Hm well. My view has changed a little now. Against me, i am convinced she is somewhat op (Nobushi) - but not overall. In short: i am an easy matchup for her, as some other classes are easier for me. Is ok this way. Though still fights against PK are kinda unfun, But well, real turtle pros are way worse.
That myth was busted in yesterdays Warriors Den, when they revealed that PK win rate is lower on Consoles than on PCOriginally Posted by Felis_Menari Go to original post![]()
What Felis said is not a myth, it's fact.Originally Posted by Gray360UK Go to original post
The only reason why the win-rate might be lower is probably because most of the players did already learn how to "deal" with the PK as an opponent - myself included.
The more a class is played by many, the easier it is for most people to adapt, because you're able to study almost every single move, due to seeing them so many times over and over.
But that doesn't make a class (or a certain attack) less OP or less nasty.
as long as you can punish on her whiff or blocked Light Attacks, shes easy. Heavys are slow, her dash+heavy is easily parried. Side dodges im still getting used to parrying, but are very very easy to block. Her ZA is another worry, but just hold guard to the side and know shes killing her stamina for decent chip damage. Shes really not OP, the nerf holds back the LA spam a good amount.
So you are telling us that people have adapted to an "OP" Character and because of that the winrate went down. Was the Character "OP" then in the first place?Originally Posted by Lumina-US Go to original post
Nasty is another thing, but "OP"? Your argumentation fully counts as an "PK is not OP because people CAN adapt" quote for me. ^^
The definition of "OP" is that a Character is unbeatable due to his Abilities. Which the PK is clearly not, as you have stated.
I didn't say the Char as a whole is OP, just a few moves - *hint* bleeding dmg duration, light attacks. (due to being really hard to block on consoles)Originally Posted by Charmzzz Go to original post
But yeah, to me, beating a PK is far easier then let's say a Conq or Warlord, but the fact that some of her abilities are doing way too much dmg still stands.
That doesn't make any sense. You step out of the bounds of PKs being a terrible problem on Consoles when you state that people on Consoles don't have a problem with them anymore because they have learned how to fight against them. Many of us have suspected all along that in a lot of the cases where players cry 'PK is OP' it's actually just a learn to play issue. What you are saying is indeed evidence of just such a learn to play issue.Originally Posted by Lumina-US Go to original post
As Charmzz above me quite rightly said, a character is not OP if all it takes to win against it is learning how to defeat it. A character is OP when all the learning in the world won't change whether you can win against them or not. Finding them a challenge or needing to learn how to counter them does not make them a problem.
It's sad to see such blatant false OP flagging, because this is what gets good characters nerfed when bad players don't want to learn how to beat them. Dumbing down content and removing challenges so that people who don't like to face a tough opponent never have to is what is ruining modern gaming.
For the 2nd time - a few moves is NOT the whole Character.Originally Posted by Gray360UK Go to original post
As for how people learned to adapt, i can only speak for myself, since i'm NOT the other players.
But ofc. everything i say doesn't make sense, unless i agree with you - right...
Her dodge abilities with super fast attacks are super strong. As kensei fight with her is simple, keep the difference and poke. In close range is no defence for her. She can interrupt me whatever i do, if dodge back free gb. She can 1 dodge back to full comfort zone from 4 kensei chained hits (step ahead each attack) when most of chars have problem to roll back from top finisher >side heavy. Oos punish is impossible with her fast and long dodge. For me she is op