I understand that there is a lack of creativity with these challenges and the frustration among some people with them, as I wish that they were structured more like immersive "mini-missions", but why complain that a challenge is too easy when you decide to make it that way by spawning in vehicles to destroy them just to complete one of the challenges.
Are these challenges great... no, not by any means. Can they be completed in a tactical/fun way... definitely! The game is what you make of it. We have an objective and have all the available tools in this open world to accomplish them how we see fit. For example: The task to destroy 7 Unidad vehicles, I went to their base at night, took out the power, and killed their snipers who were over watching the camp. I then proceeded inside and planted C4 on all of their vehicles, taking enemies down with my silenced pistol only when needed to, I then escaped and set off all the explosives. And to add a little fun to it, I called in "rebel guns for hire" and sent them into the base to clean up the rest while I watched from my drone while laying down on a cliff 300M away from the base. It's all about you and how you want to accomplish the task at hand. If you want to be tactical and realistic, then play that way. If you want to "cheat" the system, then by all means do so, it's your game play how you want to play it. But don't complain about the methods used to accomplish a task when it is entirely up to you. This game allows the player to do things their way in this open world environment. Let's be more creative ourselves and make the best out of each challenge until more immersive/challenging challenges arrive.
I absolutely agree with this. So far I had only fun with the challenges and I am fine with the rewards. Neither rewards nor challenges keep me playing, they are just a bonus for I've been doing in my spare time.
People around here act as if they need to get something to play the game - but honestly who forces you to do things that you don't want to? If GRW bores you, move on with your life and do something you enjoyLife is too short to complain for hours about something as unimportant as games (coming from someone who has been playing since the 80ties and even worked in that field :P
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+1
Sure there may be a "narrative" behind these challenges but it can never match you're own background and story you've thought of to achieve the tasks. This is why I make sure I take on the challenges with saves I've not completed the game in.
I can complete missions, collect intel or files as part of the whole season challenges.
That said, its really a pressing call for more save files to be made available.
Of course, ideally, challenges could be linked to randomly or specifically generated "events" such as a group of bosses that are only in the game during the week...but that takes coding and time and all it seems is that maybe the rewards need tweaking...that and players need to engage their own imaginations more.
i also agree.
I like taking the challenges into excuses to do something cool.
i dont like challenges like "do something from afar" because it makes so sense as some type of oporation, IMO. why would you tag or kill a UNIDAD soldier from afar when you can do it from a more comfortable range? needing to step a few meters back just so i can snipe a guy isnt fun for ME.
but blow stuff up was a lot of fun because i could make a mission out of it - sneak into a base, plant explosive, exfiltrate. was fun.
i wish the challenges were better though. i knew they will be really lazy stuff like the ones we got and i new the rewards are going to be even more lazy, because for lazy tasks you get lazy rewards.
what i would have loved for this game to have is randomly generated missions. even simple ones that use the existing map and assets. just let the game pick existing objects in the world as task us to interact with them without dying. like "tag supply crate X, Y and B" and make those crates some random, ever changing, crates of all the ones that already exist.
or "intimidate sicario X" and every time this mission pops up its a different sicario of all the lieutenants that already exist on the map.
Or "blow up this vehicle using C4" and every time this mission pops up the game selects an existing vehicle in a compound.
These can go on and on and THOSE could have been more fun than "tag 10 enemies from 200 meters"