Heroes balance IMO
Hi guys, I'm posting MY OPINION on the current balance of the game. I main LB and play on PS4, but i will try to keep this as not-biased as possible; any feedback, even negative, will be appreciated, just keep this post positive please.
I want to start by saying that IMO the difference between PC and consoles is huge, so I would like either 60 fps on 1v1 and 2v2 on console ( maybe lowering graphics, i know this is hard thou), or separate balancing.
I will assume that every glitch/bug in the game will be fixed.
I'm going to talk about the current meta; still Devs said that they are experimenting features to make offensive more viable, and this is great.
-Unsafe attacks: there are some attacks(kensei and valks dash attacks, warden zone) that when blocked can be punished with a free GB. i think that is unfair, a block should never be rewarded with a GB, make them safe on block ( i wouldn't mind if warden's zone was slower, maybe only on console dunno, what do u think?)
-Guard switch speed: some characters( LB, Raider, Nobushi and Shugoki) have a slower speed while changing guards, i think that all heroes should be as fast as warden/kensei/ecc..
-Classes:
--Warden: his vortex is still really really strong, even thou a bit more punishable, other that the vortex the warden has not much. i would take out the GB cancel from the shoulder charge( charging the SB should be the punish for a early dodge), in exange make both the SC( charged and regulare) a bit faster. I would also buff in some way the Crushing counterstrike, since now going for a regular parry is just safer so the option to go.
--Conq: i would suggest a buff to make him less reliant on shield bash. My suggestion is make him able to tech GB while charging the heavy, and make the heavy full charged unblockable, but make his charging the heavy consumes the stamina faster. then make his infinite light chain faster so from the second hit on the speed is already maxed ( and maybe a bit faster than right now, like the speed of val's second light or just a bit slower) dunno about the current recovery of his Shield Bash, i think it's fine but what do you think about it? honestly i'm afraid to make him OP but right now is so boring to play as and against
--PK: strong on PC, godlike on console, i would make his second light a bit slower, with the speed of a valk' second light for example.
--LB: Shove on block is stupid. yes i'm a LB main, but still i find it stupid. i think that they should take out shove on block, and make instead the regular shove faster (like conq'shield bash). this would not incourage turtling and would not be OP. i mean conq has free damage on it, LB has a punishable ''50/50''. Also Long Arm (aka Long ****) is still pretty weak since it's easy to dodge, maybe should be guaranteed of a heavy parry, or faster coming out from a shove.
--Raider: once his guard change speed is as fast as the others, i think that he needs a side heavy off GB, then he will be fine it's 40 damage so i think it will not be OP, considering that all his attacks are kinda slow, and that many other heroes get high damage from GB( nobushi 38, orochi 35, LB 30+shove, PK 42 (36 bleed + 2 per stab), valk's top heavy is low damage but allows you to get into the mixup) a L/L/H combo would be cool too, but not mandatory IMO.
--Warlord: one of the best(if not the best). Fast headbutt with free damage, fast side lights with superior block in the startup, heavies with super-armour, best throw in the game, full block stance. he misses only bleed and deflect. still i don't know if and how nerf him. i would just make his headbutt a bit slower ftm, like conq shield bash. maybe reduce his throw distance if turning (english is not my mother tongue, with this i mean that if he's throwing right in front of him then the distance stays the same, if he throw behind him then he will drag you for less distance)
--Berserker: if chip damages were in the game he would be a beast. as the game is right now he's kinda week. he can punish you very hard with his mixup and mindgames if you go for parries, can't do anything against turtle, probably he needs an unblockable. also you can parry his zone even if you were hit in the beginning, and that's not fair at all IMO, this needs to be changed.
--valk: if her dash attacks were safe, she would be one of the most balanced heroes. her shield bash's recovery is a bit too much maybe, considering she doesn't get anything guaranteed from it, but I'm saying this comparing to other unbloclables (Warlord's headbutt, warden's SC, conq's SB), as i said i think she's one of the most balanced
--kensei: very good defensive, a bit weak at attacking. his side dashes should be a bit faster, and safe on block of course. don't know what to do here honestly.
--Shugoki: his Oni Charge nerf was well deserved, but i think he is a bit weak now. he should get back the ability to feint his unblockable for sure. also i think that the regular damage of Demon Embrace should be lowered from 40 to something between 30 and 35, since atm there is no reason to go for top heavy of a wall bounce unless your health is full, since the damage difference is only 5, but you get health back with DE. i know that the heavy can be followed by a headbutt for stamina depletion, but health regen is better, while exaustion is hard to punish atm.
--Orochi: strong and weak and the same time. On console his top light is REALLY hard to parry, his zone is very very fast, even without flicker. still he has not much more. IMO the top light can be slowed down a bit, his side lights can be faster. storm rush could get super-armour. feintable Riptide Strike maybe. like the berserker he needs a way to open un someone who turtles, but be carefull if you're thinking of giving him a fast attack since it's hard to balance between platforms.
--Nobushi: seems ok, but not so stong IMO. should get more options from Hidden Stance maybe, the kick from Hidden Stance should be faster, don't know about the one post-attacks.
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