For instance, why can you parry during stamina break?
The whole point is you are so tired, that you see the world in greyscale from exhaustion.
Yet you have the focus and eye-hand coordination to deflect and turn away an opponents fully powered attack still?
I understand being able to grab reject, because falling down leads to huge incoming damage, and is the obvious response to seeing someone stamina broken.
However, it's silly that people can dodge spam and parry with no repercussions during stamina break.
If you could not parry, then chip damage would matter. Combos would matter. People would actually fall, as they should.
All you need to do is remove the ability to parry during stamina break, and make dodges take longer to refresh during that state as well.
To escape stamina break, you should have to play and respond PERFECTLY to the opponent, and even then, you should rarely come out unscathed. If you were forced to block, you should have eaten plenty of chip damage. Your few well timed dodges escaped the worst parts, but you made it out alive after the final grab reject. You never want to be in that state again. You'll actually manage your stamina this time.
But no. Currently you just parry your opponent or push dodge like a metronome over and over until the "inconvenience" goes away. Any time they aren't actively swinging at you, you just mash grab reject.
There is far too much power available to stamina broken individuals, and this is contributing to the turtle meta even more - possibly one of the underlying issues making it so prevalent.
They're changing a lot to get rid of the turtle meta. Nerfing parry, changing how exhaust works, and even making it so just attacking (without feinting or gbing) will create openings for the attacker. Since all that is going in together it needs to be balanced together.Originally Posted by Jasado Go to original post
There's a decent patch coming out with the new season (raider buff, woot), it may even be in that.
No, they can't. Any half decent player can just back dodge away. And with respect, your opinion is irrelevant on this one, the devs have already said they're changing it to make it harsher.Originally Posted by CoyoteXStarrk Go to original post
I don't think so. Exhaustion doesn't really take anything away from the exhausted hero except attack speed and all the lovely colours. It is still as easy to parry, CGB and do normal evades as it is with full stamina. Sure, some on the advanced moves are locked, but most of those are not what you want to use all the time to begin with, so it's a pretty moot restriction.Originally Posted by CoyoteXStarrk Go to original post
Disabling parry when exhausted is a good first step, as that would at least make your unblockable attacks a guaranteed way to punish an opponent that wasn't watching his stamina. Raising the chip dmg is another good way to get some punishment in even if the guy is good at blocking.
Or cancel your unblockable, they cannot cancel their parry-now-a-heavy. So you get a free parry knockdown.Originally Posted by Halvtand Go to original post
I worry about them making exhaust more punishing because some heros are more stamina-demanding than others, putting additional burden on stamina intensive classes is going to make more imbalance.
If you can no longer parry while exhausted, every players maining the Raider will just leave the game and they are never coming back. Sure Raider will be overpowered but I can safely affirm that no one maining the Raider plays him for the sake of having the easiest possible match ups in the game. No, the peak of their in game pleasure is when their opponent is exhausted, and they mind game him perfectly, either by landing an unblockable he thought was a bluff, or by bluffing and parrying his failed attempt to parry. Sometimes, you just top heavy him while he is on the floor and then get back to that nasty game of guessing what he will think you're thinking he is thinking you'll do. Raider's main fight and die for this sick pleasure. Making this component out of the game, you can just as well ask them to retire.
This is not true, at least for all characters. As a peacekeeper main, while I do my best not to get into it and it is usually off a parry I do, I don't fear it. No one can catch me and people know it, they generally don't even try now, they just let it reset because why bother.Originally Posted by CoyoteXStarrk Go to original post