OK, hey guys.
I was confronted currently with the opinion, that there are no "tiers" in for horno, and that "tiers" are just an excuse for bad players.
Mhh.. but i am not a bad player and still i can separate the 12 heros into Tiers.
ATTENTION! PLEASE READ THIS
This tier list does not mean:
1. Tier: Best - 2. Tier: Second best - 3. Tier: middel - 4. Tier: worst
It is more like:
1.Tier: Most over- /unbalanced/most advantages (much more than disadvantages)
2.Tier: less advantages then Tier 1 but still over- /unblanced
3.Tier: a good balance between advantage and disadvandage but still has moves which are (far) superior then Tier 4
4.Tier: overall good balanced, could maybe need some adjustments - no real buff or nerf
This Tier list does not mean that chars in the same tiers are equal, it means they are in a good spot in terms of balance.
So here is a "Tierlist"
First Tier: Warlord, Warden
Second Tier: Peacekeeper
Sub Tier (betwenn Second and Third): Lawbringer, Orochi,
Third Tier: Valkyrie, Nobushi, Shugoki, Kensei, Conquerer, Raider, Berserker
Now you are wondering why I listed them this way.
My tier list is based on the overall balance and the tools to outplay defensive play. And i do not talk about tools that every char has access like GB and feint(except conqu).
In short: This List subdivides the heros not in POWER, its more about the balance between advantages and disadvantages.
1. Warlord
... is a swiss army man and has nearly no downsides.
- Zone: Fast, wide range and 25 dmg, so you can easy kill enemies on the last bar.
- Headbutt: A fast relativly safe opener with a safe light (10 dmg).
- And has a great defense overall, with free lights or heavies.
- a running push against exhausted enemies, so he can gamble with the running move or instead just GB if the enemy tries to dodge
- and his damn wide throws
2. Warden
.... has a strong gambling tool (shoulder bash)
- a nearly instant zone (and with flicker bug 99% guarateed hit) that is quite strong (20 dmg)
- and a damn fast top light and top counter.
- aswell as double side light attack (15 + 9 = 24 - so he nearly gets the dmg of a Conqu heavy (25) for a side light
3. PK
... doesn't need an opener, because her lights are damn fast
- and with parry and gb she can spread her damn strong bleed
- also just sidedashattack (the total dmg(15dmg +15bleed) is equal to a heavy(33 dmg))
- her very fast and wide dash making her very agile
4. LB
... overall in a good place but his current shovel makes him abit to strong.
- quite fast opener, his shovel.
- kind of a "50/50" with his shovel (here i want to mention, LB's 50/50 doesn't star after the shovel, it starts already befor, if you fight a LB you are constanly aware that he could shovel you or grab you (this works because his shovel initiates really fast), and in his shovel, he has a "weak 50/50" - in short his OOS mindgame is so damn strong.
- also he has a unblockable attack to bait ppl like the raider or kensei.
- a fast and quite strong top light
- his shovel has hyperarmor, so he can shovel into chains or just attack, don't need to trade dmg and gets his kind of a 50/50
- his shovel has a damn wide magnetic range, many times when i dodge away he it still hits me (like magnetic GB on dodging enemies).
(take away the last point of the LB (hyper and magnet range) and he dropps to a good balanced char)
5. Orochi
... is in a good balance, even if he doesn't has an active opener.
There are only adjustments i would do, like riptide should be feintabel
EDIT
h and forgot the zone especialy with the flicker bug does place him abit in overbalance. (thanks to CaTaStR0Fa for the reminder)
- (similar to PK) his combo dmg is a bit to high, working with his top second is abit to strong. (currently 17+15 - better way 17+10 or 11)
6. Valkyrie
... is in a good balance, she has a strong combo, good tools to open up defensive play, but still punishable.
Except one move that makes turtleing with her very easy - her shield tackle (jumping back and wait)
7. Nobushi
.... is aswell in a quite good balance (but here i can't say more because I do not have much experience aginst or with her)
the only thing i can say is, that her bleed is much to strong, same like PK (the only "balanced" bleed is valks shoulder pin)
8. Shugoki
... with his oni charge nerf he dropped into a quite balanced place.
There are 2 thing i would change:
- Would nerf the stamina dmg on his headbutt
- And buff his Oni charge - how? Oni charge should at least hit enemies against a wall for a free light (not heavy) because currently it is only good to cheese enemies down a ledge...
9. Kensei
... i do really think that he is in a quite good balance now. Has strong mindgames and a strong dmg. and some good tools.
10. Raider
... I do think Raider is quite balanced, yes i think so. He has a strong dmg. good tools and a very strong OOS mindgame.
The only things i would change are,
- his zone should do 30 dmg instead 25
- that he should get a free Zone out of a GB. and noooo not a free Heavy, why you think?
The same reason why shugokis Oni charge was nerfed, Raider and Shugoki have the same Heavy dmg side 40 and top 45, but already 40 is to much for a guaranteed GB heavy.
- Raider gets a Top heavy after light parry (really strong) and heavys on a wallcombe
The only reason why Raider is considered as a low tier by the most ppl, is because he is hard to master and he doesn't can't kill the last bar of an enemy to execute them after a GB.
11. Berserker
... is quite balanced. But still has a bad synergy in his moveset.
If you want to know more about it click here: http://forums.ubi.com/showthread.php...ed-Adjustments
Special Case:
12. Conquerer
... with his nerf he dropped from top to the special case.
- In general Conquerer is quite good, he has a opener(shildbash that isn't that strong, because it is reactable).
- has superior block (a damn strong defensive tool, he gets a free GB after a heavy block
- has dodgeblock that combos into shildbash
- The problem with the Conqu is, his dmg overall is the lowest in the game (all lights 12, all heavies 25, charged heavies 33 and 45) and his zone with 10 dmg - (but his defense is the strongest)
- He can't faint (except with full gueard stance, but his chains into a shildbash)
- Overall his strongest offensive move is the shildbash and it has no hyperarmor like warden or LB (and i don't want it to have hyper pls no)
- his moves aren't that fast
- and his charge attack - ppl see it coming when you swing the thing, charge is only safe if you block an attack befor, but that is the reason why nobody attacks a Conque when he does charge his attack.
- Currently Conqu need to rely very much on his shildbash, but his shildbash doesn't need a buff it is ok the way it is.
things i would consider as a good buff to balance him:
- Hyperarmor for his charge attacks
- he needs a better stamina management currently he needs to much stamina to do his thing.(only little changes it doesn't need much)
OR give him a REWORK overall (but this is only the emergency plan)
I do think, most of the chars are quite balanced.
More of a problem are, bugs, lags, and the overall OP defensive META that ruins the balance.
That's this current view.
What do you think?