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  1. #21
    Originally Posted by Lyskir Go to original post
    yeah but it looks like he has the fastest attacks ingame and tons of mix ups AND THAT RANGE
    I know but since we don't know how well he plays, most of his moves could be limited or useless. I don't mind the low health if his whole moveset is viable and he's not like Orochi, where he only has 2 viable moves.
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  2. #22
    Lyskir's Avatar Senior Member
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    Originally Posted by razabak10mm Go to original post
    That sounds like a decent buff to me! Being able to chain from the tap is going to help.

    When is this supposed to go live?
    next week
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  3. #23
    Lyskir's Avatar Senior Member
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    Originally Posted by Dizzy4213 Go to original post
    I know but since we don't know how well he plays, most of his moves could be limited or useless. I don't mind the low health if his whole moveset is viable and he's not like Orochi, where he only has 2 viable moves.
    we will see, i think he will be very strong but i will only play raider and centurion, shinobi is too anime for me :P
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  4. #24
    Antonioj26's Avatar Senior Member
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    Originally Posted by CandleInTheDark Go to original post
    RAIDER BUFF! Gave the ability to cancel any heavy attack into standing tap. Standing tap can now chain into moves. Zone attack feint bug fixed. They are improving his throws. Stampede charge drains enemy stamina while you are throwing and does not regen before the end of the move. Reduced stampede charge stam cost to 40. Raider recovers faster after the stampede charge and there is damage to the knee hit. So you are going to get more damage after that both in the knee and damage. Stamina pool increased to 130 up from 120. Rebalancing on damage, chop and poke second light increased, light finisher damage increased, winding slash light attack damage also increased. All are now 15.
    Is standing tap a different attack than stunning tap? If it's the same it always could be soft feinted from a heavy. These all sound like they won't change much to be honest but we will have to see exactly how it turns out. Depending on how much the knee does when he gets you into a wall that could be a nice buff for confirmed damage on guardbreak when combined with a guaranteed light. Also could help get people to exhausted more often where raider can start up his zone mixup game. I'm a bit skeptical but it's better than going full s tier mode
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  5. #25
    Originally Posted by Lyskir Go to original post
    yeah but it looks like he has the fastest attacks ingame and tons of mix ups AND THAT RANGE
    True, but I doubt his lights will be faster than PK's, and he'll prob need a lot more of them from the sounds of it. My concern is one enemy parry- to GB- (To throw against wall)- to heavy is going to smack his lips off, possibly even one shot him with the right builds.

    Also I dont see a telegraphed ranged GB landing often/ at all. All speculation though. Still absolutely cant wait to try these chars out, they both look great!
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  6. #26
    Originally Posted by Antonioj26 Go to original post
    Is standing tap a different attack than stunning tap? If it's the same it always could be soft feinted from a heavy. These all sound like they won't change much to be honest but we will have to see exactly how it turns out. Depending on how much the knee does when he gets you into a wall that could be a nice buff for confirmed damage on guardbreak when combined with a guaranteed light. Also could help get people to exhausted more often where raider can start up his zone mixup game. I'm a bit skeptical but it's better than going full s tier mode
    If I am not mistaken you could only do it after 1 heavy attack.. Now I think you can heavy heavy>heavy>feint into tap... Also I believe now you can cancel the unblockable into tap, I don't believe you could before.
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  7. #27
    Originally Posted by Antonioj26 Go to original post
    Is standing tap a different attack than stunning tap? If it's the same it always could be soft feinted from a heavy. These all sound like they won't change much to be honest but we will have to see exactly how it turns out. Depending on how much the knee does when he gets you into a wall that could be a nice buff for confirmed damage on guardbreak when combined with a guaranteed light. Also could help get people to exhausted more often where raider can start up his zone mixup game. I'm a bit skeptical but it's better than going full s tier mode
    It could be he said stunning tap, sorry, I heard it as standing and I honestly havne't looked over the raider's movelist..
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  8. #28
    Antonioj26's Avatar Senior Member
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    Originally Posted by xLeapingLizardx Go to original post
    If I am not mistaken you could only do it after 1 heavy attack.. Now I think you can heavy heavy>heavy>feint into tap... Also I believe now you can cancel the unblockable into tap, I don't believe you could before.
    Ohhhhhh okay that makes a little more sense.ZA I can see being a bit useful but heavy>heavy> tap doesn't seem too useful.
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  9. #29
    FredEx919's Avatar Community Manager
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    As always, thanks for posting the recap CandleInTheDark. With modding the stream and taking care of some follow up stuff I usually don't get to do a full recap, but i'll start pinning these here for anyone unable to watch.
     4 people found this helpful
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  10. #30
    Antonioj26's Avatar Senior Member
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    Originally Posted by CandleInTheDark Go to original post
    It could be he said stunning tap, sorry, I heard it as standing and I honestly havne't looked over the raider's movelist..
    No worries my dude.
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