Sure, though I worry 2 might team up on the Hero they think is most threatening, though I welcome the challenge.
Not going to make a new thread, just pitching here:
Would think it'd be great to have a progressive map Siege match ala Rush mode of the Battlefield franchise. Essentially the siege of Domination matches but with an advancing map. First stage outside the castle walls like the present Domination maps, but advancing to Close-Quarters combat beneath the portcullis once it's been broke open by the ram, and a final stage in the castle/city proper.
Each stage of the battle having progressively more environment weapons for the defenders to use (think the murder hole spikes on Sanctuary Bridge). Maybe even a Ballista to help hold the Attackers back. Defenders need to repel Attackers, dwindling down their respawn amount to 0. Attackers need to satisfy PVE objectives to advance to the next stage of the map. The maps in this game are gorgeous and I think under utilized as static boards currently. Would love a progressive map with interactive PVE objectives.