So soon, it will be the s2 but ubisoft has not mentioned a word about console issue.
We are the majority of players and yet, we are ignored.
Examples on console, there is no "turtle" meta because it's really harder to parry light. bluetooth , controler input delay, dead zone, display delay ( bigger on tv than on pc monitor ) , non optimise internet protocole ( for example pc gamers can disable Nagle's algorithm ), frame per second
Everything put together gives us between 100 and 200 ms less time to react to any action.
It's another game, it's harder to parry Heavy attack and tricky to parry light although it's clearly easier on pc.
Here a guy which tried to show how we are bothered by all those external factor on console.
So now will come the S2 where ubisoft is happy to deliver the long waited change but for who ?
On pc, the community is really small and there are the only one which complain about the fact that it's too easy to parry and the reward is too high for the risk.
On the other side, consoles players are still waiting that you fix dead zone and/or you take in consideration the fact that we don't play on computer and we can't have the same performance than an average 500€ computer.
We want you to fix dead zone and we want you to give us a proper balancing for console only. We are tired to undergo pc whining and be ignored on console one.
Example :
Lawbringer is not 50/50 on pc, you can react to the lighattack. Not on console
Cancel grab on warden is a lesser issue on console because it's harder to get a parry from it. you nerfed it from pc perspective.
You don't want to nerf pk light because it's not super hard to react on pc but on console it's a nightmare. The same can be said for valkyrie.
So my question is simple : When will you stop to ignore us for the benefit of a community who has already left your game ?