I am a Nobushi main - Xbox
1. When I am trying to get a kill I have the most trouble with: Warlord
-Warlord: A giant turtle,only uses unblockables to sneak in hits, (headbutt/running shield push). I can kill him but it takes so long by the time i get him to his last health bar his back up comes, and don't get me started when he gets revenge mode.
2. When I am trying to defend myself I have the most trouble with: Lawbringer/Warden
- Both these Knights have a crushing counter, making it so i have only 2 viable angles to attack, my weapon gives off a huge notification of where I'm going to attac unless i use a zone attack or heavy.
Warden - I have to constantly predict correctly of his 50/50 one or two bad predictions and I'm half health.
Lawbringer - Because of his recent buffs i can't risk miss timing a parry and blocking will not let me get in dmg, so I have to rely on dodging his shove unblockable horizontal/vertical swing and some of his top lights. Out of all the Heroes i fight, Lawbringer is the one i have to use dodge the most on to beat.
3. My class could be improved by increasing her overall stamina or reduce the stamina cost for using her Zone Attack and Side winder Form
I'm fine with having a slower guard stance then everyone else, I have learned to work around that and the fact that my unblockable can be easily avoided and punished but I can't stand is how little offensive i can be because i'm held back by my stamina bar. Can never fully punish an enemy shifting the match into my favor,only to fight in short concentrated bursts giving my opponent time to compose themselves.
Originally Posted by UbiNoty Go to original post
Thanks!
Honestly the idea came to me when some guy sent me a rage message last night complaining that as a Nobushi the Beserker (my main) was his worst match-up because his block speed was so slow and then commented how he preferred fighting Shugoki.
Then it hit me that you guys would probably get more use out of a I am this, I like this and have trouble with this kind of format rather than looking through 6 different threads for 6 different issues.
Sorry for the double post but I wanna add my feels about my Shugoki
1) I have the most trouble killing the Beserker/Orochi
- Their spin to win easily gets the away from my grab and my heavies
- Their R1s are quick enough to interrupt pretty much everything I do
- Their ability to change direction is quicker than I can block
2) I have the most trouble defending myself against is the Beserker/Orochi
- Literally the same EXACT reasons as number 1 lol
3) The thing that would help Shugoki the most is the ability to block faster. Because anyone with any amount of speed can smack me faster than I can move my block
I am a Nobushi main
1) When I am trying to get a kill I have the most trouble with: Lately, the Lawbringer.
Most I come up against have great reflexes and can block all my openers, and punish me for trying as I find it very difficult to ever dodge their shoves
2) When I am trying to defend myself I have the most trouble with PK/Valk
Both can simply light spam me to death and I can't keep up. When I play other characters I can even parry lights fairly reliably, but I can't even reliably block PK/Valk lights with my Nobu.
Valk can also trap me in endless shove loops as my dodge is usually to poor to actually dodge her shoves.
3) My class could be improved by: improving guard switch time and dodge effectiveness.
I am a Lawbringer main
1) When I am trying to get a kill I have the most trouble with Shugoki
- His uninterruptable stance is annoying as he can take anything I give him and punish me for it.
- His demon's embrace restores a lot of health and does a lot of damage too.
- His GB then heavy swing sends me soooooo far and gives him time to get his uninterruptable stance back.
2) When I am trying to defend myself I have the most trouble with Warden
- His shoulder bash feint means I am always second guessing myself.
- His shoulder bash cancel into GB means its a 50/50 situation.
- His zone attack is way too fast.
3) My class could be improved by making the light after a shove completely guaranteed so people can't dodge or block the light at all.
Thank you
I am a warlord main.
1) When I am trying to get a kill I have the most trouble with *warden*
I have problems with killing wardens. Wardens has a too powerful vortex and i literally can't do any ****. Warden guardbreak ouf of shoulderbash is ridiculous too OP. THis was removed on warlord and valkyrie so i wonder: why not warden too? This vortex isnt enjoyable!
2) When I am trying to defend myself I have the most trouble with *orochi*
His cheesing tactic: spamming top light attacks and zone attack. Those are really too fast which makes this cheesing. This isnt fun, in combination of flickering! Nerf orochi top and za.
3) My class could be improved by nothing.
Warlord could maybe get a sidestep stab or a shield stun. But again: warlord has the best tools already.
What a great post!
Playing as a CONQUEROR (R10)
1) When I am trying to get a kill I have the most trouble with *PK*
- You can not fight a PK that does not want to fight you, especially with such a slow chararacter as conqueror.
2) When I am trying to defend myself I have the most trouble with *VALK*
- She switch the direction of her atacks faster than i can switch the guard.
- Fullblock takes too much stamina. Most of the times if i use it i cant atack later.
- Her mixups and 50/50.
3) My class could be improved by:
Here are some ideas for a remake:
- Keep the speed of all my starting atacks as it is now, but increase the speed of the following ones.
- Make that if you block my light atacks you stop my combo (like happens with valk)
- Make all my atacks unparriable because it has no sense with a chain weapon.
- Increase only a bit the dmg of my light atacks but reduce a little the speed of the first hit and keep the speed of the following ones as it is now.
- Increase alot the stamina cost of my SB so i can only do it 2 times in a row.
- Reduce a bit the time to charge my SB and let it as the WL Headbutt.
- Take away the granted GB after blocking a heavy and give me only a granted light atack but with the posibility to chain a combo.
- Give me hyper armour on the second swing of my heavy atack but give to my oponent a granted light if i miss it (not if im blocked, only if i do not hit anything) so he can punish me.
- Give some more new moves, combos and mixups.
****
#SaveTheConqueror.
#DeusVult.
I am going to preface this with I did this more for the last question than the first two.
I am a Peacekeeper main on xbox
1) When I am trying to get a kill I have the most trouble with Warden
- Crushing counterstrike makes me very wary about my main distance closer
- I have to watch his dodges as much as my own
- Before the nerf I would have said his shoudler bash but I feel that the patch has done what was intended there
(I do want to note that I am not complaining about any of this, just why it is awkward for me)
2) When I am trying to defend myself I have the most trouble with Shugoki
- Oddly enough the slower heavies screw up my timing (this is more a learn to play thing)
- It feels like I am always one demon's embrace away from all the work I have done being for nothing
- This is situational but I hate facing them in duel on the tower ruin, before the nerf it was impossible, after it, I have only met one, I just about got around that. This is more about the maps than the shugoki though
3) My class could be improved by Making her bleed game more attractive to players than her light game. I don't have any particular suggestion for how since the devs don't want to lower speed, but if they are ever looking for a rework, it needs to be around that. Other than that she doesn't need improvements, but I think rather than nerfs, others need to be buffed to her level if there is a disparity after the guard change stuff, defensive meta stuff and exploits have been fixed.
I am a PK Main (Rep 18 soon) on PC
1) When I am trying to get a kill I have the most trouble with is the Warlord in Elim/Dom and Warden in Duel
- Warlord: Best turtle atm, LB, Conq and Valk are close but the Warlord is almost unkillable if he takes all 4 passive feats, giving him more defense, more hp, more damage and a self-resurrect. Also his Counterplay is strong, Fullblock into guaranteed Light, Headbutt into guaranteed Light, Hyperarmor on Heavy startup and a Throw that takes you miles. He has it all.
- Wardens in Duel are a pain for me because if I got them low they just back off, spam zone (which has much more range than mine and is also superfast) and keep their guard up for a fast top light.
2) When I am trying to defend myself I have the most trouble with is Berserker and Warden
- Berserker with his Hyperarmor on 2nd hit is a pain, Deflect is worthless unless I deflect the first or last hit of his combo. His Top Heavy deals so much Damage, if they jump at you from a side you cant see - half HP gone. Also superfast chained attacks, strong dodge attacks and a guaranteed GB on Deflect.
- Warden still has a strong Bash/GB opener. If you are close (which I have to be as PK) it is almost the same as before. Top Light and ZA are fast and deal alot of Damage, also Top Light has Counterstrike ability and can be used as Bash-Combo-Opener. GB of a Warden deals too much Damage, guaranteed side Heavy or Top Heavy is alot. If they have the Anti-Bleed feat in Elim/Dom I just have to run away if they are good.
3) My class could be improved by:
- Options on Deflect to encourage players to use Deflect over Parry
- As someone above suggested: make HA cancel into LA an unblockable Attack with less Damage so people do not have to use Light / ZA Spam or Heavy feint to open up a turtle. Then slow ALL first Light Attacks which are currently 15 Frames (PK, Warden, Orochi, etc) down to 18 Frames. Equal across the whole Roster, and easier to react for Console players.