I'm specifically talking about the amazing potential of implementing different soldiers into dominion/skirmish, like remember the second level of the knight campaign where you capture the points? well on that level each time you capture a point it spawns archers and a captain to help defend the point, I thought that this could be implemented into multiplayer as well. (there would need to be some balance changes like you only have to kill the captain to cap a point or something), or I believe in the customization of foot soldiers, at the moment they are pretty bland and boring, but if 1/4 of the troops had a look that you created (and perhaps some attack, defense, and speed buffs) like maybe you want YOUR 1/4 of the troops to have horned helmets or better knight helmets or maybe a cool shield design. I feel that these enrichment's will deeply enhance the game modes as something more diverse and takes careful course of action to complete your goal.
For the stat buffs on the soldiers, putting more defense on your minions would mean they take two lights to kill, but are slower, more attack means less defense, and more speed means less attack. Defense would have trouble getting back to point B, but can hold their ground better when they get there, speedy ones get there quick, but essentially only stall the enemy, and attackers would be squishy but can kill others quicker. Perhaps you may get renown depending on how YOUR troops performed during the match, such as percentage of the match spent on point and kills.