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  1. #11
    nyrue's Avatar Senior Member
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    Originally Posted by Brologna_Xeno Go to original post
    Wouldn't narrowing feint time windows make feints less look less convincing and easier to read?
    that's actually a good point I've posted about this before usually I list this as one of my concerns and include the following, i'm suggesting to change the input only, the actual motion of the feint doesn't have to match the input nor should it, I just would assume ubisoft is smart enough to realize this and decide just how convincing feints should be

    Originally Posted by Brologna_Xeno Go to original post
    And why are we punishing stamina exhaust more. I'm not following this from the Forums or the Devs. Stamina exhaust comes from trying to attack your opponent. So all I need to do is sit back and block until the aggressor runs out of stamina, then counter unload.
    the point here is that non vortex characters can pressure OOS opponents, as it stands now the only characters that benefit from this are bash characters such as warden, who continually drains your stamina even if your exhausted if you did increased chip on OOS opponents this is pressure every character can use, and combined with feint changes would make passive defense extremely dangerous

    believe me I have thought about this a lot and I am convinced these changes would enhance gameplay greatly
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  2. #12
    nyrue's Avatar Senior Member
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    I am not bumping this thread I just simply want to add, that chip damage on heavy attacks should be universally increase but it should also not be equal among characters slow heavies like warden Lawbringer warlord raider (especially raider) should do a touch more than say a peace keeper or orochi, I really hope you can see the wisdom in this
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