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View Poll Results: Should ranges be removed and put as the same on all characters?

Voters
36. You may not vote on this poll
  • Yes

    6 16.67%
  • No

    30 83.33%
  1. #11
    Originally Posted by CoyoteXStarrk Go to original post
    Oh gtfo Rhodri lol


    You know damn well the Revenge was OP the way it was before. A large number of players LEFT because of how ridiculous Revenge was and the majority of the community was begging for it to be brought down and the Devs even said the ability wasn't being used the way they intended.


    It was being abused and exploited by people to get 1 or two hit kills and they were able to get it back in mere SECONDS after losing it.


    Nice try, but just stop. The evidence that shows how badly unbalanced Revenge was is overwhelming. Its never going back to the way it was. You know it. I know it. Everyone knows it. Just stop. Its getting sad at this point.
    Revenge Mode was in no way OP prior man. Anyone with even a little sense or coordination would just spam crowd controls and stuns, guard breaks, etc. Those players that "left" were likely going to leave over one reason or another, and I don't see any of them here now that Revenge is nerfed, so what exactly does that tell you?

    You've now got a large number of players saying it's too weak and players are leaving because how ridiculously weak it is and how irritating gang-bang cuckery is.


    You know, you keep citing 1-2 hit kills and the only time I ever say that happen was on my PK, when I had the damage values of revenge stack with weapon values (it doesn't anymore) and that I had my PK Defense Debuff active. I had to have the perfect storm of debuffs, revenge, and damage values maxed to get the most out of it. That's called a Revenge Build man, everyone had the ability to get it. Literally everyone who took the time to max out a character.


    I wouldn't begin to claim anyone here is a "majority". I would more cautiously say that the division and contention over the issue was 50/50.



    Coyote, I've shown you time and time again, the Devs don't know what the **** they are talking about anymore. Because by their own words, it was buffed to be used that way to deal with gang-banging as the Alpha and Beta testers concluded that it needed to happen that way.
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  2. #12
    I'm not gonna argue about this yet again. Especially with you of all people.

    Revenge was nerfed properly and its never going back to the way it was


    Deal with it or find another game.
     2 people found this helpful
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  3. #13

    .............Seriously?!

    I'm going to assume that this is a highly successful click bait troll post, otherwise my simple input into this is WTF MAN? SERIOUSLY?
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  4. #14
    Originally Posted by Trbevis Go to original post
    Fighting game, you made a fighting system.... Then put bow and arrows in? What!? Been killed or nearly killed way too many times before ive even started a fight from crap like that. Maybe implement a timer at the very least, a very dishonorable way to fight
    This is a joke post right?
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  5. #15
    All i have to say is that this poll is a joke (and not a good one) and revenge got what it deserve.
     2 people found this helpful
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  6. #16
    Ulrichvonbek111's Avatar Banned
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    Originally Posted by Aibjorn Go to original post
    I know this may be ignored by 90% of the community or severely hated on. But I am just concerned about the massive advantage ranged classes have over non-ranged classes. I main LB and I noticed how when, let's say, Berserker tries to swing or GB me I am always too far away and I always have the upper hand even if he is more skilled. I honestly think that range ruins this games combat, I know, I know. It's realistic, but we all know Ubisoft is more about making the game fun than realistic and personally I think it would be a great addition to have to learn your class more because of not having that range as a lucky crutch. Just imagine combat if everyone had the same range, it would be amazing and require a-lot more skill on both of the players involved.
    So you want hack and slash...
    Why kill the realistic value of this game..
    The range isn't a crutch...
    Pathetic moaning on your behalf.
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  7. #17
    Originally Posted by Kalsiner Go to original post
    All i have to say is that this poll is a joke (and not a good one) and revenge got what it deserve.
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  8. #18
    DrinkinMyStella's Avatar Senior Member
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    Git Gud?
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  9. #19
    Originally Posted by Aibjorn Go to original post
    I know this may be ignored by 90% of the community or severely hated on.
    For good reason.

    Originally Posted by Aibjorn Go to original post
    But I am just concerned about the massive advantage ranged classes have over non-ranged classes
    You mean like the "massive" advantage fast attacking classes have over slow-swinging classes? Or the massive advantage high-movespeed classes have over slow-moving classes?
    Or the massive advantage hard-hitting classes have over classes with low damage?
    Or the massive advantage classes with unblockable attacks have over classes without them?
    Or the massive advantage classes with high hp have over classes without?
    Or the massive advantage classes with long throw distance have over classes without it?

    Classes are different, deal with it. Attack range is part of a specific kit, with other weaknesses. If you can't get around the extra range and exploit their weaknesses, that's your issue.
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  10. #20
    I am SO happy that this thread backfired this badly on the OP lol
     1 people found this helpful
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