I agree, people who can CGB really well are uneffected by exhaustion, they just mash back dodge and parry, if anything you end up wasting a bunch of stamina trying to chase them down.
I think there should be a very small cooldown on dodge while exhausted, just enough so you can't mash back dodge to get away and no ability to parry. It should be block only, with the odd dodge thrown in too.
Stamina management is a huge part of fighting, and it's not punishable enough right now unless the other player isn't very good to begin with. Even myself, I mash back dodge when I am exhausted, usually the other player doesn't get a hit in and I'm an LB main, so my dodge is s**t and I still get away.
Yeah I very much agree with that. I would bet people chase you and don't catch you, like I said, as a peacekeeper, usually people just stand off and allow me to get stamina back at a time they should be pressing the advantage because why bother? I seriously doubt it is because they are being nice and honourable, fact is they won't catch me and they will likely waste stamina in double rolls or missed shots trying.Originally Posted by The_B0G_ Go to original post
That's not good logic for balance though. Saying we shouldn't balance one aspect of the game because it would improve an already broken aspect isn't how you go about things. You balance them both together.Originally Posted by Kitsune.. Go to original post
Well, I would rather leave it as it is to see what will happen after chip damage introduction. Exhaustion is a punishment for an active play, and such changes will severely nerf some heroes, whose aggressive playstyle possibilities should be buffed. Those ones who need like half of their stamina to land a light attack.Originally Posted by Egotistic_Ez Go to original post
It's a very dangerous change and will most probably lead to unwanted consequences.
I wish we could have that test server just to try it on practice...
Maybe basic blocking should start taking little bits of stamina then, parries drains the attackers, so basic blocks should drain defenders, obviously not to the same extent as a parry drains stamina, but a small amount that is noticeable.Originally Posted by Kitsune.. Go to original post
I'm not even going to try to throw up numbers for how much should be taken off per hit because it would need to be balanced between everyone but it should have to do with your defense stat. High attack and no defense and you can take more stamina per hit off a defender and have to play aggressive but if he has high defense then his hits will drain your stamina faster than his is being drained.
Just an idea.
That's just a zero sum game leaving both players with no stamina. The result would be everyone being more stamina minded, dodging out back to idle and not re-engage until they're full on stamina. More reason to remain at idle, not less.Originally Posted by The_B0G_ Go to original post
I agree their should be some sort of limit on how much people can defend, and punish for staying and turtle idle.
But can't tie it to stamina, it needs to be it's own thing.
I can't guess if you are joking or never played against a peacekeeper or orochi, who can casually move away from you for as long as they please during exhaustion. Literally 0 contact and 0 counters. You can at most surprise them with a running attack (rarely).Originally Posted by CoyoteXStarrk Go to original post
To expand upon what Egotistic_Ez said, here is the video that show the devs addressing potential changes to the game to combat the defensive meta. These changes are in production and we hope to have more information on the concrete changes coming and when they will be coming sometime in the near future.Originally Posted by Egotistic_Ez Go to original post