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  1. #31
    Originally Posted by TheLastPandaa Go to original post
    Let me use your words here:
    most of poeple who say conq is STRONG is because they play at low elo.
    That is a VERY good point lol
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  2. #32
    I decided to play the conqueror (conk) for a little and his problems are two fold: weak/slow damage(dmg) and not really fun to play as or against.
    This is how I'd quick patch him until they get around to a rework.

    1. Increase speed and dmg of light attacks
    - increase speed of side light (-100ms)
    - increase dmg of top light (+5 dmg)

    2. Unblock-able dmg
    - make the third charge of the heavy charge mechanic unblock-able
    - give every heavy attack the ability to be charged

    3. Ability to counter guard-break (cgb) with charging his heavy(hvy) attack
    - also make it not interrupt his charging mechanic, so if you guard break the conk at his level 3 hvy charge he still has it charged afterwards, assuming he successfully cgb.

    4. Increase dmg of heavy attacks
    -increase dmg of hvy (+10 dmg)
    -increase dmg of each charge level ( +5 per charge)
    -increase dmg of zone attack (+10 dmg)

    I believe these changes would make him a true hvy hitter and give him a reason to attack.

    Now for some "fun" changes that would take some time to implement or even do at all.

    1. Add combos
    - Hvy -> light (infinity)
    - Zone -> instant charge level 3 hvy

    2. Remove shield bash
    - from combos

    3. Change Shield bash (A + direction)
    - Change into an unblock-able dmg attack, like Raiders unblock-able not the weak feat.
    - Change into a Conk vortex, add the able to cancel it by pushing B.
    - Change into a pure team ability, greatly increase stamina dmg and keep knockdown but make the recover to great for any guaranteed dmg for the conk.
    - choose 1

    4. How do you parry a flail?
    - add hype armor to all attack but you take +30% more dmg, if hit while in hyper armor. (or maybe just hvys or lights)
    - add dmg to your enemy if your parried. So if your parried you do 12-30 dmg to the enemy but your still parried. You cant stop momentum.
    -choose 1 or not

    5. Feats
    - combine all heavy feats from all factions
    - if some feat combos are to strong, buff unused feats.

    Thanks, I hope you enjoyed this post................................
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  3. #33
    Originally Posted by D4rkgrizzly Go to original post
    I decided to play the conqueror (conk) for a little and his problems are two fold: weak/slow damage(dmg) and not really fun to play as or against.
    This is how I'd quick patch him until they get around to a rework.

    1. Increase speed and dmg of light attacks
    - increase speed of side light (-100ms)
    - increase dmg of top light (+5 dmg)

    2. Unblock-able dmg
    - make the third charge of the heavy charge mechanic unblock-able
    - give every heavy attack the ability to be charged

    3. Ability to counter guard-break (cgb) with charging his heavy(hvy) attack
    - also make it not interrupt his charging mechanic, so if you guard break the conk at his level 3 hvy charge he still has it charged afterwards, assuming he successfully cgb.

    4. Increase dmg of heavy attacks
    -increase dmg of hvy (+10 dmg)
    -increase dmg of each charge level ( +5 per charge)
    -increase dmg of zone attack (+10 dmg)

    I believe these changes would make him a true hvy hitter and give him a reason to attack.

    Now for some "fun" changes that would take some time to implement or even do at all.

    1. Add combos
    - Hvy -> light (infinity)
    - Zone -> instant charge level 3 hvy

    2. Remove shield bash
    - from combos

    3. Change Shield bash (A + direction)
    - Change into an unblock-able dmg attack, like Raiders unblock-able not the weak feat.
    - Change into a Conk vortex, add the able to cancel it by pushing B.
    - Change into a pure team ability, greatly increase stamina dmg and keep knockdown but make the recover to great for any guaranteed dmg for the conk.
    - choose 1

    4. How do you parry a flail?
    - add hype armor to all attack but you take +30% more dmg, if hit while in hyper armor. (or maybe just hvys or lights)
    - add dmg to your enemy if your parried. So if your parried you do 12-30 dmg to the enemy but your still parried. You cant stop momentum.
    -choose 1 or not

    5. Feats
    - combine all heavy feats from all factions
    - if some feat combos are to strong, buff unused feats.

    Thanks, I hope you enjoyed this post................................
    WOW! that would make him even stronger than he was before the nerf.
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  4. #34
    RatedChaotic's Avatar Banned
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    Originally Posted by DrExtrem Go to original post
    If the conq. starts to wind up, I guard break them. No conq. worth his salt winds up, when you can guard break them.

    The general problem is, that the conqueror had only one good move. The rest was trash or not really working even before the patch.
    problem with that is a good conq starts the windup out of gb range and tries to get you with his secondary swing. I like to charge up miss the first swing intentionally comeback with the secondary swing into shield bash and light attack combo.

    Take this thread for example.....the op doesnt even play the conq so why should I listen to him. If my win/loss was negative with him I would consider it. But its not.

    The best ones are.....I played the conk for a few mins I know everything about him lol
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  5. #35
    Originally Posted by RatedChaotic Go to original post
    problem with that is a good conq starts the windup out of gb range and tries to get you with his secondary swing.

    Take this thread for example.....the op doesnt even play the conq so why should I listen to him. If my win/loss was negative with him I would consider it. But its not.
    Yeah I would looove to see someone attempt a GB on my windup LOL. These guy don't get it. They think they should be able to play every hero and have the same KD. I mean look at Street Fighter, players are good with some characters and suck with others.

    I tried the so called overpowered PK prior to the patch and was just slapped like a newborn baby.
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  6. #36
    The_B0G_'s Avatar Senior Member
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    Give him heavies he can cancel. The nerf only took away his shield bash spam as far as I know, which definitely needed to be done, he's still a powerhouse on defense and is very hard to kill quickly. The fact he can't feint limits his options for opening up opponents.
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  7. #37
    DrExtrem's Avatar Senior Member
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    Originally Posted by RatedChaotic Go to original post
    problem with that is a good conq starts the windup out of gb range and tries to get you with his secondary swing. I like to charge up miss the first swing intentionally comeback with the secondary swing into shield bash and light attack combo.

    Take this thread for example.....the op doesnt even play the conq so why should I listen to him. If my win/loss was negative with him I would consider it. But its not.

    The best ones are.....I played the conk for a few mins I know everything about him lol
    I don't pretend to be a conqueror pro and I mostly play vs. bots for obvious reasons. but winding up successfully, is an art of itself.

    But quite often, conquerors wind up and you shoulder charge or guard break them.
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  8. #38
    UbiJurassic's Avatar Community Manager
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    This is all great feedback for conqueror.

    Like UbiNoty said, we know that conq isn't doing so hot right now and we hope to have more information regarding potential adjustments to him soon.

    Please do continue to leave your feedback on him though! It's great information for the team to have.
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