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  1. #41
    I have been playing the Conqueror ALOT these past 2 weeks to prove a point and this is my experience

    1) I have a hard time killing ANYBODY

    - My best move is still my heavy + Shield bash spam, but my Shield bash can be easily dodged and may god HELP me if they have a dodge R1/R2

    - My hardest hitting move is the most telegraphed move in the game

    - I have no running attack and my running Shield Bash is VERY easy to dodge and even if it hits I only get a SINGLE heavy and that still does barely any damage

    - Also me not have ANY unblock-able swings or uninterruptible attacks (Despite having a Flail which should ABSOLUTELY have one or the other) makes it near impossible for me to get any kills with regularity.


    2) The hero I have the most difficulty defending myself against is the PK/Beserker

    - Their ability to easily dodge and IMMEDIATELY punish my shield bash makes it near impossible to kill them.

    - There R1/R2 spam makes it hard to block with 100% accuracy. Luckily all I need to do is block a single hit.

    - The PK's endless GB spam makes it hard for me to defend myself while at the same time trying to fight back. Either I turtle and she endlessly GB spams me hoping I miss the timing or I attack and she dodge R2 stabs me into oblivion.



    3) The Conqueror can be improved by having the same uninterruptible heavies as the Warlord or the same Unblockable Heavies as the Shugoki.

    - Everything he does is so telegraphed, but he has no bite to back up his bite. His only high damage move is his wind up which can be seen from space and any player that has the slightest clue of how to play will simply back away or parry the hit.



    Conqueror is in a BAD spot.
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  2. #42
    Thread needs to stay up after all the Spam that came in today.

    so *PUSH*
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  3. #43
    Draghmar's Avatar Senior Member
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    Jul 2011
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    I am a Nobushi main on PC

    1) When I am trying to get a kill I have the most trouble with Conq

    - It's hard to get pass the ability to bounce even heavy attacks
    - If I miss SB spam at the beginning and I'm pinned to the wall it's hard to get out
    - [this is me only] I have really problem with reading attacks - it's hard for me to know that they are starting


    2) When I am trying to defend myself I have the most trouble with Berserk/PK

    - If they manage to close gap and start spamming attacks/feints it's hard to keep up, especially when there is wall behind me

    3) My class could be improved by making hidden stance somehow more valuable move. It is fun at the moment but hard to pull of in the middle of intense fight. And lags compensation doesn't help here...
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  4. #44
    Playing as a WARDEN (R11)

    1) When I am trying to get a kill I have the most trouble with *SHUGOKI*

    - His hyper armour gives him a huge advantage. He only has to trade hits with me to destroy all my hopes.

    - The moment when i should put more presure on him (when he is about to die and his health is in red) is the moment when i MUST be more carefull and whait to atack because no matter what, he can oneshot me.



    2) When I am trying to defend myself I have the most trouble with *NOBUSHI*


    - Is hard to get near a good nobu player with a Warden.

    - I can not really punish her as i should. If i parry her i only can do a ZA that takes half of my stamina.

    - That bleed man...


    3) My class could be improved by:
    I think warden is very well balanced now but, if i had to make any change on him, i would reduce a bit the stamina cost of his feints.

    ****
    #SaveTheConqueror.
    #DeusVult.
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  5. #45
    Valkyrie main

    1) When I am trying to get a kill I have the most trouble with KENSEI

    -he always overcatch every move i make.I'm simply always off timing

    -He always seem to have an incredible blocking and parry skills

    -I can't move or try anything he is always faster and reach me over my attack.His dodge go beyond mine.

    2) When I am trying to defend myself I have the most trouble with Lawbringer

    -i simply need all my collection to be able to win against lawbringer

    -i don't have much to say ,only everytime i face any rep lawbringer i feel like it is a competitive tournament match

    3) My class could be improved by remove the free guard break people get on some of valkyrie light attack.She will never be competitive as long as this will be accepted.Or , if not let her feint light attacks though.Not to flame the berserker. but he already have a free GB on deflect so if he block a single light its an other free GB.,Add a succesfull parry and you have the picture .3 different opportunity to have free hits out of light attacks

    here is 2 respective fight against a kensei and a berseker confirm what i just said
    Kensei https://www.youtube.com/watch?v=_SJr4NhlUsE
    Berseker https://www.youtube.com/watch?v=-fWwSbeJXOA
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  6. #46
    I main the Warlord and mostly play on Xbox.

    1) When I am trying to get a kill I have the most trouble with Kensei or Peacekeeper

    - PK feels as though she is able to easily get out of any pressure. Her dodges seem to have a lot of invulnerability, and even when she is exhausted from spam or after a parry, she can dash to safety almost guaranteed. If she decides to full sprint away, there really isn't much I can do to chase her down, either; that's generally fine in 4v4s, but I feel as though the PK needs to either struggle to get out of immediate danger OR struggle to run away, whereas currently it seems as though she's the best at both of those things.

    - Kensei's side dodge attacks are extremely frustrating. Free blocks, fast initiating dashes with lots of invulnerability and wide movement, and a good amount of damage, and he isn't even an Assassin. I also can't get a guard break after parrying him, which really limits my guaranteed punish opportunities against Kensei, and doesn't adequately punish a Kensei who isn't playing smart.



    2) When I am trying to defend myself I have the most trouble with Peacekeeper or Valkyrie, Warden vortex.

    - Warden's vortex continues to be a problem, even with the changes to the grab cancel window. His SB and SB cancel works fine, and I feel it is fair for him to land free side lights after a neutral SB hits, but I do not think the grab cancel should remain part of Warden's kit. Valkyrie and Warlord both had access to cancel their unblockables into GB at one point, and it was removed. Obviously both characters have different kits than the Warden, but if that sort of 50-50 was deemed OP, unfair, or otherwise not right for the game, I think it should be removed from the Warden, even if it means a successful SB guarantees a heavy instead of lights.

    - Valkyrie can enter her bash and lights -> sweep combo too easily and consistently, and gets too much of a reward from it. She gets a free heavy on knockdown, sets up the sweep, and gets another heavy. The sweep does not feel reactable on the X1, and if you've been hit by her lights you may not even be out of hitstun in time to attempt to dodge the sweep.

    -The PK's light spam continues to be problematic, particularly with the speed change to Full-Guard; I have had numerous instances where I initiate Full-Guard in anticipation of being attacked, the vocal sound plays, yet the transition hasn't actually happened and I get tagged. It's too difficult (With Nobushi/Berserker/Warden as well, those are the other classes I've spent decent time with) to even block her lights, and it turns every 1v1 into 33/33/33 guessing against a PK. Which side will they switch to? Will they keep the same arc?

    3) My class could be improved by speeding up the transition into Full Guard - I struggle to find a use for it as the startup delay prevents it from being reactive, and when I attempt to use it ahead of time my opponents tend to not attack. I'd also like an investigation by the devs/testing team to see if there is a bug preventing Revenge's uninterruptible state from always triggering against non-stagger inducing attacks or automatically countering GBs. As my Warlord I have had instances where I am grabbed during the activation of Revenge or poked out of attacks, while I have had the Revenge state buffs prevent me from doing the same (which is as expected). I do not think that this theoretical bug is class-specific, but I do not know that for sure, either.
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  7. #47
    up with this hread
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