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  1. #11
    Yeah, people have been screaming about this sine 10 minutes after release. At this stage you're like the old doomsday-preacers outside the shop that no one listens to anymore because you've predicted the end every year for as long as anyone can remember and we're all still here.

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  2. #12
    Originally Posted by EDG_Avocado Go to original post
    well the game is pretty much done for pc, idk how well consoles is doing.
    It's going pretty well. Not to brag.
    You really wouldn't downgrade much from a pc since consoles can now run 60fps/4k (depending on software*). I never wait more than 1-2min in any mode. That includes odd hours/off-season. It may have something to do with your location too but Central US is poppin.

    Ps4 Loves thier For Honor.
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  3. #13
    Originally Posted by EDG_Avocado Go to original post
    well the game is pretty much done for pc, idk how well consoles is doing.
    Pc players tend to play at the same 4 games ad infinitum. So no surprises.

    What indeed is surprising, is the fact no game i have memory of, dropped its community so damn fast. And here I'm sorry, but is Ubi fault because you cannot launch a new multiplayer focused ip in that state. You just can't. When you make a MP game the top priority even before game designs, should be the network service. A multiplayer game without players, is a bunch oof useless Gigabytes
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  4. #14
    Lol.

    Why saying ******** ?
    Takes less than 1.30 min to find any game.
    Lot of different players.
    Dunno where u get those stats but they're completely false ...
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  5. #15
    This has been discussed plenty of times : In short dedicated servers would make this game unplayable because of phantom hits, missed blocks....
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  6. #16
    RatedChaotic's Avatar Banned
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    Last breath?........Damn it was just born bro......Get your facts right.
     1 people found this helpful
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  7. #17
    Originally Posted by RatedChaotic Go to original post
    Last breath?........Damn it was just born bro......Get your facts right.
    http://steamcharts.com/app/304390

    According to some important sites "Steam accounts for over 50% of For Honor's player base, despite cheaper alternatives".

    Here your facts bro

    In november this game will be dead and buried unless they really fix the whole product.
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  8. #18
    bmason1000's Avatar Senior Member
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    Originally Posted by Lord-Micidial Go to original post
    http://steamcharts.com/app/304390

    According to some important sites "Steam accounts for over 50% of For Honor's player base, despite cheaper alternatives".

    Here your facts bro

    In november this game will be dead and buried unless they really fix the whole product.
    But no one on console uses steam and even if its "over 50%" of the pc numbers, the only thing low steam numbers proves is uh...low steam numbers. Can someone point me towards verification of "over 50%?" Because 51% is over 50.
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  9. #19
    Originally Posted by kweassa1917 Go to original post
    The network issues did have an impact, and it's probably a lesson the UbiMont devs, and their idiot pigshi* corporate overlord Ubi Main should learn. (But the numbers punchers upstairs never learn, Ah, modern bureaucracy of shareholders and braindead board of directors... ).It is also likely that FH would probably not recover from this initial letdown, and player numbers won't recover very highly. That being said, for me, it's 60 bucks well spent, and if this game pulls for another year, considering the short life-span of modern day games, I'd be content.

    Besides, a significant factor that needs to be considered is, FH turned out to be something different than the hack&slash most people expected. Honest to god, the depth of the system, and difficulty of learning it, is on the levels of modern 3D fighting games.

    Everyone (well, everyone I know) thought FH was going to be a hack&slash action game with third-person targeting system and some fighting game aspects with moves and attacks in a relaxed and easy manner, its target audience being the usual casual and light gamers.

    Hoo boy, I was wrong.

    FH isn't a hack&slash fighting genre game with some fighting game elements as I thought..... FH IS a full-on fighting game -- a genre that is notorious for hellish levels of learning curves, brutal experience for beginners, quite low and poor accessibility and popularity to the modern day casual gaming audiences... but always forms a CULT following of devoted fans, small, minor numbers, but totally hard-core. If a fighting game can retain maybe 1/10th ~ 1/20th of player numbers a popular, casual, online action games have, then that's actually a good number.

    I'm just surprised that a Western developer, not the usual Japanese developers you'd expect, came up with a combat system so well formed like this, and decided to make a REAL 3D fighting game -- honest to god folks, you don't see many good games in the fighting genre these days. Like, almost, never.

    So despite all its flaws and mistakes, honestly, I'm impressed with FH and I like the game. It won me over. This is the first time a fighting game has got me hooked since I retired the arcade gaming, Tekken/VF scene around 2010.

    Despite all the flaws, FH is something UbiMont should be proud of. The AoB combat system is very good.

    It's a pity most people whining and throwing tantrums on this forum don't really know that.
    Im sure we all loved the gameplay.
    That is why we bought the game , it was quite in fighting genre.
    The issues players had were p2p issues and ubisoft should feel ashamed because of this
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  10. #20
    Originally Posted by bmason1000 Go to original post
    But no one on console uses steam and even if its "over 50%" of the pc numbers, the only thing low steam numbers proves is uh...low steam numbers. Can someone point me towards verification of "over 50%?" Because 51% is over 50.
    Oh well i do not kow console numbers, i doubt will be much higher. Especially considering the obscene version they did it.
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