🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Ubisoft, your positioning about console issue and gameplay difference

    So soon, it will be the s2 but ubisoft has not mentioned a word about console issue.

    We are the majority of players and yet, we are ignored.
    Examples on console, there is no "turtle" meta because it's really harder to parry light. bluetooth , controler input delay, dead zone, display delay ( bigger on tv than on pc monitor ) , non optimise internet protocole ( for example pc gamers can disable Nagle's algorithm ), frame per second
    Everything put together gives us between 100 and 200 ms less time to react to any action.
    It's another game, it's harder to parry Heavy attack and tricky to parry light although it's clearly easier on pc.
    Here a guy which tried to show how we are bothered by all those external factor on console.
    Spoiler:  Show


    So now will come the S2 where ubisoft is happy to deliver the long waited change but for who ?
    On pc, the community is really small and there are the only one which complain about the fact that it's too easy to parry and the reward is too high for the risk.
    On the other side, consoles players are still waiting that you fix dead zone and/or you take in consideration the fact that we don't play on computer and we can't have the same performance than an average 500€ computer.

    We want you to fix dead zone and we want you to give us a proper balancing for console only. We are tired to undergo pc whining and be ignored on console one.

    Example :
    Lawbringer is not 50/50 on pc, you can react to the lighattack. Not on console
    Cancel grab on warden is a lesser issue on console because it's harder to get a parry from it. you nerfed it from pc perspective.
    You don't want to nerf pk light because it's not super hard to react on pc but on console it's a nightmare. The same can be said for valkyrie.


    So my question is simple : When will you stop to ignore us for the benefit of a community who has already left your game ?
     1 people found this helpful
    Share this post

  2. #2
    This has been brought up a lot. Ubi never took position yet. Despite all the issues being valid and the continued ignorance my biggest concern these days.
     1 people found this helpful
    Share this post

  3. #3
    Originally Posted by Gokudo01 Go to original post
    So soon, it will be the s2 but ubisoft has not mentioned a word about console issue.

    We are the majority of players and yet, we are ignored.
    Examples on console, there is no "turtle" meta because it's really harder to parry light. bluetooth , controler input delay, dead zone, display delay ( bigger on tv than on pc monitor ) , non optimise internet protocole ( for example pc gamers can disable Nagle's algorithm ), frame per second
    Everything put together gives us between 100 and 200 ms less time to react to any action.
    It's another game, it's harder to parry Heavy attack and tricky to parry light although it's clearly easier on pc.
    Here a guy which tried to show how we are bothered by all those external factor on console.
    Spoiler:  Show


    So now will come the S2 where ubisoft is happy to deliver the long waited change but for who ?
    On pc, the community is really small and there are the only one which complain about the fact that it's too easy to parry and the reward is too high for the risk.
    On the other side, consoles players are still waiting that you fix dead zone and/or you take in consideration the fact that we don't play on computer and we can't have the same performance than an average 500€ computer.

    We want you to fix dead zone and we want you to give us a proper balancing for console only. We are tired to undergo pc whining and be ignored on console one.

    Example :
    Lawbringer is not 50/50 on pc, you can react to the lighattack. Not on console
    Cancel grab on warden is a lesser issue on console because it's harder to get a parry from it. you nerfed it from pc perspective.
    You don't want to nerf pk light because it's not super hard to react on pc but on console it's a nightmare. The same can be said for valkyrie.


    So my question is simple : When will you stop to ignore us for the benefit of a community who has already left your game ?
    Signed - couldn't have said it any better myself.

    Sadly, for as long as Ubisoft keeps nerfing and buffing things on PC-based data, things will never change and we will be kept being treated like exiles.
    Share this post

  4. #4
    Antonioj26's Avatar Senior Member
    Join Date
    Apr 2017
    Posts
    2,429
    Originally Posted by Ulnias Go to original post
    I understand resentment and bad tempers towards these problems. But I dont notice them personally. as I am a relative newcomer to PvP games... so never needed to pay attention. But I know 100-200ms is bad, lag is lag. but even still if you can get to where you can block or atk despite this, doesnt that make you a btter player. instead of having to out of the box have to have these options like the pc players do? doesn't that make you a better player xD
    In fighting games 1 frame off can make the difference in the world and it doesn't matter how Good you are if it's not consistent.
    Share this post

  5. #5
    The sad thing is it isn't that hard to "fix". All of the above essentially translates to "less time to react". Simply give players on PC (and console to normalise everyone) a fraction of a second input delay on things like stance changes and gb escapes. This way everyone has the same window of unresponsiveness and you can then balance things like light attacks far easier since you have an accurate base line.

    And no it wouldn't feel terrible because the animation would play as normal.
    Share this post

  6. #6
    Still no answer from ubi :/
    Share this post

  7. #7
    Well, just keep this thread up. Maybe, this time at Warriors Den, they will comment on those issues. Btw, isn't today a new warriors den?
    Share this post

  8. #8
    Originally Posted by Gokudo01 Go to original post
    Still no answer from ubi :/
    And you highly likely won't get any in the future, considering all the devs care for is to please their PCers - none of 'em plays the game on either console.

    As PC-Principal would say - Hey that ain't PC bro.
    Share this post

  9. #9
    DrExtrem's Avatar Senior Member
    Join Date
    Dec 2015
    Location
    Bremen, Germany
    Posts
    3,488
    I have tears in my eyes.

    Beautiful post.
    Share this post

  10. #10
    RatedChaotic's Avatar Banned
    Join Date
    Feb 2016
    Location
    The Couch
    Posts
    1,809
    They did say that they are looking into the data with adjustments they make and the impacts on both pc vs console versions. They want to look at changes done as a whole before committing a change on this version other than that version. They also stated they are working on sliders for deadzones and remapping options for both versions. Did you not watch the Warriors Den?

    Personally making changes for both versions and looking at the data before a firm decision is better imo. It will make the adjustments easier.
    Share this post