Hello everyone
Since the warden nerf update has been live for a week or two, what is your opinion so far? Do you notice the differences that big when you face a warden or not?
In my opninion, i don't like the next things on warden when i'm fighting him:
- GB out of shoudlerbash (no matter if you make the timing shorter, this is an example of a very bad 50/50). I would like to see this being removed. Just make it like warlord headbut: when the bash is missed, you get a free guardbreak.
- Unlimited shoulder bashes with very little stamina usage. Make it cost the same amount of stamina like warlord headbut.
It would be nice to see when the warden can't gb out of shoulderbash anymore with some kind of a visual option.
Warden is a great hero and has a lot of options. But wardens who relies on bashes is just not enjoyable, and this is being seen as "cheesing".
Thoughts?
Before patch when exp warden cancel shoulderbash into gb he catch you at start of dodge animation now when he cancel he catch you in mid of dodge animation so this patch dont change anything warden is still vortex op spammer with light or gb.Same for PK patch almost change anything she cannot stay on place and spam light but she can spam chain attack and w8 0.5s for recovery and start again so same no change.only way how nerf pk attack spamming is more stanima cost and longer stamina recovery (if dev dont want nerf her attack speed this is only way how nerf pk)
Developer comments: The current light > light spam of the Peacekeeper is annoying and it’s very hard to react on the second light. We didn’t want to fix this by making the second light slower as we want to keep some fast attacks. Instead, we’re increasing the second light’s recoveries on Block and Hits in order to put the peacekeeper at frame disadvantage if she doesn’t commit to the chain finisher. She will lose the initiative and will get hit by fast attack if she continues spamming light.
Get hit by fast attack-Thats mean this is good only for Berserker/Orochi/Valk all other heroes have slower attack and get hit before can hit PK.
I doubt anyone would disagree that the 50/50 is an awful gameplay mechanic. To be totally honest, I don't struggle with this myself, I find wardens to have an annoyingly powerful arsenal of moves (very strong defense, lightning quick attacks, painful Zone attack) but the shoulder bash is used as a cheesing method.
the warlords headbutt is no better really, both need the timing adjusted. The warden just should not be able to cancel it into a guard break. Ok, cancel it. But into a guard break? It should be able to be cancelled like any other attack that can be, by pressing the cancel button. Then there's a tiny, TINY delay (like all attacks) before you can follow up. THEN you can guard break. Wouldn't that fix it?
As for endless shoulder bashes...who cares, they're easy to dodge and predictable. I'd rather a warden used shoulder bashes than constant zone flicking and zone attacks. That sh it gets boring really fast.
And PK's doing neverending light spams or Lawbringer's doing the same backflip-move **** over and over again isn't cheesing?Originally Posted by Vengeful_L0rd Go to original post
God, you guys have problems - the Warden is a hero with an average moveset at best, why you guys are still keep crying for more nerfs on that guy is completely beyond me.
I agree with this. Warden really doesnt need GB out of bash to be a top-tier hero.Originally Posted by PecarCZ Go to original post