Originally Posted by
Arctic-Pixie
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I was like "nah i dont want to poke this hornet's nest" but I changed my mind because a) ubisoft deserves praise for these warrior women's design and b) i play nobushi and valkyrie mostly (valk against ai only, i am terrible at it but love it), poking is what i do.
I wasnt quite aware of how much video games tend to lack diversity in female bodies even though i am a girl, because i didnt have to look further than Warframe's Ember to feel that my body type had representation... let's run with Warframe as an example, because even if you're not familiar with the game it should be easy enough to google and find a list of all 33 warframes with thumbnail pics to illustrate. Warframe has a lot of different body styles, they are definitely not carbon copies of each other, and i used to be amazed with how diverse it was until my friend whose body type is rarely represented in games pointed out that the weight difference between the smallest (nezha, nekros) and biggest (rhino) male frames was probably 50-60 kg easily vs. Maybe 20-25 between the smallest (titania) and biggest (saryn?? Not even sure) female frames. That says a bit for how far they are willing to push what we are used to seeing, and it's not really far enough, is it?
For honor blows warframe out of the water with diverse women you get to play and customize to your heart's content! You got the shorter, small-boned peacekeeper and orochi, the tall-and-lean nobushi, the big, strong but nonetheless hourglass-y valkyr and conqueror and anything in between. (I love the valkyr's unapologetically muscular arms, and yes, there are definitely women out there who look like her. I think she is absolutely beautiful!)
They are not only diverse, but just as diverse as the male warriors and that. Is. Rare! It basically never happens, but in For Honor has this kind of variety even within each faction! Artists are usually happy to make male characters with anything from skinny, through chubby, to huge muscular bodies, while the women in games tend to all fit in the same hourglass mould but in different sizes. For honor, instead, has women that realistically could carry that armour and wield those weapons. And it is awesome and trust me, there are a lot of cheering women out there when companies do this, especially when it is for good reasons, realism, rather than token diversity and pandering without understanding or doing the research.
Ubisoft has done this elsewhere too, the npc's walking around in Watchdog 2's san fransisco are awesomely diverse as well.
Now, if we could get a Gwendoline Christie-esque female lawbringer, a female warlord/shieldmaiden who gets to keep some of his bulk and waistline, and a female Shugoki, with every bit of humour we see in the shugoki emotes, the roster would really start to represent real life.
And yes, a fat, woman shugoki would have a lot of people spew hate, or, you know, be concerned for her health, but the fact that she would cause reactions doesn't mean she shouldnt exist. I think it might even mean she should.