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  1. #21
    I was like "nah i dont want to poke this hornet's nest" but I changed my mind because a) ubisoft deserves praise for these warrior women's design and b) i play nobushi and valkyrie mostly (valk against ai only, i am terrible at it but love it), poking is what i do.

    I wasnt quite aware of how much video games tend to lack diversity in female bodies even though i am a girl, because i didnt have to look further than Warframe's Ember to feel that my body type had representation... let's run with Warframe as an example, because even if you're not familiar with the game it should be easy enough to google and find a list of all 33 warframes with thumbnail pics to illustrate. Warframe has a lot of different body styles, they are definitely not carbon copies of each other, and i used to be amazed with how diverse it was until my friend whose body type is rarely represented in games pointed out that the weight difference between the smallest (nezha, nekros) and biggest (rhino) male frames was probably 50-60 kg easily vs. Maybe 20-25 between the smallest (titania) and biggest (saryn?? Not even sure) female frames. That says a bit for how far they are willing to push what we are used to seeing, and it's not really far enough, is it?

    For honor blows warframe out of the water with diverse women you get to play and customize to your heart's content! You got the shorter, small-boned peacekeeper and orochi, the tall-and-lean nobushi **, the big, strong but nonetheless hourglass-y valkyr and conqueror and anything in between. (I love the valkyr's unapologetically muscular arms, and yes, there are definitely women out there who look like her. I think she is absolutely beautiful!)

    They are not only diverse, but just as diverse as the male warriors and that. Is. Rare! It basically never happens, but in For Honor has this kind of variety even within each faction! Artists are usually happy to make male characters with anything from skinny, through chubby, to huge muscular bodies, while the women in games tend to all fit in the same hourglass mould but in different sizes. For honor, instead, has women that realistically could carry that armour and wield those weapons. And it is awesome and trust me, there are a lot of cheering women out there when companies do this, especially when it is for good reasons, realism, rather than token diversity and pandering without understanding or doing the research.

    Ubisoft has done this elsewhere too, the npc's walking around in Watchdog 2's san fransisco are awesomely diverse as well.

    Now, if we could get a Gwendoline Christie-esque female lawbringer, a female warlord/shieldmaiden who gets to keep some of his bulk and waistline, and a female Shugoki, with every bit of humour we see in the shugoki emotes, the roster would really start to represent real life.

    And yes, a fat, woman shugoki would have a lot of people spew hate, or, you know, be concerned for her health, but the fact that she would cause reactions doesn't mean she shouldnt exist. I think it might even mean she should.

    ** I got the height comparisons all wrong, see the post by SvKriegor on page 4!
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  2. #22
    DrExtrem's Avatar Senior Member
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    Originally Posted by Dakaal Go to original post
    BUT I am not talking about the armor, i am talking about the running animation from Rider and Berseker female, i don't know why do you think that i am talking about my fantasy, i am not
    I showed you the pic to see that u can look feminine with full body armor, and ofc its a Hollywood picture, i don't have picture with real Vikings warrior from 1000 years ago
    And the design its poor, the viking armors have to many bones, they look more like voodoo warrior to me then viking

    I understand that they are warriors, that's why i am pointing towards the Knight and Japanese faction female

    Another Hollywood pic

    I want to see her in a battle. A well placed blow with a hammer or flail would crush her arm under the shield.

    A viking sword is quite heavy and that shield is nothing to sneeze at as well. Fighting with sword and shield is more exhausting, than fighting with a long sword as well. Her muscles would burn like they were drenched in battery acid after ten minutes.
    You need stamina and strength if you want to fight with a chain mail and sword and shield. Weight is also helpful, because it is more difficult to tip you off balance - except your enemy is trying to lever you with special techniques.
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  3. #23
    nonono, pls dont change them ! They shall stay " death by snusnu" ! its good as it is .^^
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  4. #24
    The female character bodies are fine, even if the valk is more manly than I am, but some of the dual gender classes do reuse animations and they look off. Not enough to worry about given the state of the game, but it is another sign that they rushed the release.
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  5. #25
    Gray360UK's Avatar Senior Member
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    They are perfect. If you want that wiggle when you walk, play Peacekeeper (just don't take her helmet off, whatever you do). Nobushi is on the small side too. Funnily enough, they are the agile, fast characters that don't rely on brute strength. The strong powerful characters that rely on brute strength ... well, who'da thunk it ... they are strong and powerful looking.

    Vikings especially should not look like supermodels. The kind of powerful woman you would expect to rise to prominence in, lets face it, what would otherwise be a male dominated world, is going to do so because she's as strong as the men, not because she has curves in all the right places and a pretty face.

    You've been watching too many Hollywood movies / TV shows.
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  6. #26
    bmason1000's Avatar Senior Member
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    Originally Posted by Arctic-Pixie Go to original post
    I was like "nah i dont want to poke this hornet's nest" but I changed my mind because a) ubisoft deserves praise for these warrior women's design and b) i play nobushi and valkyrie mostly (valk against ai only, i am terrible at it but love it), poking is what i do.

    I wasnt quite aware of how much video games tend to lack diversity in female bodies even though i am a girl, because i didnt have to look further than Warframe's Ember to feel that my body type had representation... let's run with Warframe as an example, because even if you're not familiar with the game it should be easy enough to google and find a list of all 33 warframes with thumbnail pics to illustrate. Warframe has a lot of different body styles, they are definitely not carbon copies of each other, and i used to be amazed with how diverse it was until my friend whose body type is rarely represented in games pointed out that the weight difference between the smallest (nezha, nekros) and biggest (rhino) male frames was probably 50-60 kg easily vs. Maybe 20-25 between the smallest (titania) and biggest (saryn?? Not even sure) female frames. That says a bit for how far they are willing to push what we are used to seeing, and it's not really far enough, is it?

    For honor blows warframe out of the water with diverse women you get to play and customize to your heart's content! You got the shorter, small-boned peacekeeper and orochi, the tall-and-lean nobushi, the big, strong but nonetheless hourglass-y valkyr and conqueror and anything in between. (I love the valkyr's unapologetically muscular arms, and yes, there are definitely women out there who look like her. I think she is absolutely beautiful!)

    They are not only diverse, but just as diverse as the male warriors and that. Is. Rare! It basically never happens, but in For Honor has this kind of variety even within each faction! Artists are usually happy to make male characters with anything from skinny, through chubby, to huge muscular bodies, while the women in games tend to all fit in the same hourglass mould but in different sizes. For honor, instead, has women that realistically could carry that armour and wield those weapons. And it is awesome and trust me, there are a lot of cheering women out there when companies do this, especially when it is for good reasons, realism, rather than token diversity and pandering without understanding or doing the research.

    Ubisoft has done this elsewhere too, the npc's walking around in Watchdog 2's san fransisco are awesomely diverse as well.

    Now, if we could get a Gwendoline Christie-esque female lawbringer, a female warlord/shieldmaiden who gets to keep some of his bulk and waistline, and a female Shugoki, with every bit of humour we see in the shugoki emotes, the roster would really start to represent real life.

    And yes, a fat, woman shugoki would have a lot of people spew hate, or, you know, be concerned for her health, but the fact that she would cause reactions doesn't mean she shouldnt exist. I think it might even mean she should.
    +1.
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  7. #27
    Originally Posted by Arctic-Pixie Go to original post
    And yes, a fat, woman shugoki would have a lot of people spew hate, or, you know, be concerned for her health, but the fact that she would cause reactions doesn't mean she shouldnt exist. I think it might even mean she should.
    I watched a speech by Joss Wheadon and he made a point of saying people keep asking me why I write strong female characters and the answer is because people are still asking me that question. A very well thought out post and I agree with every word of it,just that particular bit I had a comment on.
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  8. #28
    bmason1000's Avatar Senior Member
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    Originally Posted by CandleInTheDark Go to original post
    I watched a speech by Joss Wheadon and he made a point of saying people keep asking me why I write strong female characters and the answer is because people are still asking me that question. A very well thought out post and I agree with every word of it,just that particular bit I had a comment on.
    That's awesome.
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  9. #29
    Originally Posted by CandleInTheDark Go to original post
    I watched a speech by Joss Wheadon and he made a point of saying people keep asking me why I write strong female characters and the answer is because people are still asking me that question. A very well thought out post and I agree with every word of it,just that particular bit I had a comment on.
    That's a much better way of saying what I was trying to say, thank you! If something that is so normal in real life still causes reactions when you see it in a game or on TV, it means we need to see it more often.
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  10. #30
    bmason1000's Avatar Senior Member
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    Originally Posted by Arctic-Pixie Go to original post
    That's a much better way of saying what I was trying to say, thank you! If something that is so normal in real life still causes reactions when you see it in a game or on TV, it means we need to see it more often.
    Agreed.
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