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  1. #1
    We.the.North's Avatar Banned
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    2 problems with the new gear system

    #1 : From the perspective of someone who doesn't want to waste STEEL on something that has 0% chance to give him the best gear available (4th tier) :

    A player used to have to wait until REP 3 before opening any loot crates. This is about a 6-8 hours grind playing against fully geared people. Now, a player will have to wait until REP 5 before opning any loot creates. I know you guys ajusted the "curve" on gear rarity, but still ; I will not be wasting any steel on a 0% chance to get the highest quality gear.

    Problem : On a new character, I will have to play even LONGER before I can buy gear.
    Solution : Make all gear a possibility from Rep 0. But, as you gain more rep, some quality of equipement will no longer pop from loot crates.
    Solution 2 : Make it so gray gear can be upgraded all the way up to a Tier 4 quality gear. That way, you can use the salvage from another hero on the same faction to instantly boost your new character to max level gear through many, many upgrades.


    #2 : Feat builds

    I guess I was one of the few players who liked to invest heavily into feat cooldown reduction. Now, that stat is gone. There is absolutly nothing in the game that lets you make a "feat build". I guess there were 2 reasons why people are not using more feat gear :

    #1 : Too many good feats are "passive" effect. A cooldown reduction stat is thus useless.
    #2 : The latest feats that are often the ones with a cooldown worth investing gear stats on are unlocked super late into the game and thus, those gear stats points are useless through half the game.

    Solution : How about gear that makes you unlock your feats faster in the game ?? Not give you more "score points" as war assets are tied to that, but just lower the threshold of points needed to unlock your feats. While we're at it, why not make more "activatable" feats ??
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  2. #2
    #1 isnt a problem, its your choice. You get free loot boxes every two weeks, and plenty from the story if you havnt done that yet.

    #2 is also not a problem.. You want feats faster ? Kill more players and get more executes its already in the game for you. Feats dont need to be used more often, they need to be rare are tactically used.
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  3. #3
    I do think your first point is valid to a degree. I just don't consider it important enough to worry about. It takes what, a week to ht r5 if you play a couple of hours a day? Since rewards are the same win or lose I don't see this as an issue worth worrying about.

    Your second point I agree with somewhat. I do think feat reduction should be a viable build. Imo it should be on the same gear as revenge, that way you choose between tactics like trapping and sniping that happen before a fight, with revenge that happens during a fight. It essentially lets you stat into brains vs twitch.

    I'm against getting feats faster though. That will snowball so quick to the point where it'll be required (or such a low increase it'll be pointless).
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  4. #4
    Seems to me that all revamped stats are going to focus on revenge, atk/def, and stamina. *yawn* wake me when gear is actually interesting again.
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  5. #5
    Originally Posted by Felis_Menari Go to original post
    Seems to me that all revamped stats are going to focus on revenge, atk/def, and stamina. *yawn* wake me when gear is actually interesting again.
    I really feel like you people don't even watch the warrior's den. You just take what someone else has said, misinterpret it, then run with it.

    Revenge defence and duration are on one piece of gear that also has defence. So if you want to improve how long you can fight in revenge you have to lower how long you can survive out of it.

    Revenge gain and attack are on a piece of gear that also has attack, so like the above if you want to be more potent in revenge you need to be less potent outside of it.

    And no other piece of gear (two thirds of everything) has revenge.

    Now it'll depend on the percentages how the balance shakes out, but the design concept is good.

    My only issue is why debuff resistance is still a thing. People stacking that had a high win % because of the gb bug, not because of the actual effect it was intended to have.
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  6. #6
    Originally Posted by Egotistic_Ez Go to original post
    I really feel like you people don't even watch the warrior's den. You just take what someone else has said, misinterpret it, then run with it.

    Revenge defence and duration are on one piece of gear that also has defence. So if you want to improve how long you can fight in revenge you have to lower how long you can survive out of it.

    Revenge gain and attack are on a piece of gear that also has attack, so like the above if you want to be more potent in revenge you need to be less potent outside of it.

    And no other piece of gear (two thirds of everything) has revenge.

    Now it'll depend on the percentages how the balance shakes out, but the design concept is good.

    My only issue is why debuff resistance is still a thing. People stacking that had a high win % because of the gb bug, not because of the actual effect it was intended to have.
    I'm actually watching it right now, but that has no impact on factual information provided by others who did. Stats, once the revamp hits, are going to be dull as **** by the looks of it (more or less atk/def, or revenge atk/def, for the most part). The main difference is it won't feel like such a sacrifice for going with full attack power, which is a good thing, in my opinion. Max defense on the other hand, is getting nerfed a bit (or majorly, if the stamina stats will still have the same positive and negative ratings as before). Running on high stamina cost or low stamina regen...it's simply not worth it.
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  7. #7
    We.the.North's Avatar Banned
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    Originally Posted by KaoticUprising Go to original post
    #1 isnt a problem, its your choice. You get free loot boxes every two weeks, and plenty from the story if you havnt done that yet.
    It takes what, a week to ht r5 if you play a couple of hours a day?
    Yes, it is a choice. But it still suck to play at 20 gs against 108 gs. As if not being very familiar with a hero wasn't enough, Ubisoft has to also force me to be subpar on gear even if I do buy the loot crates because I'd have 0% chance to open the 4th tier gear. Allowing people to have an edge over you after they grinded and bought stuff is the definition of Pay to Win, even if Ubisoft lowers the difference between the two extremes of the spectrum.

    I have the steel at the moment and I have a lot of salvage. I dont see any problem allowing me to waste it all on a single new character while upgrading gear from gray level 1 to the highest quality of gear.


    Originally Posted by KaoticUprising Go to original post
    #2 is also not a problem.. You want feats faster ? Kill more players and get more executes its already in the game for you. Feats dont need to be used more often, they need to be rare are tactically used.
    First of all, keep your "get gud" arguments to yourself : https://fhtracker.com/profile/pc/We.the.North/heroes

    Second of all, killing "lots of heroes" will mostly work if I choose to play an assassin class. If I'm playing a Heavy class or even a Vanguard, running around killing more heroes will only hurt my "feat score". As a Vanguard, you get the most point by farming soldiers, not killing heroes. If anything, contesting / defending zones in Dominion should give a little more points at the moment since killing a heroes gives A TON and highly favors assassins.

    Third of all, I can be one of the top 3% player of my class and still have an opinion toward allowing feats to be unlocked faster or gear being able to have a "feat build". It's called diversity. Right now, gear is boring. You have 2 choices :

    a) You are most of the time "average" by focusing on "attack" and "defense" stats, revenge builds slowly and is weak.
    b) You are most of the time "subpar" by neglecting "attack" and "defense" stats, but you build a strong long lasting revenge crazy fast.

    Why can't we have a 3rd option where we are subpar most of the time, but you can pop your "fury" feat every 2-3 fights and lay traps at a point you are defending ?? Right now, I use my feat cooldown reduction as follow : Step #1 : Check to see who is the monster killer on the enemy team. Step #2 : Throw a Fury / Javelin on his face whenever I get the chance to give my team the edge back on the battlefield. This is MY CHOICE, I CHOSE to gear toward that strategy and gameplay. I also find it much more fun.

    In other words : Ubisoft took my fun away by removing Feat Builds. And before you all say "feats are OP, nerf Javelin", remember how the gear works ; If you choose to be stronger in one area, you are penalised in another. So yes, I could have strong feats with low cooldown, but my average attack / defense would be much lower than someone else. I'm fine with that.

    Having 2 builds is dulled, especially when the min / maxers will do their thing and only one build is considered viable in the long run. I'm just asking for diversity.
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  8. #8
    I have a problem with the gear that a lot of you seem to forget.
    They are going to change the stats of all the gear so for example I have a helmet with revenge duration and exhaustion recovery.
    These stas are changing so in what do they change as they have 3 slots per item? do I need to find a complete new set while I have a perfect set?
    I have 3 char rep 5+ with perfect gear so is this all going to be messed up when season two comes along?
    Will I just have a bunch of random stats on all my gear for all my characters?
    What is happening with this overhaul?
    I think random stats on everything!
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  9. #9
    We.the.North's Avatar Banned
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    Originally Posted by Plutonium Bug Go to original post
    I have a problem with the gear that a lot of you seem to forget.
    They are going to change the stats of all the gear so for example I have a helmet with revenge duration and exhaustion recovery.
    These stas are changing so in what do they change as they have 3 slots per item? do I need to find a complete new set while I have a perfect set?
    I have 3 char rep 5+ with perfect gear so is this all going to be messed up when season two comes along?
    Will I just have a bunch of random stats on all my gear for all my characters?
    What is happening with this overhaul?
    I think random stats on everything!
    This isn't really an issue since you'll need to buy new sets for the new tier gear anyway.
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  10. #10
    Am I wrong or is OP actually trying to say he should be given a chance at high quality gear from the very beginning in chests?


    Because if thats correct that is hilarious.
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