I also wonder if we can a new option on Terrorist Hunt to disable Nitros and Barbed Wire. Definitely don't get rid of them on this game mode completely, and keep them on matchmaking. But with a group of friends or just lone wolf. I would like this because Terrorist Hunt can be used to run around practicing aim and flicking to heads.Originally Posted by Ubi-Zoro Go to original post
And also with practicing aim, it will be very nice, if we could get a practice aim map or mode. Like moving targets from far range, and you can adjust the speed. I'm not expecting that to come any time soon, but would be nice, even better if you can practice aim while searching for a match, that can take awhile when playing ranked late at night.
Also another nice touch would be, buying operators, attachments, and camos, when in-game when selecting your operator.
Something a little like this...
I can offer some of my thoughts on the topics from now on if it's so desired, but the point of these is more focused for the playerbase to discuss among each other.Originally Posted by WBBCoop Go to original post
Here are a few quick thoughts on Clubhouse from me:
Clubhouse is one of my favorite maps. I like the layout and design of the building a lot and usually have a lot of fun in matches here.
Personally, I don't usually change my operator choices based on the map -not for clubhouse at least, so I usually end up running my standard :
A: Blackbeard/IQ/or Ash
D: Frost/Mira/Valk/or Mute
My favorite location to defend is probably the garage area, least favorite has got to be bar.
I prefer secure area on basically every map, but bomb can be pretty fun on Clubhouse as well.
1) In your opinion, what is the best area of the map for defenders/attackers?
The map is fairly balanced, but garage can be a deathtrap if the attackers are good. Basement areas can be difficult to access if the defenders reinforce too well for the attackers.
2) Which Operators shine on this map? Which operators have you struggled with here?
Heavy operators may have the worst time here, as flanking and roaming quickly can be of huge benefit.
3) The camera placement, how well is the map covered by defender cameras?
Acceptable
4) Objective placements, which is your favorite location? Least favorite?
I dislike defending the bar, and bedroom can be tricky
5) Which game modes do you prefer on this map?
Secure/Hostage
6) Spawn locations, yay or nay on the current locations?
Alley spawn near the strip club is spawn-killable, as is the kennel & warehouse area. Some more cover could be useful, mainly at the kennel area
7) Has this map made you play the game differently?
No
8) Map layout, what do you think of the design of this map?
Very horizontal gameplay compared to many maps but still with some layers to keep it interesting
9) What is something that a new player should know when playing this map?
Beware window peeking and many breakable floors for cluster charges or Buck
10) What is your overall opinion of this map? Where would you rank it among the other maps in the game?
A solid map, 8/10
Are you not part of the player base?Originally Posted by Ubi-Zoro Go to original post
It doesn't matter that you have an Ubi-name..you have a personal opinion that crosses any boundaries here. Your not 'taking sides' or pushing any agenda on us and we certainly don't feel like we are being judged for our comments. I know your not implying this anyways..just wanted to point it outWe (im not alone) would be interested in hearing your thoughts. We dont expect you to reply to 10(11) questions, simplicity works for you. Thanks man!
I cant really say which section of the map is more advantageous than the other. Then again, I always try to mix things up a bit. Try blowing the wall in the corner by the pool table to strip club. Castle can lock stripper down tight. One impact nade allows you to watch the top hatch above the pool table, the stairwell doorwall, the garage entry direction, the stage and the pool table window.
Incorporating Strip club with Bar area gives us so many more options than looking at them individually. Bar is Huge if you dont see any walls.
Enter the building at spawn side wall to workout/bedroom upstairs if you dont feel like droning. You can sweep the map quickly with Sledge and Monty from this entry point.
These concepts work well for us not only on Club but on other maps as well. Hope this helps for anyone else too.
We've seen suggestions for something similar in the past, not sure if the suggestions stuck with the team, but you're definitely not alone.Originally Posted by Joshhhuaaa-SC Go to original post
Thanks coop,Originally Posted by WBBCoop Go to original post
I will definitely have to try out some of your suggestions next time Obj is in Bar! It's probably just been a string of unlucky rounds there that knocked it down my list.
Well everyone, another week has come and gone so it's time for us to start a new discussion!
Thanks to everyone who posted and shared their feedback this week, I hope to see you all join the next discussion where we will be discussing the operator Frost.
Feel free to continue this discussion or any of our previous discussions : http://forums.ubi.com/showthread.php...ses-All-Topics