Yes
No
Revenge Mode was in no way OP prior man. Anyone with even a little sense or coordination would just spam crowd controls and stuns, guard breaks, etc. Those players that "left" were likely going to leave over one reason or another, and I don't see any of them here now that Revenge is nerfed, so what exactly does that tell you?Originally Posted by CoyoteXStarrk Go to original post
You've now got a large number of players saying it's too weak and players are leaving because how ridiculously weak it is and how irritating gang-bang cuckery is.
You know, you keep citing 1-2 hit kills and the only time I ever say that happen was on my PK, when I had the damage values of revenge stack with weapon values (it doesn't anymore) and that I had my PK Defense Debuff active. I had to have the perfect storm of debuffs, revenge, and damage values maxed to get the most out of it. That's called a Revenge Build man, everyone had the ability to get it. Literally everyone who took the time to max out a character.
I wouldn't begin to claim anyone here is a "majority". I would more cautiously say that the division and contention over the issue was 50/50.
Coyote, I've shown you time and time again, the Devs don't know what the **** they are talking about anymore. Because by their own words, it was buffed to be used that way to deal with gang-banging as the Alpha and Beta testers concluded that it needed to happen that way.
This is a joke post right?Originally Posted by Trbevis Go to original post
So you want hack and slash...Originally Posted by Aibjorn Go to original post
Why kill the realistic value of this game..
The range isn't a crutch...
Pathetic moaning on your behalf.
Originally Posted by Kalsiner Go to original post![]()
For good reason.Originally Posted by Aibjorn Go to original post
You mean like the "massive" advantage fast attacking classes have over slow-swinging classes? Or the massive advantage high-movespeed classes have over slow-moving classes?Originally Posted by Aibjorn Go to original post
Or the massive advantage hard-hitting classes have over classes with low damage?
Or the massive advantage classes with unblockable attacks have over classes without them?
Or the massive advantage classes with high hp have over classes without?
Or the massive advantage classes with long throw distance have over classes without it?
Classes are different, deal with it. Attack range is part of a specific kit, with other weaknesses. If you can't get around the extra range and exploit their weaknesses, that's your issue.