Nyrue's Comprehensive feedback
1. let the conqueror GBI (Guard Break Interrupt) while charging his heavy attack
2. Fix zone flicker on zone attacks
3. add invulnerability frames at the start up while being Guard Broken to prevent stun locking in 4v4 game modes or add recovery frames after successful GBI so that it cannot be spammed over and over again, or add a light punish too after successful GBI while simultaneously making it slightly harder too do
4. remove GB cancel (canceling a GB with an attack by changing guard)
5. increase base chip damage on heavy attacks significantly as it stands now its non existent
6. fix heavy feints so it is more difficult to feint In response to another players feints, this can be done by narrowing the cancel input to the starting frames of the heavy attack, ( the animation should not match the input so that feints remain somewhat convincing)
7. remove the GB vulnerability frames from heavy startup, and add GB vulnerability frames to feint start up ( 5, 6, and 7 should be taken together as they compliment each other to fix the defensive meta)
8. [LB] please remove the free light after shove introduced in patch 1.05
9. [WL] add recovery frames to forward dodge, after extensive testing playing the warlord I believe the true problem with this character is not how fast his headbutt is but how quickly he can GB after dodging forward, the timing is too close and needs to be tweaked.
after 200+ hours playing this game and over a decade of competitive fighting game experience this is my comprehensive feedback, things could and should be implemented to improve the quality of play I will update this list as needed please feel free to disagree with any of my suggestions above
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