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  1. #11
    Originally Posted by Ulrichvonbek111 Go to original post
    Spam GB .. Spam head butt ..Spam GB ..Spam head butt.. rinse repeat.
    I have sent a container of spam to Great Britain, I really hope that improves my chances of winning.
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  2. #12
    I do agree.

    But i don't think the problem is specially in his tankiness stats when he unlocks feats. It's more the damage/tank ratio who's a bit broken (won't talk about headbutt on that thread).

    He got 2 attacks who does 1 bar damage : Heavy attack with super armor, and a 240° ZA quite fast. both are like heavies, and both aren't that risk compared to other heavies.

    His ZA shouldn't do 1 bar damage. That's insane.

    These attacks, combined with the huge tanky feats, makes him pretty easy to play ad to win. Simple ratio : 3 heavy/ZA on my zerker, and i'm less than mid HP, 3 heavies from my zerker, and he is still (much) more than mid HP.

    He still needs a tiny buff on either his defensive feats, or his ZA.
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  3. #13
    Ulrichvonbek111's Avatar Banned
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    Originally Posted by laugmanden Go to original post
    I have sent a container of spam to Great Britain, I really hope that improves my chances of winning.
    😊😊😅
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  4. #14
    Originally Posted by AcheesyTURTLE Go to original post
    I want to stress this isn't a nerf thread. Warlords move set is perfect, hyper armor and all, but his hp pool + defense feats make him nigh unkillable. Don't even get me started on 4v4 with multiple warlords on a team, it's basically a guaranteed win. Not due to the skill of the players involved but a fight with a high level warlord takes long enough to poke him to death but another joins the fight and it's basically an immediate loss. He legitimately has the ability to tank everything until a teammate shows up or you yourself are poked to death. I'm open to criticism as I don't play warlord, if any Viking mains want to weigh in.
    Sure warlord has fears that boost defence and hp-pool but others have ranged skills and traps that can help to get an easy kill.
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  5. #15
    I don't have too many problem with Warlord as a standalone hero, but his Feats are a little too much.

    Deadly: 15% damage increase
    Flesh Wound: 25% damage reduction
    Tough as Nails: +35HP
    Auto-revive: Self-revive

    All of these are passives and can be equipped at the same time. No other hero has such a good selection of feats that can all be equipped. They usually have to pick and choose. With these feats activated, Warlord now has an insane effective health pool of 233, not including self-revive.

    If you factor gear into it as well, assuming the Warlord goes max defence and attack. He'll be dealing 30% more damage and take 55% less damage. I know the Warlord is supposed to be a heavy but this is too much. Fighting a 108GS Warlord is like fighting 2 heroes fused into one. Shugoki's charged heavy does 60 damage, but a Warlord will only take 27 damage. It will take 7 fully charged attacks to kill him. That's ridiculous!
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  6. #16
    Originally Posted by Dizzy4213 Go to original post
    I don't have too many problem with Warlord as a standalone hero, but his Feats are a little too much.

    Deadly: 15% damage increase
    Flesh Wound: 25% damage reduction
    Tough as Nails: +35HP
    Auto-revive: Self-revive

    All of these are passives and can be equipped at the same time. No other hero has such a good selection of feats that can all be equipped. They usually have to pick and choose. With these feats activated, Warlord now has an insane effective health pool of 233, not including self-revive.

    If you factor gear into it as well, assuming the Warlord goes max defence and attack. He'll be dealing 30% more damage and take 55% less damage. I know the Warlord is supposed to be a heavy but this is too much. Fighting a 108GS Warlord is like fighting 2 heroes fused into one. Shugoki's charged heavy does 60 damage, but a Warlord will only take 27 damage. It will take 7 fully charged attacks to kill him. That's ridiculous!
    Do not forget he can stack up all that with the shield power up, LOL
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  7. #17
    my only beef with the warlord is his auto revive which I think is unfair. other than that I find that he's quite easy to beat, he has no real combos and his headbutt stab does little damage. sidestep often when hes fighting, if hes trying to shove you off a cliff then don't chase him.
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  8. #18
    Warlord is fine for the most part in modes without gear stats/feats IMO. I haven't even unlocked WL so I am by no means biased in his favor.

    As far as 4v4 modes go, I think the damage reduction feat should be toned down to sat 15%.

    The defensive feats paired with max defense gear is a little much. I have been in elims where an opposing WL of average skill was able to kite 4 of us around until time expired 3 rounds in a row, simply bc of his defense/hp pool. On top of that he was able to grab boots and continuously pick up health and defense boots. Every time we caught up to him we would take the 'overshield' boost away, he would get revenge and run to the next boost where there would be the same scuffle until time expired for 3 straight rounds.

    Tone the defense feats down a little, and I think that issue would be resolved. As far as him being OP, I don't think so.
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  9. #19
    Originally Posted by atac56 Go to original post
    my only beef with the warlord is his auto revive which I think is unfair. other than that I find that he's quite easy to beat, he has no real combos and his headbutt stab does little damage. sidestep often when hes fighting, if hes trying to shove you off a cliff then don't chase him.
    Thats why he is OP.

    Look at the kensei. 4000 comboes you won't ever do. Because they made a fighting game where doing combo is not viable.
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  10. #20
    Originally Posted by Lord-Micidial Go to original post
    Thats why he is OP.

    Look at the kensei. 4000 comboes you won't ever do. Because they made a fighting game where doing combo is not viable.
    lol true. didn't see it that way
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