Can there be an indicator/marker to tell who is the currently host in the lobby can't play 4v4 anymore because the Host always get butthurt and leaves crashing the server and stopping all my progress on orders. It's not the balancing, it's not the stability, it's the ragequitting that is making me stop playing against players and just opting to just play Bots all day.
So please make an indicator of whose is the current host so i know who to report when im going 10-0 in skirmish leading my team to victory when suddenly 1 person leaves then the server. It's like beating someone in chess and then they suddenly just flips the board over. It's childish and ruins everyone's fun.
No thanks.
If there was an indicator people would KNOW that if they leave they have a good chance of crashing the lobby. There are enough petulant and childish people out there that would then leave on purpose in the hopes of crashing the lobby.
Just implement the leaving penalty and let that take care of the ragers
That sounds horrible, why are people like that?Originally Posted by CoyoteXStarrk Go to original post
Because human beings are spiteful, childish, hateful, scummy organisms that will take any and all chances they can to exercise whatever little power they can over others.Originally Posted by Helnekromancer Go to original post
Even if its just the ability to crash a lobby due to the fact they lost the match or got killed.
p2p destroy the game, if 2 leave 50% of the risk of crash for all members....if 1 is an host, when only him leave there's the sincro, but the problem of 1 host is the lag...so the game for change from p2p to 1 host should have the algoritm to choose the best Nat of all memebersOriginally Posted by KotoKuraken Go to original post
Why do i quit For Honor matches but not other games?Originally Posted by Helnekromancer Go to original post
1. Because there's literally nothing stopping me from doing it. I dont gain anything if i stay and i don't lose anything if i leave. There is also no punishment from Ubisoft's side because... you know... revolutionary p2p system.
2. Games are extremely short, around 10 minutes, compared to other MOBAs (inb4 "4v4 is not a moba, it's a fighting game") so i don't really get invested in the match. If im playing a 40 minute LoL or DotA game (comparing with them because they also use the Free2Play model) you bet your a** im not going to just leave it... i mean, I've been playing this s**t for 40 minutes.
3. Lets say you're playing with an AFK farmer or a massive troll. Yesterday i had a game where a Shugoki would intentionally block a corridor and emote spam so you had to go around the map, not to mention it leaves you in a 3v4 situation. Well, when im the host I get to crash the game for these people.... i both crash his game and save the enemy team from bearing the shame of a dishonorable victory. Win / Win.