I actually have the opposite problem with my AI team mates, they engage when I don't want them too, they don't follow orders and they wonder off. I take over a 3 story building set mines on the stairs and retreat to the top. I tell my guys where to go and they do but then go back down stairs to kill the enemy, I tell them to hold and they do for all of 1 second and they go back down after the enemy. In fact there have been several cases where my AI team mates end up doing almost all the work for me when I don't want them too.Originally Posted by SIR Phist Go to original post
In most cases I have to send them to day care far out side the objective area in order to get anything done the way I want to do it. Oh and you know how when your sneaking around and your team doesn't get discovered....until you give them a command to go some where and they decide to walk right through the middle of the enemy.
If I am making it harder than it is let me explain how your "explanation" would work out.Originally Posted by ehaugw Go to original post
Scenario A - Player is parachuting down and want to fire, presses the fire weapon button to remove parachute (the animation completes before hitting the ground) thereby putting the character into a freefall allowing all other standard controls.
Scenarion B - Player is parachuting down and want to fire, presses the fire weapon button to remove parachute (the animation does not complete before hitting the ground). (I am going to take a section of MagniumJames' post and say that you can remove the parachute using a button combo) Player still has parachute attached but wants to fire so has to either (A) fire with consequences to ADS, spread, etc... or (B) take the parachute off with a button combo before firing.
Scenario C - Player is parachuting down and lands on the ground. Player still has parachute attached but wants to fire so has to either (A) fire with consequences to ADS, spread, etc... or (B) take the parachute off with a button combo before firing.
Scenario D - Player is parachuting down and lands on the ground. Player still has parachute attached but needs to press button combo to remove parachute.
Scenario E - Player is parachuting down and lands on the ground. Player still has parachute attached but has forgotten to take it off. The player is confused as to why their movement, aiming, etc is so awful.
Scenario F - Player is parachuting and accidentally presses the fire weapon button, thereby removing the parachute and putting the character into a freefall to their probable death.
There are more but these are probably the most common ones that would occur.
Wow this entire post wreaks of you trying your hardest to make it sound horrible when it's not. It is so simple I am confused as to why your not getting it seriously. 2 or 3 of those so called scenarios are pretty much the same scenario like B, C and D are pretty much the same thing so not sure what your trying to convey there. The scenario is simple, Button or button combo releases the chute. If you want to release be smart about it and do it at a time of the best convenience and less likely to kill your self. So if you want to release it before you hit the ground...make sure your not too high up before you do it. This is so obvious a grade schooler could grasp it. As for consequences to being harnessed still, it is so obvious....same as in real life man limited range of movement period. So if you want to go take cover behind that building over there 30m away your gonna have to release first cause your tied down.Originally Posted by da stealth Go to original post
+1.Originally Posted by MaginusJames Go to original post
No you are not getting it. Although scenarios B, C & D are similar they are different in the way they play out in-game. You are not getting that you are taking an already automated system and trying to change it into a manual one. At the moment the way the game handles parachute drops and landings is very simply. The player is freefalling and can choose when to deploy their chute at which point they only have movement controls. Once they land the chute is automatically taken off and once the action had completed, normal controls resume.Originally Posted by MaginusJames Go to original post
Oh I get it, and that is what I am saying and I know I am saying it and the rest of the people who agree with me here know what I am saying. You on the other hand seem to be under the impression I don't know what I am saying. I assure you I know exactly what I am suggesting and I know it can be done if they do the work. It seem's like to me you don't want the extra work of another button to press and prefer it remain automated. If that's what you prefer that's fine however I for one disagree that it should remain automated.Originally Posted by da stealth Go to original post
According to the next update coming soon it says they "stream lined some animations" so let's all hope it is a good update
I never said it couldn't be done. In fact I know it can be done but my original statement was to point out as the system is already automated, how would the game determine that you wanted to change it to a manual state to which the reply seemed to be just change it to a manual system at all times. Manual systems are fine but as we are 2 months in and we have a fully automated system currently, changing a minor aspect if the game to a manual system and also educating the entire active playerbase properly (via in game tutorial I would assume) would be a massive change for a system that required almost no thought at current.
Also if you are going to plan a system change like this you NEED to know how it is going to work. Yes it is ultimately up to the devs but if you want a system a specific way you are better to plan those specifics so they know what you want.
At this point you just have to be arguing just to argue. Either that or you will never be satisfied until I do all the programming myself and publish a demo as well as write the tutorial myself and even then you still wont be satisfied. Which by the way if someone needs tutorial for something like this that's just sad. You do realize noe one else is agreeing with you right? your the ONLY one making a fuss over this. That should tell you something. Anyways I'm done, at this point my message has gotten to the intelligent people at Ubisoft it's all up to them now.
https://youtu.be/0RJ027edvvU
Hey Maginus,Originally Posted by MaginusJames Go to original post
Thank you bringing this topic up as it seems there are different opinions and suggestions for us to pass along as feedback. Appreciated!