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  1. #21
    Originally Posted by CoyoteXStarrk Go to original post
    That guy is 100% right.


    I can handle myself just fine in a 2v1 and can usually GTFO of a 3v1 with the help of Revenge.


    Notice how I said HELP of revenge. Because for the 1000th time I am having to tell you this


    REVENGE IS NOT SUPPOSED TO HAND YOU KILLS ITS SUPPOSED TO HELP YOU GET THEM


    The fact that you still REGULARLY still see people whoop up on gankers in a 2v1 should tell you all you need to know. Its possible. Its VERY possible. All you have to do is go through the trouble of learning how to play properly once you get revenge instead of wildly swing your Zone Attack or Overhead heavy like a drunken caveman.
    You seem confused and are making a lot of assumptions about how I play the game.

    I regularly maintain Kill/Death over 2-3.0. Assists included it's a 4.0

    I win 76% of the time. I play around the top 5-10% of skill level. I'm doing just fine actually.

    Also Revenge does whatever Ubisoft deigns it to do. It was a tool that was used to secure kills. Because simply activating Revenge Mode didn't give kills (unless the person hit me as soon as revenge was activated and happened to be near a ledge, that might be a very rare exception).

    Revenge Mode did boost stats, and the PLAYER not revenge mode, had to secure the kills. All attacks being blockable/dodgeable/parryable. Guard Break attempts being counterable.

    Revenge Mode was a stat boost that acted as an equalizer against superior numbers. Yes it could secure a fast kill, possibly two or more if the player was specced for it. Sometimes that's necessary if you want individual skill over groups who mindlessly nut-cup and attack spam for kills. Because that's hardly skillful gameplay.
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  2. #22
    It was sorely needed. But I think they went a tad too far. If it was up to me I would only up the base revenge damage just a tad, and possibly give some brief 3 second hyper-defence ONLY when doing an execution while in revenge. And leave it at that.

    If not the defence buff, the drastically reduce revive times so its not a bloody endless whack-a-mole where they get revived in the time it takes to block just one attack.
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  3. #23
    Originally Posted by Rhodri331 Go to original post
    You seem confused and are making a lot of assumptions about how I play the game.

    I regularly maintain Kill/Death over 2-3.0. Assists included it's a 4.0

    I win 76% of the time. I play around the top 5-10% of skill level. I'm doing just fine actually.

    Also Revenge does whatever Ubisoft deigns it to do. It was a tool that was used to secure kills. Because simply activating Revenge Mode didn't give kills (unless the person hit me as soon as revenge was activated and happened to be near a ledge, that might be a very rare exception).

    Revenge Mode did boost stats, and the PLAYER not revenge mode, had to secure the kills. All attacks being blockable/dodgeable/parryable. Guard Break attempts being counterable.

    Revenge Mode was a stat boost that acted as an equalizer against superior numbers. Yes it could secure a fast kill, possibly two or more if the player was specced for it. Sometimes that's necessary if you want individual skill over groups who mindlessly nut-cup and attack spam for kills. Because that's hardly skillful gameplay.
    Here we go again....Rhodri331 inbound for his next crusade on the revenge nerf after his try to boycott ubisoft for implementing the revenge nerf. Too bad 80% of the people did not support you.

    And now please go ahead and hit me with one of your pathetic latin phrases to show how smart you are.
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  4. #24
    I think they went the wrong way with revenge. The speed revenge bars fills and the how often it can be popped repeatedly was the real problem.

    In 1v1 bar should not fill at all. And instead of making it ineffective, it should have had a solid cooldown (20-30 second at least) between 2 revenges. And damage was too high as well.

    But it is too ineffective as is right now. Right now people can just spam disablers and heavies without worry against a revenged opponent.
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  5. #25
    Originally Posted by Rhodri331 Go to original post

    I win 76% of the time. I play around the top 5-10% of skill level. I'm doing just fine actually.

    Originally Posted by Rhodri331 Go to original post
    Since revenge was nerfed, you can't fight straight up anymore, so the only real punishment you have left for ******bags is to quit out or sprint out the clock. Both are effective in causing QQ.
    where ******bag = the one beating you.
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  6. #26
    bmason1000's Avatar Senior Member
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    Originally Posted by kweassa1917 Go to original post
    ,,,with "ineffective" in this case conveniently meaning, "not effectvie enough to let me win a 1vX fight which I don't have the skills to win in the first place anyway".

    Nice try, tho'.
    For real. I'm sure we've all won a 1v2 without revenge. How much harder was that?
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  7. #27
    Antonioj26's Avatar Senior Member
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    Originally Posted by Rhodri331 Go to original post
    You seem confused and are making a lot of assumptions about how I play the game.

    I regularly maintain Kill/Death over 2-3.0. Assists included it's a 4.0

    I win 76% of the time. I play around the top 5-10% of skill level. I'm doing just fine actually.

    Also Revenge does whatever Ubisoft deigns it to do. It was a tool that was used to secure kills. Because simply activating Revenge Mode didn't give kills (unless the person hit me as soon as revenge was activated and happened to be near a ledge, that might be a very rare exception).

    Revenge Mode did boost stats, and the PLAYER not revenge mode, had to secure the kills. All attacks being blockable/dodgeable/parryable. Guard Break attempts being counterable.

    Revenge Mode was a stat boost that acted as an equalizer against superior numbers. Yes it could secure a fast kill, possibly two or more if the player was specced for it. Sometimes that's necessary if you want individual skill over groups who mindlessly nut-cup and attack spam for kills. Because that's hardly skillful gameplay.
    Already covered this, if you are losing to cucks who mindlessly nutcup then you aren't skilled.
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  8. #28
    Alustar.exe's Avatar Banned
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    Originally Posted by Rhodri331 Go to original post
    You seem confused and are making a lot of assumptions about how I play the game.

    I regularly maintain Kill/Death over 2-3.0. Assists included it's a 4.0

    I win 76% of the time. I play around the top 5-10% of skill level. I'm doing just fine actually.

    Also Revenge does whatever Ubisoft deigns it to do. It was a tool that was used to secure kills. Because simply activating Revenge Mode didn't give kills (unless the person hit me as soon as revenge was activated and happened to be near a ledge, that might be a very rare exception).

    Revenge Mode did boost stats, and the PLAYER not revenge mode, had to secure the kills. All attacks being blockable/dodgeable/parryable. Guard Break attempts being counterable.

    Revenge Mode was a stat boost that acted as an equalizer against superior numbers. Yes it could secure a fast kill, possibly two or more if the player was specced for it. Sometimes that's necessary if you want individual skill over groups who mindlessly nut-cup and attack spam for kills. Because that's hardly skillful gameplay.
    If anyone is confused here it's this player, this argument is flawed by the very fact that I saw Rhodri try and say that "advantage" was subjective in nature.

    That right there tells me all I need to know to understand the reasoning behind such blind zealotism towards the old revenge stats.

    The real reason they want the old revenge back isn't to help them survive a little longer in a disadvantageous situation, but to be able to run solo and revenge nuke groups of players.

    If you don't believe me ask anyone who put the time into it like myself, we made dozens of troll videos of exactly how easy it was to survive alone. The majority of the time I played, I specifically parted from my group to maximize my killing effectiveness.

    Also there is something fundamentally flawed in thinking that an individual should be given the ability (not to be confused with possessing of skill) to compete evenly against a group.
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  9. #29
    I was ok with a nerf to revenge but I didn't think and still don't think they should've nerfed the defense as much. I just think its not as fun when you get ganked and very little chance to fend off multiple ppl. This is a game and ppl play to ultimately to have fun, I think the game is less fun since the nerf. No other way to say it really.

    1v1 I get it not being able to go off super easy etc. Funny thing is I think my k/d has gone up some since the nerf but fun has gone down honestly.
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  10. #30
    If you are a ganker then nerf is good. you can now wreck ppl through their revenge easy. if you are getting ganked like before then yeah.. you have no chance now.
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