I'm pretty sure this was brought up, but I'm not sure on how we can stabilize everything. I feel like there is a large disparity in balance with light attacks and block speeds. Mainly for the slower characters blocking compared to the fast light attacks of the faster characters.
I've noticed this a lot as I main a Raider (I know...it's a tough life). I think it'd be very difficult to continue to Nerf speeds and adjust "Balance" when we all know that's nearly impossible for a multiplayer game. Also, nerfing speeds or making everyone the same speed for blocking defeats playing faster characters abilities.
I think the Devs need some better feedback other then just Nerf this and Nerf that. Obviously there are some adjustment issues that need addressing...but, I hope we don't continue down the Nerf hole.
p.s. Give the Raider some love.
Regards,
So it appears most people seem to think the block speeds are off...that's good to know. I hope the Devs address this as being a slower character literally means you have to dodge away if light attacks are being spammed...which IMO defeats the purpose of a fighting game if my only means is to retreat.
18 is way too slow I think. If I remember right that's the exact speed of pks zone so it would literally be unreactable, it would have to be blocked by reads. Everyone's fastest lights I believe with a few exceptions are between 30-32 so that might also be a bit rough having only 12-14 frames to react but I guess it is possible and would help getting rid of the turtle meta.Originally Posted by kweassa1917 Go to original post
Raider is my most played hero but I have fairly close play time with warlord and there's definitely a world of difference. I agree they should be hard to block but reactable. Like I said gettig passed the turtle meta is a step in the right direction but I think people's frustrations of the block speed limitations might actually push more people away. I play on console and the frustration seeing a light attack coming and knowing I have the reactions to parry it but can't because of deadzone, input delay, and guard speed can be discouraging.Originally Posted by kweassa1917 Go to original post
This, exactly. While it'd be nice for my Nobushi to be able to block lights easier, once you get to the higher level play it just turns in nonstop blocking/parrying, resulting in nearly 100% dependence on feinting. Toning everyone else's guard switch speeds down to the Nobu/Raider/Lawbie level could help break the turtle meta by making lights more viable again.Originally Posted by kweassa1917 Go to original post
100% agreeOriginally Posted by Nj0rdic Go to original post
PC PK Main here, faced a MLG Raider Main who blocked or parried EVERY Light Attack from me. How is this possible if it is impossible like you said?
https://www.youtube.com/watch?v=hSWm4YIPd1U
https://www.youtube.com/watch?v=Gm5L19vZiEg
https://www.youtube.com/watch?v=Gm5L19vZiEg
Look at those Videos. Yes the Guard Switch is different between the classes. But that does not mean it is impossible to react to a fast incoming attack, it is only if you keep rotating your Guard.
speak about of block speed, Warlord 1 of the best XD....i understand your idea of universal block speed but, there are heroes like shoguki ,who need to have slow speed block( for example because of the armor), and there are hero, like conqueror, where they need a more speed block , so if you want an universal speed i think the game become very unbalance now, because many heroes if they lost speed they become very weak (because the game was build for defense meta remeber?) XD