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  1. #21
    How do you drop to Yellow NAT? I have Green NAT
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  2. #22
    Originally Posted by CoyoteXStarrk Go to original post
    I still don't understand how badly some people have it compared to others.


    I am on PS4 with a 67mbs connection and the stability has never been better for me. I haven't had a lobby crash in a few days now.
    Funny thing is, when I bought this game 4 weeks ago everything was fine. I had maybe one DC in the first week which led me to the conclusion that most of the Players complaining were exaggerating. Turns out, they were/are not! The more I play, the worse it get's. As of now I feel like I'm spending at least 50% of my time waiting because of DCs or no Players. Maybe one out of ten 4v4 Matches end the regular way, the other 9 end due to DC/crashes.

    Germany, Xbox One, wired inet. No Problems whatsoever in other games...
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  3. #23
    I feel this game should have a minimum NAT requirement of moderate... in the same way that it has minimum system requirements.

    It would solve a lot of issues.
     1 people found this helpful
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  4. #24
    What platform are you on?

    Originally Posted by guffffff Go to original post
    How do you drop to Yellow NAT? I have Green NAT
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  5. #25
    vgrimr_J's Avatar Senior Member
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    Originally Posted by Liv3rp00l Go to original post
    I feel almost sure that they said 1.06 was for connectivity? Maybe I'm wrong, I'll try to find it though.

    EDIT: https://forhonor.ubisoft.com/game/en...for-honor-v106
    Patch notes state about connectivity, more specifically if you read this part:

    Developer comments: We’ve established that in certain situations, when game performance drops below a certain threshold, the simulation could suffer and eventually halt and end the match because it has reached a point that is unrecoverable (often seen as errors 06000018 and 06000021). These network and performance optimizations were prioritized because they target areas of the game that are susceptible to cause an impact to game stability. While these errors can still occur, we hope to have addressed a good portion of its root causes. Furthermore, the networking optimizations will help reduce the impact that a player with a bad connection has on the other players in the match.

    To be fair, I tried to find the post and/or video from Ubi where they say it was a connectivity patch, but I couldn't, so maybe I'm wrong. I just felt sure this was THE connectivity patch they had been talking about.
    21 and 18 error codes are gone but replaced by different ones that basically are the same.
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