🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #21
    Originally Posted by razabak10mm Go to original post
    Moar cliffs/spikes/fire/etc please!

    How else can a no name level nothing get some revenge on that cheese a$$ 108 that just spammed him to death? I love it.

    So I'm playing the Viking map with all the bridges (forgot The name). There's Big Shug gaurding the bridge like he owns the damn thing. Well eff that I think, I'm gonna Raider charge his fat *** right off the thing.

    Nope. Oni charge and I'm the bowling pin, he's the ball. Remember that this is before they nerfed it.

    Course I get mad and charge right back up there. I'll just dodge it this time cause you know another Oni is coming.

    Charge. Dodge. Raider goes flying. Raider goes splat. Son of a....

    Well maybe if I time my charge just right I can get this guy. I'm going back, cause now I'm really pissed.

    This time I was kicked off quicker than a United Arline's passenger.

    At this point all I can do is laugh. I'm literally sitting there laughing at my tv.

    Know what Big Shug? You're right buddy, that bridge is yours. You earned it. One of the most epic things I've seen on this game.

    That's the only time I've seen a samurai earn the right to ax hump. All I wished is that he could stand on his bridge and ax hump in challenge to anyone who dared oppose him.

    Skol! to you random Big Shug!!! You can ride dirteh with me any time.
    Well shuko has uninterruptable stance so dont know whyd you try to charge before breaking it, all it does then is remove it and leave you wide open, and fighting a shuk on a small bridge is just a bad choice, a bad judgement. Its a learning curve, i had to learn it too. Let em stand on the bridge, dont approach unless 2+ approaching from different sides, that way if 1 gets knocked off he now has to fight the other. Strategy, gotta use it sometimes.
    Share this post

  2. #22
    Originally Posted by wethebishop Go to original post
    I'm not saying that environmentals shouldn't be in this game.

    But for you to die instantly, without any kind of reaction possible, is incredibly dumb.

    In duels, two opponents have to start walking around together to go to a reasonable place to fight. In some maps, that's just a little corner. And then you always have to wonder if you're opponent is in the minority that will just try to throw you off. When we start throwing each other off, the game starts to revolve around it and usually ends too quickly. When we don't throw each other off, we're restrained in what abilities we can use in certain situations and constrained by where we can fight. It affects the game too much.

    If you get parried and someone tries to throw you off, there should be something that the player can react to that prevents an instant fall to death. There needs to something. I want to be able to fight on that thin bridge in an intense fight. I want to try to throw each other off! But I don't want the game to revolve around it.

    Think of how many GB's are successful in a given fight, whether from a parry, one that comes from GBing while the opponent goes for a heavy, or just a straight GB. At that very first successful GB in a given fight in many areas on these maps, a match will end. Add in there the fact that GB counter pushes people off, shoves push people off, other abilities push people off, and even normal weapon swings push people off.

    Currently, much of the player base simply won't fight in certain areas. You can change that.

    Please, give us something we can react to that lets us prevent a fall at that last moment before falling. The same should go for spikes.

    TLDR: Let me press the GB button or something to prevent a fall as I'm in the process of falling off of a ledge or into spikes.
    are you stupid enough not to know there have light attack
    Share this post

  3. #23
    I wish these threads would just stop. There are ledges.....get over it. Everyone knows they are there and everyone can use it within their strategy during the fight. People act as if there are no environmental advantages in any kind of fight. For crying out loud if you go outside and fist fight someone in your front yard there would be something outside that can be used to the advantage of one. I can not understand why the whining continues about this. Nothing is fair in life....work hard and get what you want. Just my thoughts. Best of luck on your quest to get rid of ledges.
    Share this post

  4. #24
    are you stupid enough not to know there have light attack
    The existence of light attacks doesn't solve this problem. If you just tried to light spam me, I would parry you and throw you off of the ledge.

    I wish these threads would just stop. There are ledges.....get over it. Everyone knows they are there and everyone can use it within their strategy during the fight. People act as if there are no environmental advantages in any kind of fight. For crying out loud if you go outside and fist fight someone in your front yard there would be something outside that can be used to the advantage of one. I can not understand why the whining continues about this. Nothing is fair in life....work hard and get what you want. Just my thoughts. Best of luck on your quest to get rid of ledges.
    Actually, it is fair; we can both throw each other off of the ledges. What's being disputed is whether or not this is good game design. Even the devs acknowledge that this won't work with ranked mode in its current state. Results on the ladder would be less consistent with this aspect because the lesser skilled might find themselves winning against the more skilled more often. My biggest issue with it is that the matches end too quickly in the presence of environmental hazards. I want the game to be more popular. It can't be more popular in its current state.

    No one wants to get rid of ledges. We want to change the way ledges work. Please read well.
    Share this post

  5. #25
    Originally Posted by Beetlejuice1686 Go to original post
    Well shuko has uninterruptable stance so dont know whyd you try to charge before breaking it, all it does then is remove it and leave you wide open, and fighting a shuk on a small bridge is just a bad choice, a bad judgement. Its a learning curve, i had to learn it too. Let em stand on the bridge, dont approach unless 2+ approaching from different sides, that way if 1 gets knocked off he now has to fight the other. Strategy, gotta use it sometimes.
    Mmmk, so git gud? Got it, thanks for the insight. 🙄

    I'm sorry you missed it, but that was sort of the point of my post.

    I was just relaying a funny story at my own expense on why they need to keep ledges. It makes the game better. I wasn't exactly looking for an essay on the tactical disadvantages of facing Big Shug on a bridge.
    Share this post

  6. #26
    Originally Posted by UbiNoty Go to original post
    I believe we're looking at ledges and other environmental aspects and how they affect gameplay (especially as we start thinking about ranked) - we do think environmental hazards add an extra dimension to gameplay, but we also don't want it to be abused and exploited. We don't have any updates on this currently, but I just wanted to let you know that it is something we are aware of and thinking about.
    while reducing some of the pits and holes, it would be nice to see some more innovation like that bridge map and the switch trap. Nothing feels better then actually hitting someone with that trap
    Share this post

  7. #27
    Originally Posted by wethebishop Go to original post
    The existence of light attacks doesn't solve this problem. If you just tried to light spam me, I would parry you and throw you off of the ledge.



    Actually, it is fair; we can both throw each other off of the ledges. What's being disputed is whether or not this is good game design. Even the devs acknowledge that this won't work with ranked mode in its current state. Results on the ladder would be less consistent with this aspect because the lesser skilled might find themselves winning against the more skilled more often. My biggest issue with it is that the matches end too quickly in the presence of environmental hazards. I want the game to be more popular. It can't be more popular in its current state.

    No one wants to get rid of ledges. We want to change the way ledges work. Please read well.
    LoL, Let me get this straight, you say the guy is more skilled but died to the less skilled fighter by getting thrown off?...LAWL good thing he has more skill. Maybe it will help him next time he is by a ledge with the less skilled fighter. OR maybe I just didn't read well enough and the words mean something entirely different.
    Share this post

  8. #28
    Pope138's Avatar Member
    Join Date
    Dec 2015
    Location
    Chicago, IL
    Posts
    357
    I think they're fine the way they are. Anytime I'm killed via environment I instantly recognize it as my mistake. Yes, even against warlords.
     1 people found this helpful
    Share this post

  9. #29
    Originally Posted by Pope138 Go to original post
    I think they're fine the way they are. Anytime I'm killed via environment I instantly recognize it as my mistake. Yes, even against warlords.
    Well said.
     1 people found this helpful
    Share this post

  10. #30
    Originally Posted by Beetlejuice1686 Go to original post
    Well shuko has uninterruptable stance so dont know whyd you try to charge before breaking it, all it does then is remove it and leave you wide open, and fighting a shuk on a small bridge is just a bad choice, a bad judgement. Its a learning curve, i had to learn it too. Let em stand on the bridge, dont approach unless 2+ approaching from different sides, that way if 1 gets knocked off he now has to fight the other. Strategy, gotta use it sometimes.
    Or, if it is the one I am thinking of (high fort is it? one of the forts) there is a second bridge three seconds away which you can get to before he goes from halfway down the other bridge to cut you off.
    Share this post