Warden - maby its just me, but as I play against them It still seemes to be confused when are you getting a guardbreake or when you are getting a push. I have watched severals videos about it beacause I didnt seeme to understand them. What came out from few of those was that the warden players them selves also feel that it changed nothing.
Conquer - One of my more favourite classes. As playing with it and against it. It is too easy to do push and heavy attack tactics 3 or 4 times in a row, sometimes being in a situation where it is really hard to dodge out of it. I have done it few time, but I dont prefere it my self for it is just like wardens aoe (chaep as **** attack).
Shugoki - I know he just got nerfed and the number of players who play it seeme to have gone down. Still The Demons Embrace gives too many benefits. Immobalized, free for any damage and after hes done your flat on your back and probably will get a hit from shugoki aswell after hes heals a good portion of his health. What makes it even more awful is that after your pushed against a wall you will get Demons Embrace 100 % cuz it just cant be dodged.
Aoe - Specialy for those classe whos aoe speed is super fast (Warden, PK and perhaps some others aswell) How I have seen warden use it is to counter incoming charges or fake charges. Just gives warden a way to deal with it the way other classes cant. Sometimes even fake pushes, where he dodges and uses aoe.
Revenge - They have sayd severals times they are going to rework it, I agree there has to be made something to balance it. There are still many ways just to live off of revenge.
It would feel abit more undercontrol if it had 10-20 sec cooldown or something after what the revenge can build up again.
Feint - not specialy that they pull out the attacks but rather that they can get a free guardbreake with feint if they do it fast.
I understand there are some things players agree with me here and probably many that they disagree with. These are just some things that seeme a bit off.
Shugoki free of damage when DE is wrong, i have been killed by team members and enemies so many times so yeah they should take that away from us just like The Charge of the Oni and then leave it in the advanced tutorial, so us Shuboiken players can remember what he could do, thanks for that wrong input they will use and say it was an exploit. Also unless you are one of those players who can take 5 or more heavies while just attacking in revenge with no attempt at defense it is almost useless in a 3v1 or 4v1 cause if i attack 2 or 3 heavies and i am done then calling my self an idiot cause i didn't just defend and if you haven't seen a player just take punishment by heavies in revenge and kill all attackers you have not played enough and again thanks for asking for Shugoki's DE to be made usless like the others who said it shouldn't even kill a player. Also on the Shugoki comment if you are talking duel or brawl on DE yeah you should be able to deal damage on an attacker with out defending or dodging gimme a break. Two more things you can't do anything to any hero if thrown against a wall and they already complain about his so called "super armor" which is good for one hit unlesss GB'd and then he can't take any damage, what is with all the Shugoki haters why don't they take some bleed attacks from Crapbushi who has double the bleed attacks as the other two heroes who have bleed attacks combined and a sharpen blade feat i mean what a joke.
Seriously!? You come to my other tread and super whine about shugos strong parts!? Why did not you mention the extremely slow speed and the extremely slow recovery speed from attacks Shugo has. Why did not you mention Shugo ridiculous stamina!? Shugo is one of the slowest characters, if you cant dodge his bear hug, the problem is entirely in the bot behind the controller/keyboard.Originally Posted by DitosX Go to original post
Not only that, Shugo has been super duper nerfed, but you have the nerves to request to nerf an already broken move - the bear hug!? Pathetic.