Aside from some duel maps, I don't see a problem with environmental kills in general. The Warlord's throw distance though, is pretty significant. In 4v4s you need to be more careful around Warlords than you do Raiders. At least they have the limitation of only carrying you long distances in one direction, lol.
basically just dont play dominionOriginally Posted by Ledgeguard Go to original post
ever
I think the duel maps is the main issue. If I get ledged on dominion, I screwed up, or I tried going on the bridge the raider is on rather than the one three seconds away, some duel maps like tower ruin where four out of five rounds can be insta-death (one of the areas you can move but if you're matched against a shugoki you better be ready to dodge which at least works now), it makes duel very not fun at times.Originally Posted by Felis_Menari Go to original post
I believe we're looking at ledges and other environmental aspects and how they affect gameplay (especially as we start thinking about ranked) - we do think environmental hazards add an extra dimension to gameplay, but we also don't want it to be abused and exploited. We don't have any updates on this currently, but I just wanted to let you know that it is something we are aware of and thinking about.
I wouldn't necessarily mind so much in duel except there are some maps where either it is unavoidable or any raider or warlord you meet stands right by the ledge and refuses to move, at that point it becomes who misses their cgb first. In the tower ruin, most times four out of five rounds are on that type of area.I faced a shugoki there before the charge got nerfed to be more dodgeable, it was impossible to deal with him then and even after the nerf you need to get the dodge just right.Speaking only for myself, I would not mind so much if they were there but not the whole focus of the round or if some were survivable but cost you like some dominion maps.Originally Posted by UbiNoty Go to original post
At least you're thinking about itOriginally Posted by UbiNoty Go to original post
I think it's simple enough of a fix that you should be able to react in that moment you're about to fall
Just a tip, do not bother with ranked yet. Too many bugs,exploits, class not balanced, etc...Originally Posted by UbiNoty Go to original post
Na, they should go for ranked. I mean: even if season 1 is a complete failure - nothing will show imbalances abuses and whatever more clear then a ranked. Though it might be an absolute mess, it as well could yield the fastest results when it comes to fixing. I mean: say goodbye to baby-step fixing and taking some real measures. No more forgetting the "low-end-hereos".