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  1. #11
    Originally Posted by S0Mi_xD Go to original post
    About Conqu i need to disagree with you, you need to work same as hard like the Berserker.
    Conqu and Berserker are very similar, the difference is conqu is the most defensive char and berserker "was" the most offensive (but thanks to Ubi now Centurion and Shinobi are the most offensive, because thanks to their both well stocked usefull move sets with very good synergy between every tool - they both are made to break the turtle meta ... that is really unfair towards the other chars)
    I still think Berserker is the most offensive hero. He has damage and resilience.

    Shinobi is fragile and damn easy to punish with all the dodges and jumps. Until people realize that, they will be aggressive and I will keep putting them down. Shinobi is meant to be played with a lot of tactic, avoiding damage at all costs. Read the today's Shinobi carefully and you will never lose.

    Centurion is a bit different because they have real tools. You can't drop the attention a single second against one, but they can be hard punished and the chain can be broken really easy (except the parry chain, that is dangerous as hell). But because they are aways eager to parry, it is easy to bait. When you make a Centurion unsecure about parry, he can be punished even more, because the short range and huge timing charges. They cannot be too much aggressive since basicaly all his moves can be punished and he has low HP pool.

    Let's talk about Peacekeeper too. She is an anomaly. Ubisoft needs make her a counter attacker like they say she is. Like Orochi is a real counter attacker.

    The only hero who can be aggressive without fear is Berserker with the great possibilities of his chains and feints relying on hiper armor and good HP pool.
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  2. #12
    Tundra 793's Avatar Senior Member
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    Originally Posted by Vingrask Go to original post
    I still think Berserker is the most offensive hero. He has damage and resilience.

    The only hero who can be aggressive without fear is Berserker with the great possibilities of his chains and feints relying on hiper armor and good HP pool.
    You and I must be playing different Berserkers.

    The Berserker I know cannot be aggressive without fear. Every single attack in the Berserker's kit can be blocked, parried and/or deflected with relative ease. And he is not resilient enough to bear the punishment of parries these days.
    His damage is only alright, but he cannot deal it safely whatsoever. The hyper armor at best allows a Berserker to trade blows, which isn't a safe method of attack.
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  3. #13
    Originally Posted by Tundra 793 Go to original post
    You and I must be playing different Berserkers.

    The Berserker I know cannot be aggressive without fear. Every single attack in the Berserker's kit can be blocked, parried and/or deflected with relative ease. And he is not resilient enough to bear the punishment of parries these days.
    His damage is only alright, but he cannot deal it safely whatsoever. The hyper armor at best allows a Berserker to trade blows, which isn't a safe method of attack.
    You are looking it by the wrong way. Be aggressive didn't mean throw random attacks, but pressure the enemy full time. With the huge possibilities that the infinite combo plus light and heavy feints offer, we can pressure an opponent like no other hero. Yes, we can be aggressive without fear, and that's our only tool, in fact. Our defense sucks, depend the enemy the parry do not reward a GB (and I ****ing hope Ubi remove the guaranteed GB when the defensive patch comes), our GB is slow and sometimes feint to GB didn't work.

    We need to be aggressive. Every fight I stay back and took a long time to read the enemy, my chance to lose just grow and grow. It's funny how sometimes I need lose the first match to win the next ones, when I know the enemy and can be aggressive like no other hero.
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  4. #14
    PDXGorechild's Avatar Senior Member
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    Originally Posted by Vingrask Go to original post
    You are looking it by the wrong way. Be aggressive didn't mean throw random attacks, but pressure the enemy full time. With the huge possibilities that the infinite combo plus light and heavy feints offer, we can pressure an opponent like no other hero. Yes, we can be aggressive without fear, and that's our only tool, in fact. Our defense sucks, depend the enemy the parry do not reward a GB (and I ****ing hope Ubi remove the guaranteed GB when the defensive patch comes), our GB is slow and sometimes feint to GB didn't work.

    We need to be aggressive. Every fight I stay back and took a long time to read the enemy, my chance to lose just grow and grow. It's funny how sometimes I need lose the first match to win the next ones, when I know the enemy and can be aggressive like no other hero.
    In my fairly extensive experience:

    Try going full aggressive against players who know how to defend and parry against your endless chain attacks and you will come unstuck very quickly. Going nuts on the offensive works great in dominion and skirmish where you can dance about and lay into people when you haven't got much attention on you (and your enemies are generally less skilled). I've had plenty of 4v4 games with revenge up, keeping my infinite chain going on 2-3 players and taking most of them down with me. Try this against skilled opponents in duels and brawls and you'll be deflected and parried to death. It only takes a few successful parries and guaranteed heavies from your numerous wild swings to ensure your low(ish) health pool depletes quicker than you can say "Ragnarok".
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  5. #15
    Tundra 793's Avatar Senior Member
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    Originally Posted by G0RECH1LD Go to original post
    In my fairly extensive experience:

    Try going full aggressive against players who know how to defend and parry against your endless chain attacks and you will come unstuck very quickly. Going nuts on the offensive works great in dominion and skirmish where you can dance about and lay into people when you haven't got much attention on you (and your enemies are generally less skilled). I've had plenty of 4v4 games with revenge up, keeping my infinite chain going on 2-3 players and taking most of them down with me. Try this against skilled opponents in duels and brawls and you'll be deflected and parried to death. It only takes a few successful parries and guaranteed heavies from your numerous wild swings to ensure your low(ish) health pool depletes quicker than you can say "Ragnarok".
    Everything this dude says is the truth. The Turtle Meta really punishes the Berserker all around, we've got no unblockables, and the only move we have to break an enemy's defenses, the GB, is a move they can counter.

    Yes, we can be aggressive without fear, and that's our only tool, in fact.
    I don't think I can begin to fathom how you've reached this conclusion if you're a Berserker main. Might I ask what Rep you're at?

    Also, could you please elaborate on these "huge possibilities" you claim our Infinite Chain can give us? No Berserker main I know relies on that Infinite Chain since against good opponents, it's just an invitation to parry your *** straight to Valhalla.
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  6. #16
    Originally Posted by Tundra 793 Go to original post
    Also, could you please elaborate on these "huge possibilities" you claim our Infinite Chain can give us? No Berserker main I know relies on that Infinite Chain since against good opponents, it's just an invitation to parry your *** straight to Valhalla.
    You resort to it a grand total of ONCE against an opponent who doesn't rely too much on parrying. Then that's about it. Otherwise... eh, it's important not to forget that anyone standing still with the thumb on guard-break and matching the Zerker's stance will be unharmed, the light attacks aren't PK caliber. When people know that, the frustration starts.

    Meanwhile I'm dodging left and right and Odin knows I wish I could dodge by flip over someone's head given the amount of unblockables present at the moment.
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  7. #17
    Tundra 793's Avatar Senior Member
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    Originally Posted by MrForz Go to original post
    You resort to it a grand total of ONCE against an opponent who doesn't rely too much on parrying. Then that's about it. Otherwise... eh, it's important not to forget that anyone standing still with the thumb on guard-break and matching the Zerker's stance will be unharmed, the light attacks aren't PK caliber. When people know that, the frustration starts.

    Meanwhile I'm dodging left and right and Odin knows I wish I could dodge by flip over someone's head given the amount of unblockables present at the moment.
    Once again, I agree completely.

    At this point of time in the game, Berserker's can only really destroy newbies, who haven't learnt to Parry reliable yet, or block consistently. Anyone who can either Block, counter GB and/or Parry, can always find a way to kill a Berserker.
    The class is built around 1 basic, almost stupidly simple concept of that damn Infinite Chain. It's our best tool, and our curse, since it takes 1 round to figure out how it works, and how easy it is to counter.

    And no Berserker worth his salt that I know, would dare use that Chain, because they will get parried, and the class can't take that much punishment.

    I mentioned this in another "Gee, the Berserker kinda sucks" thread, but I'll repeat it here; The more you use a Berserker, the less of his moveset you rely on. The Infinite Chain is the first to go, players know it by heart now and you will get parried. The sidestep light attack also goes, you're just telegraphing where you're attacking from, and the damage isn't worth the risk.
    There's really nothing else worthy of note in the moveset.

    So most Berserkers fall back on the Feint game. Just depleting half or more of their Stamina just to land a GB or light attack.

    Sure, the class isn't broken. It still kills. But my gods, it's disheartening to play a class with moves too dangerous to bother using, or not worth using at all.
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  8. #18
    You don't understand what be aggressive means. I will just leave the discussion.
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  9. #19
    Tundra 793's Avatar Senior Member
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    Originally Posted by Vingrask Go to original post
    You don't understand what be aggressive means. I will just leave the discussion.
    We understand what being aggressive means, it's a pretty well known and established term.

    What we're saying however, is that the Berserker cannot be aggressive safely, like you seem to believe it can.
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  10. #20
    We need a nut cracker. I don't mind working hard to open a turtle, or out maneuver a PK or whatever. I don't mind that it takes more skill to effectively play the zerker. What I do mind is that regardless of how good a zerker is, there still isn't much representation in high level tourneys. That is a problem. Hopefully that gets worked out sooner than later.. I really don't have any interest in playing other heros. Zerker for life! TO VALHALLA!!
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