Unfortunately, none of that will ever work in actual combat, because of the
"superior vs. light attacks" trait on standard blocks".
Read about the problems, and my assessment on it, here: (
http://forums.ubi.com/showthread.php...light=superior)
This headache over "openers", is something all classes that are considered
"mid~low tier" share in common. When the player skill level begins to rise above average, we enter a bracket where people start blocking initial light attacks consistently and reliably.(well, at least for PC). None of our combos, tactics, tricks can be used, because every attack you attempt is blocked/parried from the very first attack, breaking the chain completely, and disrupting the flow of combat.
So, when both players block each other's moves from the very first attack consistently, who gains the advantage?
The one using the class with an UNBLOCKABLE, UNPARRIABLE opener.
Get rid of the "superior vs. light" trait from normal block. Let people continue with the combo even if attacks are blocked. There's so many middle/low tier classes that would benefit from this greatly.
Imagine if your Kensei is more free to proceed to the 3rd UB attack and its variation moves, without being forced to always hit, or whiff the 1st/2nd attacks. Imagine your fight against the usual turtle, just blocking everything, and then this time, imagine how he blocks the 1st, but you can proceed to 2nd light, which he may block or not, and then still free to proceed to the 3rd UB portion of the combo.
Man, the increase in QOL(Quality of Life) that would bring for Kenseis, Raiders, Nobushis... even Berserkers.
So, support the the suggestion to remove "superior vs. light attacks" status from standard blocks!