Balancing issues.
This game has two heroes that are very heavily favored. Warlord and Warden.
Warlord as a whole is just completely broken. Good damage, good perks, amazing turtle power, and a throw that guarantees death anywhere on almost any map. One GB and you're done, as if that isn't enough he can just sprint at you and hit GB and catch you in a team fight to just shove you off a ledge. His throw needs to be completely redesigned, it's completely ridiculous how far it goes. He needs to do less damage as well. His headbutt doesn't seem to be an enormous issue anymore outside of revenge (I personally think it should cost more stamina), but his damage is completely and utterly out of control. Warlord is a plague on this game right now.
Warden is very easily fixed. End the vortex. Give him some sort of chain attack (just one more will do) and change his gb cancel into a top heavy cancel or something. It is completely unfair to have to fight a vortex spamming Warden. The problem remains that if you dodge it, you will get grabbed almost every time unless the Warden is terrible. This issue still persists after the nerf that supposedly would fix it being based on reaction and not prediction, but either way it is bad design.
Also, Lawbringer isn't broken, but he really doesn't need that guaranteed after a shove.
Everyone complains about Peacekeeper but honestly for the most part I think she is balanced now. I play a lot of Nobushi and I honestly feel the zone attack could use a damage nerf, but otherwise I think she's fine.
But I really want guard switch time to be equal for everyone. Nobody should have slower guard switches. It's just silly.
I know Ubi won't read this let alone respond to it, but after a whole day of queueing into just a bunch of Warlords cliffing everyone and acting toxic, I'm just kind of upset with all this trashy spammy non-sense. Vortexes are not fun. Please remove all of them from the game and replace them with some sort of attack mix-up.
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