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  1. #1

    So what if ranked 1v1 had no attack indicators?

    Berserkers everywhere!
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  2. #2
    And PKs, and Valkyries too. Dem lights be nasty, yo!
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  3. #3
    BananaBlighter's Avatar Senior Member
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    I would love to see a game mode with no HUD. Unfortunately some classes would just be a lot better than others (poor raider) so it can't really happen unless you're forced to play the same class.
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  4. #4
    Originally Posted by Rikuto-san Go to original post
    Berserkers everywhere!
    The berserker lady boss in the viking campaign was by far my hardest fight in max difficulty. So hard to read without indicators. Especially because of how bad I am at raider. Ended up just cheesing it by throwing her in the fire several times.
    Compared to her, the samurai campaign bosses were a joke. At least then I was using a char with deflect and fast sidesteps/ dodges.
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  5. #5
    The_B0G_'s Avatar Senior Member
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    Ranked should definitely have no indicators.
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  6. #6
    Originally Posted by The_B0G_ Go to original post
    Ranked should definitely have no indicators.
    I agree, but also disagree. Ranked in general should have HUD, but it should be based on rank. Bronze-Gold should have HUD while plat-diamond should be without.
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  7. #7
    The_B0G_'s Avatar Senior Member
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    Originally Posted by KaoticUprising Go to original post
    I agree, but also disagree. Ranked in general should have HUD, but it should be based on rank. Bronze-Gold should have HUD while plat-diamond should be without.
    An even better idea.
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  8. #8
    Originally Posted by Yarzahn Go to original post
    The berserker lady boss in the viking campaign was by far my hardest fight in max difficulty.
    Second that. She actually killed me. Only time I died in single player.

    Originally Posted by KaoticUprising Go to original post
    I agree, but also disagree. Ranked in general should have HUD, but it should be based on rank. Bronze-Gold should have HUD while plat-diamond should be without.
    That's a good idea. Then we can removed non-ranked and not split the player base.
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  9. #9
    Some characters would clearly benefit more (a *LOT* more) from a lack of indicators (PK being the prime example), while slow attackers would suffer. That doesn't seem very appealing, no? And really, in my opinion the indicators are there to help players respond appropriately and in a timely manner, like their characters should be able to. It's more difficult to be as responsive and precise with a 3rd person perspective as opposed to 1st person (specifically over the shoulder/shooter 3rd person; side view fighters like Street Fighter or Soul Calibur never had such an issue IMO). 3rd person does allow for greater situational awareness though.
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