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  1. #1

    Simple raider buff ubi

    After grinding out my radier this weekend and getting pretty good with him (even before i got to maxed gear). 1. Side and spin throws into walls should always be guaranteed heavy. 2. I think a simple but fair and effective buff would be adding an "infinite" light heavy light heavy (or reverse) attack like the zerker has.

    Fyi for the newbs looking to get gud you have to use the stunning tap mix up, learn controlled and spinning throws, feint affectively, play attacking play style and parry
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  2. #2
    UbiJurassic's Avatar Community Manager
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    Thanks for the feedback on Raider! We do have buffs incoming for him. They were planned for patch 1.06, but the developers felt that it wasn't quite ready to go live yet. We'll be looking to communicate specifics, on the buffs and when it will be released, in the near future.
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  3. #3
    Another i would like u to consider is making his unlockable hyper armor. I think if one or two of these are implemented it would make the balance/buff fair
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  4. #4
    Originally Posted by SplugeKing Go to original post
    Another i would like u to consider is making his unlockable hyper armor. I think if one or two of these are implemented it would make the balance/buff fair
    Unblockable non-bash attack with HA? Yeah, no. No one should have such a maneuver. Granted, the Shug can get this with his regenerating HA, but he can't keep a guaranteed HA status going for specific maneuvers like you suggest for the Raider.
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  5. #5
    Originally Posted by Felis_Menari Go to original post
    Unblockable non-bash attack with HA? Yeah, no. No one should have such a maneuver. Granted, the Shug can get this with his regenerating HA, but he can't keep a guaranteed HA status going for specific maneuvers like you suggest for the Raider.
    LOL dear god i hope you're joking... You already contradicted yourself in your own post but Ill make my point anyway. BTW i could go on and on. Cliffs next post

    Can't speak for Kensei, never played as him

    Heavies: All three have great defense, two have uninterruptible heavy attacks and one of them also has it on their unblockable (so the shug can have it but the raider can't? Right). Their good d and/or uninterruptibles make them viable against faster attackers.

    Hybrids: LB ans valk both have solid defenses and offenses that together make them viable against faster attackers. Nobushi has plenty of offensive weapons to handle the faster attackers as well. Range, fast light attacks, unblockable kick that results in free bleed and heavies that if parried don't result in gb because of her range, so on that alone i will also say her d is manageable at worst.

    Zerker: Plenty of speed, offense and defensive tools to beat fast attackers. O btw also has hyper armor too.

    Basically every character has tools, that if used correctly, allow them to beat every character (exclude Kensei i dont know enough about him). Some are at a disadvantage for sure but if you've never played as a Raider against a PK, you should avoid posting in this thread.

    I play WL, zerker and raider. I'm a pretty darn good raider, i win way more matches than lose vs everyone except PK, oorochi and warden. The matchups i face as a raider are uncomprable to the WL and zerker matchups. I do ok at best (definitely lose more than win) against Oorochi and Warden, but i literally never win against PK, i've deemed it basically impossible against anyone who has more than an hours worth of play time as a PK. God forbid she flickers too

    If you haven't played the matchup, then you have nooo idea how frustrating it is for her to dodge around like a frog on meth, while you are sitting there with the slowest attacks and guard change in the game. Yet she dances around spamming light and zone attacks, when you think you finally have and opening for a heavy or unblockable she manages to lunge from 10 feet away and hits you with light attack faster than your already started heavy or unblockable attack.
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  6. #6
    Cliffs:

    The raider needs a buff. Every character has tough matches but his against the PK is almost impossible. I think something that the devs should consider is making either his heavies or unblockable uninterruptible
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  7. #7
    @SplugeKing: Way to ignore part of my post; I clarified that the Shug cannot, under any circumstance, maintain guaranteed hyper armor during specific maneuvers. What the Shug cannot have, is what you are asking for to be gifted to the Raider's UB attack. One of these, is not like the others ☺
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  8. #8
    The shug has hyper armor for unblockable if he didn't get hit before the start up. Maybe hyper armor for raiders unblockable is too far but hyper armor is some form is a reasonable buff for him
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  9. #9
    Give HA to Raider Zone is a pretty good idea. I don't think it too much of a buff. Raider doest not have any tool of safe damage. His guard switch is the crappiest. You need to master wall-stun technique in order to get some damage from a GB. Hell even GB > Zone that eat half of your stamina doesn't guarantee 100% cause it can get parried for some reason. In summary, he's slow, in defense and in attack, he doesn't have guarantee GB damage. He needs buff.
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  10. #10
    Originally Posted by VanishWolfen Go to original post
    Give HA to Raider Zone is a pretty good idea. I don't think it too much of a buff. Raider doest not have any tool of safe damage. His guard switch is the crappiest. You need to master wall-stun technique in order to get some damage from a GB. Hell even GB > Zone that eat half of your stamina doesn't guarantee 100% cause it can get parried for some reason. In summary, he's slow, in defense and in attack, he doesn't have guarantee GB damage. He needs buff.
    Thank you. Even his throws into walls don't guarantee a heavy if the raider is sort of 'out of position'. Other heroes have hyper armor and one has it during their unblockable, in addition all those other heros have better offensive capabilities than the raider even without the hyper armor.
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