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  1. #11
    Originally Posted by Kitsune.. Go to original post
    I wonder if having the second light in a chain as an unblockable (the way LB has an unblockable after shove) could do a good change vs turtles.
    I thought about that too. It'd be very nice if it worked like LB's Shove -> Light because Kensei's 2nd side heavies can catch and punish most dodge attempts. So it'd be a pseudo 50/50 for the second hit. Try to dodge 2nd light or stay around and try to block/parry 2nd heavy or GB.

    The 2nd light attack is a problem. It's only challenging on story mode Realistic difficulty. The guard direction indicator for it is too revealing.
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  2. #12
    Originally Posted by kweassa1917 Go to original post
    Unfortunately, none of that will ever work in actual combat, because of the "superior vs. light attacks" trait on standard blocks".

    Read about the problems, and my assessment on it, here: (http://forums.ubi.com/showthread.php...light=superior)


    This headache over "openers", is something all classes that are considered "mid~low tier" share in common. When the player skill level begins to rise above average, we enter a bracket where people start blocking initial light attacks consistently and reliably.(well, at least for PC). None of our combos, tactics, tricks can be used, because every attack you attempt is blocked/parried from the very first attack, breaking the chain completely, and disrupting the flow of combat.

    So, when both players block each other's moves from the very first attack consistently, who gains the advantage? The one using the class with an UNBLOCKABLE, UNPARRIABLE opener.


    Get rid of the "superior vs. light" trait from normal block. Let people continue with the combo even if attacks are blocked. There's so many middle/low tier classes that would benefit from this greatly.

    Imagine if your Kensei is more free to proceed to the 3rd UB attack and its variation moves, without being forced to always hit, or whiff the 1st/2nd attacks. Imagine your fight against the usual turtle, just blocking everything, and then this time, imagine how he blocks the 1st, but you can proceed to 2nd light, which he may block or not, and then still free to proceed to the 3rd UB portion of the combo.


    Man, the increase in QOL(Quality of Life) that would bring for Kenseis, Raiders, Nobushis... even Berserkers.


    So, support the the suggestion to remove "superior vs. light attacks" status from standard blocks!
    As a rep 11 kensei I really like this idea! In the last few days I have had an especially hard time with turtles. Everyone blocks all my lights which used to be my openers. To expand on that idea, I think it would be cool if feinting paused the combo, rather than reset it. That would allow even better mind games without being cheesy bs.
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  3. #13
    Keep up the good work here love you guys
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  4. #14
    I would really like parry to count as Kensei's chain opener the way his grab is counted now (upon condition of parry rewards are being nerfed to guaranteed light/heavy ofc). A quasi opener for a quasi vanguard.
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  5. #15
    Originally Posted by Kitsune.. Go to original post
    I would really like parry to count as Kensei's chain opener the way his grab is counted now (upon condition of parry rewards are being nerfed to guaranteed light/heavy ofc). A quasi opener for a quasi vanguard.
    I didn't see the stream. What did I miss? Parried lights give guaranteed heavies, but no longer GB of Parry?

    My Shug & Kensei would cry over that..

    Another more straight-forward option for a Kensei opener would be a charged attack from idle that can be soft-feinted into a second hit.
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  6. #16
    Originally Posted by Brologna_Xeno Go to original post
    I didn't see the stream. What did I miss? Parried lights give guaranteed heavies, but no longer GB of Parry?
    Nothing like that yet, still parry might get nerfed, I don't know how and when though.
    These all are my speculations around the nerfed parry, opening the chain with a parry will give us a guaranteed top heavy finisher in current conditions thus it's way too OP to offer something like this now, but with nerfed parry it would be ok.
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  7. #17
    Originally Posted by kweassa1917 Go to original post
    Unfortunately, none of that will ever work in actual combat, because of the "superior vs. light attacks" trait on standard blocks".

    Read about the problems, and my assessment on it, here: (http://forums.ubi.com/showthread.php...light=superior)


    This headache over "openers", is something all classes that are considered "mid~low tier" share in common. When the player skill level begins to rise above average, we enter a bracket where people start blocking initial light attacks consistently and reliably.(well, at least for PC). None of our combos, tactics, tricks can be used, because every attack you attempt is blocked/parried from the very first attack, breaking the chain completely, and disrupting the flow of combat.

    So, when both players block each other's moves from the very first attack consistently, who gains the advantage? The one using the class with an UNBLOCKABLE, UNPARRIABLE opener.


    Get rid of the "superior vs. light" trait from normal block. Let people continue with the combo even if attacks are blocked. There's so many middle/low tier classes that would benefit from this greatly.

    Imagine if your Kensei is more free to proceed to the 3rd UB attack and its variation moves, without being forced to always hit, or whiff the 1st/2nd attacks. Imagine your fight against the usual turtle, just blocking everything, and then this time, imagine how he blocks the 1st, but you can proceed to 2nd light, which he may block or not, and then still free to proceed to the 3rd UB portion of the combo.


    Man, the increase in QOL(Quality of Life) that would bring for Kenseis, Raiders, Nobushis... even Berserkers.


    So, support the the suggestion to remove "superior vs. light attacks" status from standard blocks!
    Amen to that. I totally support this. Berseker Nobushi Raider and ofcourse Kensei aka the trash tier classes would all benefit from this greatly. Imagine a berserker who can actually use his infinite combo! Kensei would not be knocked back and guardbroken on a blocked dash attack! Parrying woud be more challenging since a larger variety of attack would be strung together as combos would actually became a thing. The turtle meta would be broken! On the downside to this is that the PK would benefit from this greatly also the valkyrie. I don't think those classes need any more buffing but that could be solved in some other way. There are to many variables to consider by such a big change. I would love to take part on a testserver where ideas like this could be tested but what can you do. Ubisoft should totally make such a server and allow people to participate on it like blizzard does.
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  8. #18
    Originally Posted by mathi4s Go to original post
    Amen to that. I totally support this. Berseker Nobushi Raider and ofcourse Kensei aka the trash tier classes would all benefit from this greatly. Imagine a berserker who can actually use his infinite combo! Kensei would not be knocked back and guardbroken on a blocked dash attack! Parrying woud be more challenging since a larger variety of attack would be strung together as combos would actually became a thing. The turtle meta would be broken! On the downside to this is that the PK would benefit from this greatly also the valkyrie. I don't think those classes need any more buffing but that could be solved in some other way. There are to many variables to consider by such a big change. I would love to take part on a testserver where ideas like this could be tested but what can you do. Ubisoft should totally make such a server and allow people to participate on it like blizzard does.
    That could just be a class specific change. Kensei, nobushi, and zerker and any other class that needed it could just have their lights treated as heavies on block.
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  9. #19
    As if this Feint and Guardbreakmashine needed more... =) Kensei is really strong but hard to master i guess.
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  10. #20
    DrinkinMyStella's Avatar Senior Member
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    i agree he needs a more diverse move set but i do just fine and win most of the time with my fast side dodging light attacks. he need maybe a deflect uninterruptible or something.
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