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  1. #1

    Lawbringer's Long Shot Execution Issue

    Can we please do away with push back on the Lawbringer if the victim's body collides with the environment? This happens enough to be rather obnoxious, to the point that I regret spending the steel on Long Shot. It has become an "Only if there's no obstruction on the right." execution. Any other way just looks ridiculous.
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  2. #2
    I agree, it looks dumb. Why is it so hard for the devs to just have you actually launch the body? That way you could also smack him off cliffs and into walls. Make executed bodies ragdolls as well while you're at it please.
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  3. #3
    I agree, I'm very disappointed with this new execution. The inability to knock executed enemies off cliffs/ledges, and the massive pushback that the LB gets when they're close to an object is ridiculous. They did a great job with the new Nobushi one by comparison. You can kick the severed head off a cliff, bank it off walls, etc.
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  4. #4
    Yeah, after they're not in contact with you anymore, they should ragdoll. They really need to do this. All the animations will look much cleaner.
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  5. #5
    DrExtrem's Avatar Senior Member
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    Originally Posted by TheMalakith Go to original post
    I agree, it looks dumb. Why is it so hard for the devs to just have you actually launch the body? That way you could also smack him off cliffs and into walls. Make executed bodies ragdolls as well while you're at it please.
    Oh yeah.

    It would be awesome to see a warlord "spartaing" the enemy off a cliff with the scissor. Or a warden backhand striking someone off a cliff. Same with decaps.
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  6. #6
    Originally Posted by DrExtrem Go to original post
    Oh yeah.

    It would be awesome to see a warlord "spartaing" the enemy off a cliff with the scissor. Or a warden backhand striking someone off a cliff. Same with decaps.
    So long as it wouldn't impact frame rate on consoles, but I don't think it would. The extra physics would only be applied during executions, and it's not like they occur incredibly frequently, or simultaneously often.
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