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  1. #1

    PTS 3 Feebdack

    Did some more test runs and most of this will probably not make it in 1.6.1, but for future updates down the road.

    Grenade Stagger
    I did run Legendary Warrengate to test out the Grenade Stagger issue. As of now you just stood up only after the grenade exploded – so it seams that this issue has been fixed.


    Legendary Difficulty

    Melee Attack
    As before, the melee attack in Legendary downs you in one hit – that is IMO ok and part of the difficulty – BUT they can down you even though they are pretty far away and at one point one Agent downed the whole group in one hit. So while the attack is ok, it should not have such a long range and sometimes with lag in the mix – missions like Warrengate can get frustrating, when you have no room to move around.


    Item Management

    Loadouts
    New Pre-Set names are a good change, that helps categorize the Loadouts better.

    Again – now especially with 120 items in the mix it would be very helpful, when the different items would be marked with an icon or a specific color, so that we can tell, that this item is assigned to a Loadout and that it is not sold accidentally.

    Gear Mods
    Especially now with a such a huge inventory – Gear Mods should behave like weapon mods. When I want to mod a Backpack for example – I would like to see all Gear Mod options and not just the ones that are not assigned to an item.

    Inventory
    Now – again especially with 120 items that you carry around – the inventory management requires improvements – everything needs to go faster and we need more information so that we can sort out and clean out our inventory.

    • The sort-selection should be saved and used over all categories – it is very tiring when I have to select the sorting options again and again when I want to compare items and switch around the different categories
    • Allow us to unpack multiple cashes at a time. After a few rounds of Last Stand you have a stash and an Inventory full of caches and then you are busy opening them for the next hour. It should be possible to open them all or select a few, this way it is faster and you don´t have to wait every time you open one.
    • Re-scale the item preview in the inventory. Right now I only see part of the information and I need to scroll every time when I also want to see the minor and major attributes (with the mods). So rescale the information so that I can see all the information without scrolling.
    • Same goes when I want to inspect loot. Currently I have to pick everything up and compare it later in the inventory. That is very tiring - especially when you are just searching one specific item. To avoid this, please rework the inspect loot dialogue and show ALL attributes not just “Plus 4 Bonuses”. Display the major and minor attributes, so that we can tell and sort through the flood of loot fast and don´t have to pick up everything.


    That should cover it. Probably mostly stuff for later updates – but would be great if this would be changed.
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  2. #2
    sandpants's Avatar Senior Member
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    Nov 2014
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    Good rundown and relevant detail.

    +1, especially on the gearmods.
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  3. #3
    please tell me the DFNC or whatever is not broken now.
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  4. #4
    D3-FNC just does not get the mod-bonus it used to get in the current build. So that was a fix.
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  5. #5
    Originally Posted by JokerUnique Go to original post
    D3-FNC just does not get the mod-bonus it used to get in the current build. So that was a fix.
    It's a fix that greatly nerfed D3 builds for PVE. Without reactive shield mod, even stacking 300K SP isn't enough to tank in legendary unless you have a dedicated healer in the group.

    The "fix" wasn't necessary, no one complained about shield HP being OP before.
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  6. #6
    Originally Posted by BuIIetToothT0ny Go to original post
    The "fix" wasn't necessary, no one complained about shield HP being OP before.
    It was above average in PvP (Last Stand), and thus there was some complaints.
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  7. #7
    Originally Posted by BuIIetToothT0ny Go to original post
    It's a fix that greatly nerfed D3 builds for PVE. Without reactive shield mod, even stacking 300K SP isn't enough to tank in legendary unless you have a dedicated healer in the group.

    The "fix" wasn't necessary, no one complained about shield HP being OP before.
    This has been discussed in length - in PVP this set has been as dominant as Seeker Mines, so that fix was expected. But yea it will be even more difficult to run this on legendary.
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  8. #8
    Originally Posted by JokerUnique Go to original post
    D3-FNC just does not get the mod-bonus it used to get in the current build. So that was a fix.
    they never worked on PS4 so i guess i don't have to worry
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  9. #9
    Originally Posted by JokerUnique Go to original post
    This has been discussed in length - in PVP this set has been as dominant as Seeker Mines, so that fix was expected. But yea it will be even more difficult to run this on legendary.
    Great, another PvE nerf because of PVP! GG Massive
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  10. #10
    Custom names for loadouts would be awesome!
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