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  1. #11

    Some additional thoughts...

    I brought her up to p9 now and feel I have a little better grasp of her kit. Still a 55% killrate, so make of that as you will. (Oh, and I'm on PC, mainly doing duels)

    Nobushi is supposed to 'flow' from movement to movement, but as she is now, there's a stopgap.

    Dodge-attacks flow nicely into other dodge-attacks, but it requires Hidden Stance to flow into lights/heavies, and vice versa. Hidden Stance is too much a stamina drain to do that, especially with a kick thrown in. I'd like her combos a bit more like Valkyrie's maybe, perhaps with dodge to cancel the recovery for all attacks, so they can all flow into each other.

    As I suggested earlier, Hidden Stance should be a quicker, longerlasting dodge, and cost maybe something between a light and a heavy. Right now it is significantly more than a heavy and light combined, and stops stamina regeneration for a few seconds.

    Attacks coming out of it should be a bit faster too. I've been taken out of attack animations when we both initiate a light at the same time (which could have been lag, but it's too consistent it seems).

    There's also something weird going on in activating it. In training mode it doesn't wait for the guard to change, online this doesn't feel consistent and sometimes just doesn't come out at all.

    Another thing I've noticed, and again, could be lag, for instance when fighting Peace Keepers, is that when I'm hit with a light, it seems I'm too long recovering from the hit to actually change guard. Had the same experience from Raider hits. First hit was to the left and I was sure my guard direction was to the right when I still took a hit there.
    I know guardchange speed will be addressed, but if recovery frames are in the way, there's not much point to it.

    Anyways, thems' a couple of more cents worth of opinion and thoughts.
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  2. #12
    First of all, theres any moderator reading this topic? Coz if not, it's just a waste of time and its better wait for the devs ask us ab nobushi just like they did ab orochi few days ago;

    Her dodge is broken, it's too short... Its impossible to avoid shoulder bash, centurion's kicks and similars.

    Swift Recoil suffer of the same problem, too short... but I wonder: what if it had a good range? Nobushi would be annoying as hell to fight against.
    So I belive it should make nobushi withdraw a bigger distance but trigger after a deflect, not a simple block.

    She lacks of a good dash forward move, Its very hard to fight enemies that hit and run everytime and its impossible to catch them when they run away.
    When I fight shinobs I can only wait for the gb attempt to have a chance of attack.
    She needs something fast, with a good range but, of course, very punishable when miss the target.

    Ab her heavies, yes they are too slow, indeed, but I just accepted this as her characteristic. We dont need another valkyrie...

    Ab her kick, I think it's fine the way it is but her hidden stance should be quicker.
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  3. #13
    Draghmar's Avatar Senior Member
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    Originally Posted by one.Autumn.Ieaf Go to original post
    Her dodge is broken, it's too short... Its impossible to avoid shoulder bash, centurion's kicks and similars.
    I think it's balanced for the range Nobushi has.
    You can dodge all of those by side dodging. Back dodging is only possible if you were at quite distance from the beginning.

    Swift recoil works at many cases but there are some that it won't. For example Orochi's Storm Rush - if you use swift recoil on it you end up so close you'll get punish for that.

    She have good range on most heroes. Shinobi is exception here but that's not the problem of Nobushi but Shinobi. There are classes that can close gap with one move but not all of them and I don't think every class should have same moves. I think the problem with FW dash is it's parried to often...even side light attacks are parried to often. They are to risky to use. Especially FW one.

    I'm really waiting what Devs to show what they intent to do with Hidden Stance and Nobushi after they said they will tweak Samurais.
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  4. #14
    I think Hidden Stance is one of the most powerful tools in the game, but I'm struggling to pull it off correctly. Yet I've seen some truly miraculous thing that good Nobushi players do with hidden stance. Not only it can serve as a dodge, but at the same time a counterattack opening.

    But I heard that it is quite hard to do on controllers. On PC it's a piece of cake - you just press C.
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  5. #15
    Draghmar's Avatar Senior Member
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    I don't think it is...more likely it has potential to be. Right now it's very, very risky to perform and the punishment is much greater then what you can gain. The only reason it's viable right now is because literally no one expects it because majority don't use it. It's also quite sluggish like someone mentioned in another topic - it won't be invoked if you're in the middle of guard change so it can't be fully reactional but more based on planned movement. For example I use it quite often against charged Conq's attack because I can plan it. And I just don't see way of using it against any combo that is fast for some reason because I will prevent one attack and eat others.
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  6. #16
    Oupyz's Avatar Senior Member
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    the Problem With Nobushi/Orochi/Kensei they lack opener , hidden stance suppose to work as an opener for her but fail to do so .... that's her biggest issue , she cannot open turtle and her light are the easiest to parry u can abuse zone attack unlocking all you want and say that she is fine , but that's not how she is meant to be played
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  7. #17
    Weird_Eagle's Avatar Member
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    Yes the biggest problem is the slow guardstance.
    when you face a lightspammer you can afk.
    And the activation on hidden stance, a bit faster please.
    The dodgeattacks are realy nice, when you dodge at the moment where you normaly parry a attack you can dodgeattack your enemy.
    i hope this is usefeull when the turttle meta get fixed.
    Normaly i try to parry gb top heavy, but somtimes i surprise the enemy with a doged attack with dodgeattack. But this only works on enemy heavyattacks.

    The kick is mostly useless, its to slow.
    Maybee make it canceable or faster so its harder to react to it. Mabee canceable with hidden stance, so you can react to a dodge with hidden stance and follow up with a attack from hidden stance.

    Hiddenstance is to slow maybee faster or make it usable whatever you nobushi is doing atm.
    you switch your guardstance and want to go into hidden stance to avoid a attack, you have to whait untill nobushi finish the stancechange animation.
    so in most situations hiddenstance is useless.
    You perform a kick after hidden stance? the enemy drinks a cup of coffe and dodge it, you do a light? he easy block it, or parry,
    You do a heavy? rly?
    Make it faster, so you can use it to avoid an incomming strike and punish the enemy in the time he recoverys from his action.
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  8. #18
    Originally Posted by Weird_Eagle Go to original post
    Hiddenstance is to slow maybee faster or make it usable whatever you nobushi is doing atm.
    you switch your guardstance and want to go into hidden stance to avoid a attack, you have to whait untill nobushi finish the stancechange animation.
    I'll start paying more attention to it online, but in practice duel against a bot, HS speeds up the guardchange, as far as I can tell. I don't know why it seems to lag in PvP.

    And while the kick is easy to dodge or be knocked out of, it does end with a few frames in which you cannot be guardbroken. If they do so in that window, you'll get a free gb on them.

    I'm not disagreeing with you at all, just saying there are a few perks I'd rather not see lost on her.
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  9. #19
    Originally Posted by Draghmar Go to original post
    I think it's balanced for the range Nobushi has.
    You can dodge all of those by side dodging. .
    did u tried? coz i failed in every attempt
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  10. #20
    Originally Posted by one.Autumn.Ieaf Go to original post
    did u tried? coz i failed in every attempt
    Yes, absolutely. Just don't expect to dodge attacks with some range, and don't do a dash-attack, or if you're feeling brave, only at the very end of the dodge.

    Another thing to add to the wish-list, get rid of the queuing of moves. When the first light gets blocked or after a (missed) kick, the second still comes out at times. Same with heavies, if I click once too much or too soon, they both go out no matter what I do and can't do anything else.

    And I don't know if it was lag or something else, but in last night's matches I could not consistently feint my attacks into HS, and HS wasn't consistent either.

    PS, it would be nice if the Forum Moderator could do something with this thread, it's rather civil and with good suggestions and feedback.
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