "amazing" (whatever that means), it doesn't matter, because you're down on the ground so often anyway that you can't even react.
Everyone makes mistakes in battle, however if you make one mistake, you're chained in until you're dead in a large majority of cases. Especially if you don't have extra mobility like the PK.
The PK herself, has no unblockables, and has relatively few abilities to really open anyone up if they become extremely defensive, and she doesn't have too many great tools if she's being backed up against a wall. Ironically, a close quarters, short reach Assassin needs the maximum amount of space to effectively fight, as she will likely die horribly in close quarters and enclosed spaces.
*Looks at post history*Originally Posted by UrWaifuAintReal Go to original post
*Realizes dude is a belligerent troll*
*Ignores*
Well pk is still a far better character with or without optimizing your setup. I don't quite understand what that last section of your post means. It sounds like you were grading my post but got the numbers backwards. I'm also not quite sure if you were calling yourself rude for giving my post a low score or calling me rude for giving you advice on how to deal with a character who is beneath but still manage to struggle against. So you can either continue to lose or you can change a few simple things to make her cake like other players have.Originally Posted by Rhodri331 Go to original post
The "grading" was made that way intentionally. It's an internet thing, grading in a scale that doesn't make any sense.Originally Posted by Antonioj26 Go to original post
I was calling myself rude.
I don't need your advice; your objectivity would be nice.
PK is actually not doing all that great on consoles according to Ubisoft, so her "tier" is almost entirely based upon a false public perception.
Simple fact is, Valkyrie has far more tools than the PK does, if not as much mobility. Is it any wonder that most of the people who were on the PK light spam train have jumped over to Valkyrie?
I am being objective though. I don't have any biases against pk. I just think based on her toolkit she's one of the top 3 while Valk sits somewhere between 4 and 6. I'm leaning more towards 6. More does not equate to better, all of the tools she has are unsafe, unsafe is bad in fighting games. When you say pks not doing great who is that compared to? I'm sort of familiar with what you are talking about but from what I understand they said she's doing better on PC than she is on console. You don't have to take my advice but I don't see why you wouldn't. It's not just something that's helpful for valk but all around is better for your gameplay but whatever. That's really just conjecture that people moved from pk to valk, you have nothing to back that upOriginally Posted by Rhodri331 Go to original post
Valk's Toolkit is fine (relatively speaking since certain mechanics are the core of all issues in For Honor). The problem with Valk is how certain tools are inconsistent mechanically. Particularly with the unblockables- the sweep, both shield bashes, but also her light attacks etc, and how they track. Not to mention the speed of her attacks making vs assassin classes, disabling their ability to dash, and making deflects impossible.
Valk doesn't need to be made weaker. She simply needs all the bugs/glitch/bs cleaned up. A shield bash shouldnt track through a 240 degree turn, for example
https://www.youtube.com/watch?v=zjo0nR18B5o
The same can be said of the leg sweep
https://youtu.be/EKxJ76b4rA0?t=14
Valk = broken at the code level.
Lol yeah that's definitely happened to me, I think that's more a lag thing than anything. It seems more frequent in 4s. I certainly that's not working as intended.Originally Posted by Butonfly Go to original post
It's a perfect example of what I'm talking about. Also you can see quite clearly the player isn't even really capable of blocking or dodging her incoming attacks, let alone her disables.Originally Posted by Antonioj26 Go to original post
I don't get how an inconsistent bug that rarely happens is a point for your corner but okay.Originally Posted by Rhodri331 Go to original post