Now, over the course of my time playing this game I have learned many a thing.
One thing is to create a new account, as people (not saying the majority) but minority may try to be-little me for posting this.

While I really enjoy For Honor, there are major outlining issues with it. Of course For Honor isn't the only game to have these kind of issues.
But with Ubisoft behind the wheel, I don't have full faith that it will survive the next crash.

Here are a few things that, personally, I believe need to be looked at. (Doubt that they will, as it's been made painfully clear that Ubisoft is driving this car drunk.)

1) The Berserker; Ok this character, please don't even defend it, is quite the Over Powered little cheese cannon, or should I say, helicopter. Any competent player using this class can quite easily mop up many people without even really breaking a sweat. Able to chain way too many moves together that all can of course be blockable, but if they aren't blocked, deal an immense amount of damage. I fully believe that the Berserker needs a reworking. I have played him many times, with my class being built around revenge, as I see pretty much every other Berserker player do, I really am quite hard to take down. Fundamentally, this character would not be so bad, if say either his damage or amount of attacks he could chain were to be reduced, however this would be disputed because, its an opinion. No disrespect to any Berserker mains out there, because you lot of you are cool, but some of you will defend (quite blindly) that this character isn't broken at all.

2) The Raider, he needs re-working. Not overly over powered, but at the same time not massively impactful. Granted they do have that rather annoyingly frustrating move where they can carry you across the map and dump you like a small sack of potatoes, which is ok, I guess. Their moveset easy to use, but also easy to counter kind of places the raider (for the most part) as a complete 50/50. I don't mean the type of 50/50 to which so many people just throw around in these forums. I mean the 50/50 on mentality. Will this be a Raider who does nothing but try to chuck you off the map, or a Raider that tries to stand their own with that some what unfair (but it really being one of the very few things this character has) unblockable AOE? Either way you look at it, a re-work would be nice. Which sort of leads me to my next point.

3) Matchmaking system: Sadly I do not think this would be as applicable now as For Honor lost 70% of its player base rather quickly, making matchmaking somewhat of a rarity (the aforementioned, as well as soon to be mentioned, reasons may come into context for this.)
But my simple suggestion would be to have a statistic which calculates how many environmental kills someone has had, working their average out within a game. Because some people only go for those. The likes of Overwatch has a similar system.
These players are then put into their own matchmaking queue, like as an example bad sports on GTA V.
Now I know what people will say "but enviro's are a part of the game" sure sure, but if people want to abuse the fact that they are there and ruin it for someone else, it would be fair for everyone if those type of players were literally put into their own matchmaking. Again, much like blowing up peoples vehicle's in GTA is a thing that is a part of the game, doesn't make it fair for the players who simply don't want to do that sort of thing.
Of course there is the argument of "but what if we come up against really good players who we can't beat so we have to throw them off" two things, one: abusing the ledge system is one of the reasons a lot of people don't play this game anymore, so thank those who do it for the lack of players that aren't exceptionally highly rated in this game, two would it be fair if someone on say: Battlefield could call a nuke to directly hit another sniper because they can't beat them? No, they are better, thats how it is. But, take faith in the fact this game has some what of a skill matching system, so this should rarely be the case.

My final point, 4) Revenge. I mentioned this early, being built with a class I have for the Berserker.
Now, you may (or may not be at all) surprised to know that I primarily main Orochi. A class I believe is one of the more rewarding, as well as often skill demanding classes in this game. Of course, I play them, I'm going to be biased, feel free to challenge me on this, I'll happily debate my reason as to why. Even if you don't agree, I will appreciate why you don't think so. With that aside, Revenge, oh... Revenge. Medieval Super saiyan coming to save us when someone is better than us. Revenge is a broken thing within this game, my only way to nerf it is a sledgehammer nerf. You cannot be allowed to alter the stats of Revenge yourself, not at all. Why? "I need revenge when I am being fought by multi-foes" aha young bucko I will address that in a second.

Why then? Why should this be this way. Simple. Revenge should, theoretically affect three attributes. Damage, Speed, Defence.
So, each class should get a different percentage of this, depending on the class will effect the outcome of revenge. But revenge can only be earned specific ways.
Deflecting proficiently and consistently on the same foe, countering them, that sort of thing. You've player a good defence, your revenge should be around the halfway bar, but it will slowly decrease, you need to get attacks in. Earning chains earns more revenge, boom, there you go you're almost there. A fight which encourages both defensive and offensive tactics, hopefully shunting out that turtle meta I see a lot of folks complain about but I usually just push them off a cliff because I am a hypocrite.
Now, ok, it will slowly decrease if you win that fight but y'know you're out of combat, oh no! Someone else comes to attack you, you are low on health, but revenge has come to save you (as it should work) keeping you in the fight but not granting you an incredible advantage over this opposing player, you still need to be good, hold your ground - not move spam.
Now, in multi-foe situations, revenge goes up much faster (as it should) so it should remain the case here, if two people are hitting you but you are blocking, y'know you kind of are good enough to stay in the fight, not getting butchered instantly. In comes revenge, you can hold your own. Maybe get a kill or even two!
But, as revenge currently is, people can exploit it, creating entire classes and plays around it.
I would very much like to see revenge be re-worked as well, I am a little tired of seeing super saiyan spinning fiery helicopter Berserkers of doom just spinning around constantly because they can't be staggered, don't lose stamina and can keep getting their revenge back up too quickly.

Needs to be a supportive feature, right now it determines the out come of one vs ones way too much.

A few side points that weren't overly big, but I thought I would like to mention.

Bleed, personally do not like it, pretty cheap and really means classes that can use it only need to cut you a few times, back off, cut you a few times then wait.
Not overly fun.

Shugoki; is a mess. Hyper armour and a moveset that just absolutely dominates half of the time. Can be quite easily taken out if someone doesn't really know how to use him though. Personally, either have it so he can actually be staggered all the time, or remove his pretty easy to pull of unblockable, as it stands he has too much of a good kit. I should know, he is one of my mains.

Anyway, I am looking forward to seeing your feedback on this and would love to know more about what guys think in terms of points I may have missed out.

Thank you all for reading, have a fantastic day.