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  1. #21
    He was fine before the patch. Not sure why people called it a 50/50 when you could get out of it reliably 100% of the time, at the very most you would cop the double light if you were slow to react. Now it took a huge nerf. People are rolling out of my attacks before I get the light attack after a bash. Getting CGB after feinting a bash to a GB. Bash is now easy to dodge. Almost useless to feint atm, so you have to commit to sending it out.

    Youve certainly removed this class from the tier that warlord, lawbringer, and PK (if lag is meh), and maybe valk are in. Not campaining to nerf those heroes either, but I dont think warden can keep getting nerfed to his bread and butter move, until literally everyone on this forum decides when its good enough for them. Because that wont happen.
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  2. #22
    Originally Posted by Mudflaaaps Go to original post
    Because warden is the top character in the game and at high level play he absolutely batters EVERY other character. Peacekeeper is great at slaughtering noobs, but anyone with skill (or any warden ever) can easily counter one.
    Yep, that's why Wardens are slaughtering PKs in tournaments.......oh wait....it's actually the opposite.

    To those who say removing the GB from shoulder bash, do you know that that GB is the only thing that prevent people from simply turtling and dodging the shoulder bash and get free GB on Warden?

    Here's the trick: In 1.06, warden can no longer cancel into GB when the bash start moving, so dodge when the bash starts moving instead of preemptively and get easy GB on Warden.

    And that's just one of many ways to counter warden's vortex, at high level play when people know spacing and how to counter it, spamming vortex is suicide.

    Read this reddit post on how to counter vortex:
    https://www.reddit.com/r/Competitive...hable/dgytufg/
    There are 4 Different things that a Warden can do from his Shoulderbash, and for each, a counter/punish:
    -> Cancel into GB (Light attack into it)
    -> Full charge (Dodge, Guardbreak guaranteed.)
    -> Let it go (Also dodge, gb guaranteed. But you need to be fast. I personally have no time pulling it off, but I reckon the time window is fairly short if you forget to input your GB early)
    -> Cancel and hope for a parry (If he starts spamming cancelled shoulders, just spam Guardbreaks. You'll eventually catch him mid-sidestep OR right after he cancelled, during his new 200ms vulnerability frames)
    Obs: NONE of this can be done on reaction. Its a mind/prediction game, but nothing the warden does can be done on reaction anymore either, so basically its your "mind, guessing, reading skills" vs his own.
    Obs 2: If you're a Warlord, you can instead of light-attack into it, Just headbutt. It beats ALL of the choices aforementioned except the "soft-charged Shoulderbash". So its probably the safest counter out of the Vortex... however you only get 10 damage in. And a VERY smart Warden will notice what you're doing and after he hits you with a light just start dashing backwards and charging a new shoulder as you miss the headbutt.
    Obs 3: Basically, the punishment changes with this new patch are that now you can punish a "sb cancel" spam with guardbreaks and light-attacks (I'd suggest the former, since a poorly timed light attack may get parried) and that now the window to Guardbreak a missed shoulderbash is big enough to be done fairly consistently with any character (Back then pretty much only Raider could do it.)
    But it's always easier to ***** and moan instead of learning how to counter.
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  3. #23
    Originally Posted by UrWaifuAintReal Go to original post
    Yep, that's why Wardens are slaughtering PKs in tournaments.......oh wait....it's actually the opposite.

    To those who say removing the GB from shoulder bash, do you know that that GB is the only thing that prevent people from simply turtling and dodging the shoulder bash and get free GB on Warden?

    Here's the trick: In 1.06, warden can no longer cancel into GB when the bash start moving, so dodge when the bash starts moving instead of preemptively and get easy GB on Warden.

    And that's just one of many ways to counter warden's vortex, at high level play when people know spacing and how to counter it, spamming vortex is suicide.

    Read this reddit post on how to counter vortex:
    https://www.reddit.com/r/Competitive...hable/dgytufg/


    But it's always easier to ***** and moan instead of learning how to counter.
    If you think bash cancel is fine. Why not giving lb shove cancel into gb ?
    Why not giving long arm czncel ? Why not giving nobushi kick cancel into gb ?

    Why not give shugoki embrace cancel into gb ? Can you see the problem now ?
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  4. #24
    Originally Posted by Lord-Micidial Go to original post
    If you think bash cancel is fine. Why not giving lb shove cancel into gb ?
    Why not giving long arm czncel ? Why not giving nobushi kick cancel into gb ?

    Why not give shugoki embrace cancel into gb ? Can you see the problem now ?
    Canceling is perfectly fine as long as there are punishment and downside to it. Mind game add an intellectual aspect into the game makes it much more interesting as long as the reward for guessing right is balanced for both sides. Warden as of right is balanced, everything he does there is a counter to it with proportional reward if you guess right.

    Actually right now, at high level play it's extremely hard to land a bash on someone without landing a top light (which gets parried or blocked the vast majority of the time) or after dodging an attack, initiating shoulder bash and let it goes from neutral is suicidal because the players there know how to do proper spacing and will dodge it easily and guardbreak you, and it's near impossible to land subsequent shoulder bashes.
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  5. #25
    Warden is now balanced.


    Stop arguing.
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  6. #26
    Originally Posted by UrWaifuAintReal Go to original post
    Canceling is perfectly fine as long as there are punishment and downside to it. Mind game add an intellectual aspect into the game makes it much more interesting as long as the reward for guessing right is balanced for both sides. Warden as of right is balanced, everything he does there is a counter to it with proportional reward if you guess right.

    Actually right now, at high level play it's extremely hard to land a bash on someone without landing a top light (which gets parried or blocked the vast majority of the time) or after dodging an attack, initiating shoulder bash and let it goes from neutral is suicidal because the players there know how to do proper spacing and will dodge it easily and guardbreak you, and it's near impossible to land subsequent shoulder bashes.
    So what ? Lol its almost stamina free, safe, and efficient.

    Most top wardens confirmed that nerf is useless, but ok.

    Well im not that surprised, on pk subfirum some ppl claim that now pk is balanced too.
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  7. #27
    Originally Posted by Lord-Micidial Go to original post
    So what ? Lol its almost stamina free, safe, and efficient.
    It is stamina free but it's not safe, the only safe thing about it is cancel into block, if you try parry the opponent can always mix up their attacks. Oh and if you try to spam it from neutral, your opponent will catch on and GB you for an untechable GB when you're trying to dash int SB.

    Most top wardens confirmed that nerf is useless, but ok.
    Nope, most top tier players confirmed that Warden is now useless for competitive play, leaving only Warlord and PKs. Warden will still be a noob stomper but against anyone with a brain, spamming shoulder bash is suicidal.

    Well im not that surprised, on pk subfirum some ppl claim that now pk is balanced too.
    Try to pay a visit to r/CompetitiveForHonor where the top competive players regular instead of this cesspit of idiotic whiners, most agreed that Warden's vortex wasn't even OP pre-nerfed except maybe for the low stamina cost and the late cancel into shoulder bash. Now SB can no longer be canceled into GB late (when it starts moving) anymore and coupled with even more nerfs like 200ms canceling delay and 100ms added recovery on whiff, Warden's no longer viable for competitive play because nothing he does except canceling into block is safe anymore.
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  8. #28
    It's that SB cannot be punished with a GB that gets me. Any other attack's initial and recovery frames provide a window for a guaranteed GB counter.

    SB for some reason is an exception. They should not be able to tech a GB counter if I know their diving into a SB and grab them 1st. Or after dodge (or 1vX gank) when they are in animation lock recovery frames they should not be able to CGB (but they can).

    Its like the only attack in the game allows teching of GB counters. Looks like an oversight, not a design intention, so I'd like that corrected.

    And I think making this change balances the skill for risk reward. A toe-to-toe SB you are risking giving your opponent a free GB, so you can't be predictable. A light disrupt isn't enough of a punish. Nevermind the fact they can cancel to parry/top-counter.
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  9. #29
    Originally Posted by UrWaifuAintReal Go to original post
    It is stamina free but it's not safe, the only safe thing about it is cancel into block, if you try parry the opponent can always mix up their attacks. Oh and if you try to spam it from neutral, your opponent will catch on and GB you for an untechable GB when you're trying to dash int SB.



    Nope, most top tier players confirmed that Warden is now useless for competitive play, leaving only Warlord and PKs. Warden will still be a noob stomper but against anyone with a brain, spamming shoulder bash is suicidal.



    Try to pay a visit to r/CompetitiveForHonor where the top competive players regular instead of this cesspit of idiotic whiners, most agreed that Warden's vortex wasn't even OP pre-nerfed except maybe for the low stamina cost and the late cancel into shoulder bash. Now SB can no longer be canceled into GB late (when it starts moving) anymore and coupled with even more nerfs like 200ms canceling delay and 100ms added recovery on whiff, Warden's no longer viable for competitive play because nothing he does except canceling into block is safe anymore.
    So most top players just confirmed cheese class without cheesy bashes is no longer cheesy enough for competitive scenario.

    That means the whole game is a bs.

    Watch the video of tru3 about wardens. You may learn so something sbou the cheap gameplay of this title
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  10. #30
    Originally Posted by Brologna_Xeno Go to original post
    It's that SB cannot be punished with a GB that gets me. Any other attack's initial and recovery frames provide a window for a guaranteed GB counter.

    SB for some reason is an exception. They should not be able to tech a GB counter if I know their diving into a SB and grab them 1st. Or after dodge (or 1vX gank) when they are in animation lock recovery frames they should not be able to CGB (but they can).

    Its like the only attack in the game allows teching of GB counters. Looks like an oversight, not a design intention, so I'd like that corrected.
    Not to mention they can cancel it and parry dodge attacks or counter top light
    But hey warden is trash now.

    Some people should learn to play a real class, kensei for example, and then come here to say warden is mediocre
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