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  1. #151
    Originally Posted by Nandomps123 Go to original post
    It's true the warden against a top player its easy to defeat, all the classes that have a good dodge can easily win
    Thats at least 400 Km far from the truth.

    Besides, good dodge means assassins. And assassins means pk. And we already claimed that Pk is vene more broken.
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  2. #152
    Originally Posted by Nandomps123 Go to original post
    It's true the warden against a top player its easy to defeat, all the classes that have a good dodge can easily win
    Even Shugoki and Lawbringers, the classes that have the worst dodge in the game can dodge it, it's harder but is definitely possible.

    Also learn spacing, unless you're within touching distance with the warden, the shouder bash is one of, if not the easiest bash in the game to dodge.

    For the records, every type of 50/50 are bad, and unhealthy for the game, UNLESS you use a cooldown for such skills.

    Having a spammable 50/50 is just wrong, and stupid..
    Your opinion, please do not spout it as fact.

    for a reason that lb don''t need to risk a parry and he will go into a 50/50 situation just by blocking and shoving after which makes it a very lame matchup against all classes
    Unless your have the reaction time that of a grandma, dodging a 500ms attack that you know is probably coming soon is not hard, and thus LB shove is no 50/50

    if you guys are fine about him cancelling a SB into a GB, why conqs, nobushi and LB's can't do the same with their bashes ? I would love to cancel a long arm and have a guaranteed GB because i can cancel mid animation something that I shoudn't.
    Because those classes have other tools in their kit and different attributes?
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  3. #153
    Originally Posted by kweassa1917 Go to original post
    You can dodge a bullet if you react fast enough. I wonder if this fact makes you feel safer and more confident when you're held at gunpoint from someone.
    If you've watched stream alot like me you'd see players dodging it with those chars very consistently, should the game be balanced for bads?


    Yeah. Since close-range combat is one-sidedly stupid easy for the Warden, both parties stay out side of GB reach... and basically keep that way waiting for the other guy to make a mistake. Welcome to "Turtlemeta: Origins"
    Are you aware that to initiate the bash from neutral hoping for the bash to have any chance to , warden must dodge into shoulder bash or light attack and during the dodge or the start up, he can be GBed? And no, you don't have to stay out of GB range, you just need to not be withing touching distance, literally, with the warden.


    It's a good opinion, certainly better than yours, isn't it? Defending a mechanic that forces the other player to flip a coin to decide whether he's hit or not, is like epitome of "lame" in a fighting game.
    You don't even have to flip a coin, unless you're at very close range, everything warden does is reactable. Warden post-1.06 is that the one that has to flip coin because he can no longer react to his opponent's moves.


    Except the incoming light is by itself a GB-light 50/50 at close ranges, although a bit more lenient in the requirements to counter on reflex. Thing is, you guys defending broken OP shi* have this weird tendency to pretend that the class-in-question uses nothing else but the skill-in-question. As if it was a controlled environment testing with a machine that uses a variation of same two skills in predictable intervals.
    Those things are only "broken OP sh*" if you are bad and refuse to learn how to counter it. Against good players, abusing those "broken OP shi*" will get yourself killed in 1.06.


    Like what?
    http://forums.ubi.com/showthread.php...1#post12602565
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  4. #154
    Personally I have noticed nothing different. Still the same ole vortex spamming machine.
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  5. #155
    Originally Posted by Aibjorn Go to original post
    Personally I have noticed nothing different. Still the same ole vortex spamming machine.
    Yup. They also are planning to make rolling punishable by getting a free GB.... Just great, that makes the escape from warden vortex harder, come on. His GB out of shoulderbash is already stupid enough and now this. This aint helping the balancing of warden!
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  6. #156
    Still not thinking about removing GB out of shoulderbash ubisoft? Getting tilted of this so cheap and cheesing warden move.....
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  7. #157
    Thay should completly remove Warden's shoulder bash. It looks stupid and awful and cheap. Wtf is that some hero go forward 4-5 meters like he is a superman. It looks so bul****. give hime something else. I like shield bash, I like warlord's headbut. I like valkyria vortex and LB's,too. But what the hell is Warden's vortex that he is going forward with his shoulder? again, it looks bul**** and stupid.go with shoulder to enemy's weapon.
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  8. #158
    Originally Posted by Tomas_Jari Go to original post
    Thay should completly remove Warden's shoulder bash. It looks stupid and awful and cheap. Wtf is that some hero go forward 4-5 meters like he is a superman. It looks so bul****. give hime something else. I like shield bash, I like warlord's headbut. I like valkyria vortex and LB's,too. But what the hell is Warden's vortex that he is going forward with his shoulder? again, it looks bul**** and stupid.go with shoulder to enemy's weapon.
    Someone got wrecked by a Warden lol
     2 people found this helpful
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  9. #159
    Originally Posted by Tomas_Jari Go to original post
    But what the hell is Warden's vortex that he is going forward with his shoulder? again, it looks bul**** and stupid.go with shoulder to enemy's weapon.
    And you say you like WL who's charging with his head at the ennemies?
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